ParticleAsset.cpp 6.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef PARTICLE_ASSET_H
  23. #include "ParticleAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. // Debug Profiling.
  38. #include "platform/profiler.h"
  39. //-----------------------------------------------------------------------------
  40. IMPLEMENT_CONOBJECT(ParticleAsset);
  41. ConsoleType(ParticleAssetPtr, TypeParticleAssetPtr, ParticleAsset, ASSET_ID_FIELD_PREFIX)
  42. //-----------------------------------------------------------------------------
  43. ConsoleGetType(TypeParticleAssetPtr)
  44. {
  45. // Fetch asset Id.
  46. return (*((AssetPtr<ParticleAsset>*)dptr)).getAssetId();
  47. }
  48. //-----------------------------------------------------------------------------
  49. ConsoleSetType(TypeParticleAssetPtr)
  50. {
  51. // Was a single argument specified?
  52. if (argc == 1)
  53. {
  54. // Yes, so fetch field value.
  55. const char* pFieldValue = argv[0];
  56. // Fetch asset pointer.
  57. AssetPtr<ParticleAsset>* pAssetPtr = dynamic_cast<AssetPtr<ParticleAsset>*>((AssetPtrBase*)(dptr));
  58. // Is the asset pointer the correct type?
  59. if (pAssetPtr == NULL)
  60. {
  61. // No, so fail.
  62. //Con::warnf("(TypeParticleAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  63. return;
  64. }
  65. // Set asset.
  66. pAssetPtr->setAssetId(pFieldValue);
  67. return;
  68. }
  69. // Warn.
  70. Con::warnf("(TypeParticleAssetPtr) - Cannot set multiple args to a single asset.");
  71. }
  72. //-----------------------------------------------------------------------------
  73. ParticleAsset::ParticleAsset()
  74. {
  75. mScriptFilePath = StringTable->EmptyString();
  76. mDatablockFilePath = StringTable->EmptyString();
  77. }
  78. //-----------------------------------------------------------------------------
  79. ParticleAsset::~ParticleAsset()
  80. {
  81. }
  82. //-----------------------------------------------------------------------------
  83. void ParticleAsset::initPersistFields()
  84. {
  85. docsURL;
  86. // Call parent.
  87. Parent::initPersistFields();
  88. addField("scriptFilePath", TypeString, Offset(mScriptFilePath, ParticleAsset), "Path to the script file for the particle effect");
  89. addField("DatablockFilePath", TypeString, Offset(mDatablockFilePath, ParticleAsset), "Path to the datablock file");
  90. }
  91. //------------------------------------------------------------------------------
  92. void ParticleAsset::copyTo(SimObject* object)
  93. {
  94. // Call to parent.
  95. Parent::copyTo(object);
  96. }
  97. #ifdef TORQUE_TOOLS
  98. //-----------------------------------------------------------------------------
  99. // GuiInspectorTypeAssetId
  100. //-----------------------------------------------------------------------------
  101. IMPLEMENT_CONOBJECT(GuiInspectorTypeParticleAssetPtr);
  102. ConsoleDocClass(GuiInspectorTypeParticleAssetPtr,
  103. "@brief Inspector field type for Particle Asset Objects\n\n"
  104. "Editor use only.\n\n"
  105. "@internal"
  106. );
  107. void GuiInspectorTypeParticleAssetPtr::consoleInit()
  108. {
  109. Parent::consoleInit();
  110. ConsoleBaseType::getType(TypeParticleAssetPtr)->setInspectorFieldType("GuiInspectorTypeParticleAssetPtr");
  111. }
  112. GuiControl* GuiInspectorTypeParticleAssetPtr::constructEditControl()
  113. {
  114. // Create base filename edit controls
  115. GuiControl *retCtrl = Parent::constructEditControl();
  116. if (retCtrl == NULL)
  117. return retCtrl;
  118. // Change filespec
  119. char szBuffer[512];
  120. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ParticleAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
  121. mInspector->getIdString(), mCaption);
  122. mBrowseButton->setField("Command", szBuffer);
  123. // Create "Open in ShapeEditor" button
  124. mSMEdButton = new GuiBitmapButtonCtrl();
  125. dSprintf(szBuffer, sizeof(szBuffer), "echo(\"Game Object Editor not implemented yet!\");", retCtrl->getId());
  126. mSMEdButton->setField("Command", szBuffer);
  127. char bitmapName[512] = "ToolsModule:shape_editor_n_image";
  128. mSMEdButton->setBitmap(StringTable->insert(bitmapName));
  129. mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  130. mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  131. mSMEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  132. mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the State Machine Editor");
  133. mSMEdButton->registerObject();
  134. addObject(mSMEdButton);
  135. return retCtrl;
  136. }
  137. bool GuiInspectorTypeParticleAssetPtr::updateRects()
  138. {
  139. S32 dividerPos, dividerMargin;
  140. mInspector->getDivider(dividerPos, dividerMargin);
  141. Point2I fieldExtent = getExtent();
  142. Point2I fieldPos = getPosition();
  143. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  144. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  145. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  146. if (mBrowseButton != NULL)
  147. {
  148. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  149. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  150. }
  151. if (mSMEdButton != NULL)
  152. {
  153. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  154. resized |= mSMEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  155. }
  156. return resized;
  157. }
  158. #endif