ShapeAnimationAsset.h 5.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef SHAPE_ANIMATION_ASSET_H
  23. #define SHAPE_ANIMATION_ASSET_H
  24. #ifndef _ASSET_BASE_H_
  25. #include "assets/assetBase.h"
  26. #endif
  27. #ifndef _ASSET_DEFINITION_H_
  28. #include "assets/assetDefinition.h"
  29. #endif
  30. #ifndef _STRINGUNIT_H_
  31. #include "string/stringUnit.h"
  32. #endif
  33. #ifndef _ASSET_FIELD_TYPES_H_
  34. #include "assets/assetFieldTypes.h"
  35. #endif
  36. #ifndef _TSSHAPE_H_
  37. #include "ts/tsShape.h"
  38. #endif
  39. #ifndef __RESOURCE_H__
  40. #include "core/resource.h"
  41. #endif
  42. #ifndef _ASSET_PTR_H_
  43. #include "assets/assetPtr.h"
  44. #endif
  45. #include "assetMacroHelpers.h"
  46. //-----------------------------------------------------------------------------
  47. class ShapeAnimationAsset : public AssetBase
  48. {
  49. typedef AssetBase Parent;
  50. typedef AssetPtr<ShapeAnimationAsset> ConcreteAssetPtr;
  51. protected:
  52. StringTableEntry mFileName;
  53. StringTableEntry mFilePath;
  54. bool mIsEmbedded;
  55. bool mIsCyclical;
  56. bool mIsBlend;
  57. StringTableEntry mBlendAnimAssetName;
  58. S32 mBlendFrame;
  59. //
  60. StringTableEntry mAnimationName;
  61. S32 mStartFrame;
  62. S32 mEndFrame;
  63. bool mPadRotation;
  64. bool mPadTransforms;
  65. Resource<TSShape> mSourceShape;
  66. public:
  67. enum ShapeAnimationAssetErrCode
  68. {
  69. TooManyBones = AssetErrCode::Extended,
  70. Extended
  71. };
  72. static const String mErrCodeStrings[U32(ShapeAnimationAssetErrCode::Extended) - U32(Parent::Extended) + 1];
  73. static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
  74. static String getAssetErrstrn(U32 errCode)
  75. {
  76. if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
  77. if (errCode > ShapeAnimationAssetErrCode::Extended) return "undefined error";
  78. return mErrCodeStrings[errCode - Parent::Extended];
  79. };
  80. ShapeAnimationAsset();
  81. virtual ~ShapeAnimationAsset();
  82. /// Engine.
  83. static void initPersistFields();
  84. void copyTo(SimObject* object) override;
  85. void setAnimationFile(const char* pAnimationFile);
  86. inline StringTableEntry getAnimationFile(void) const { return mFileName; };
  87. inline StringTableEntry getAnimationPath(void) const { return mFilePath; };
  88. /// Declare Console Object.
  89. DECLARE_CONOBJECT(ShapeAnimationAsset);
  90. protected:
  91. void initializeAsset(void) override;
  92. void onAssetRefresh(void) override;
  93. static bool setAnimationFile(void *obj, const char *index, const char *data) { static_cast<ShapeAnimationAsset*>(obj)->setAnimationFile(data); return false; }
  94. static const char* getAnimationFile(void* obj, const char* data) { return static_cast<ShapeAnimationAsset*>(obj)->getAnimationFile(); }
  95. public:
  96. StringTableEntry getAnimationFilename() { return mFileName; }
  97. StringTableEntry getAnimationName() { return mAnimationName; }
  98. StringTableEntry getBlendAnimationName() { return mBlendAnimAssetName; }
  99. S32 getStartFrame() { return mStartFrame; }
  100. S32 getEndFrame() { return mEndFrame; }
  101. bool getPadRotation() { return mPadRotation; }
  102. bool getPadTransforms() { return mPadTransforms; }
  103. bool isEmbedded() { return mIsEmbedded; }
  104. bool isCyclic() { return mIsCyclical; }
  105. bool isBlend() { return mIsBlend; }
  106. S32 getBlendFrame() { return mBlendFrame; }
  107. S32 getAnimationCount();
  108. };
  109. DefineConsoleType(TypeShapeAnimationAssetPtr, ShapeAnimationAsset)
  110. #ifdef TORQUE_TOOLS
  111. //-----------------------------------------------------------------------------
  112. // TypeAssetId GuiInspectorField Class
  113. //-----------------------------------------------------------------------------
  114. /*class GuiInspectorTypeShapeAnimationAssetPtr : public GuiInspectorTypeFileName
  115. {
  116. typedef GuiInspectorTypeFileName Parent;
  117. public:
  118. GuiBitmapButtonCtrl *mShapeEdButton;
  119. DECLARE_CONOBJECT(GuiInspectorTypeShapeAnimationAssetPtr);
  120. static void consoleInit();
  121. virtual GuiControl* constructEditControl();
  122. virtual bool updateRects();
  123. };*/
  124. #endif
  125. #endif // _ASSET_BASE_H_