123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SHAPE_ASSET_H_
- #include "ShapeAsset.h"
- #endif
- #ifndef _ASSET_MANAGER_H_
- #include "assets/assetManager.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TAML_
- #include "persistence/taml/taml.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #include "core/resourceManager.h"
- // Debug Profiling.
- #include "platform/profiler.h"
- #include "T3D/assets/assetImporter.h"
- #ifdef TORQUE_TOOLS
- #include "ts/tsLastDetail.h"
- #endif
- #include "util/imposterCapture.h"
- #include "ts/tsShapeInstance.h"
- #include "gfx/bitmap/imageUtils.h"
- StringTableEntry ShapeAsset::smNoShapeAssetFallback = NULL;
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(ShapeAsset);
- //-----------------------------------------------------------------------------
- // REFACTOR
- //-----------------------------------------------------------------------------
- IMPLEMENT_STRUCT(AssetPtr<ShapeAsset>, AssetPtrShapeAsset, , "")
- END_IMPLEMENT_STRUCT
- ConsoleType(ShapeAssetPtr, TypeShapeAssetPtr, AssetPtr<ShapeAsset>, ASSET_ID_FIELD_PREFIX)
- ConsoleGetType(TypeShapeAssetPtr)
- {
- // Fetch asset Id.
- return (*((AssetPtr<ShapeAsset>*)dptr)).getAssetId();
- }
- ConsoleSetType(TypeShapeAssetPtr)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- const char* pFieldValue = argv[0];
- // Fetch asset pointer.
- AssetPtr<ShapeAsset>* pAssetPtr = dynamic_cast<AssetPtr<ShapeAsset>*>((AssetPtrBase*)(dptr));
- // Is the asset pointer the correct type?
- if (pAssetPtr == NULL)
- {
- Con::warnf("(TypeShapeAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
- return;
- }
- // Set asset.
- pAssetPtr->setAssetId(pFieldValue);
- return;
- }
- // Warn.
- Con::warnf("(TypeShapeAssetPtr) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- ConsoleType(assetIdString, TypeShapeAssetId, const char*, ASSET_ID_FIELD_PREFIX)
- ConsoleGetType(TypeShapeAssetId)
- {
- // Fetch asset Id.
- return *((const char**)(dptr));
- }
- ConsoleSetType(TypeShapeAssetId)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- *((const char**)dptr) = StringTable->insert(argv[0]);
- return;
- }
- // Warn.
- Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- // REFACTOR END
- //-----------------------------------------------------------------------------
- const String ShapeAsset::mErrCodeStrings[] =
- {
- "TooManyVerts",
- "TooManyBones",
- "MissingAnimatons",
- "UnKnown"
- };
- //-----------------------------------------------------------------------------
- ShapeAsset::ShapeAsset()
- {
- mShapeFile = StringTable->EmptyString();
- mConstructorFileName = StringTable->EmptyString();
- mDiffuseImposterFileName = StringTable->EmptyString();
- mNormalImposterFileName = StringTable->EmptyString();
- mLoadedState = AssetErrCode::NotLoaded;
- }
- //-----------------------------------------------------------------------------
- ShapeAsset::~ShapeAsset()
- {
- }
- //-----------------------------------------------------------------------------
- void ShapeAsset::consoleInit()
- {
- Parent::consoleInit();
- Con::addVariable("$Core::NoShapeAssetFallback", TypeString, &smNoShapeAssetFallback,
- "The assetId of the shape to display when the requested shape asset is missing.\n"
- "@ingroup GFX\n");
-
- smNoShapeAssetFallback = StringTable->insert(Con::getVariable("$Core::NoShapeAssetFallback"));
- }
- //-----------------------------------------------------------------------------
- void ShapeAsset::initPersistFields()
- {
- docsURL;
- // Call parent.
- Parent::initPersistFields();
- addProtectedField("fileName", TypeAssetLooseFilePath, Offset(mShapeFile, ShapeAsset),
- &setShapeFile, &getShapeFile, "Path to the shape file we want to render");
- addProtectedField("constuctorFileName", TypeAssetLooseFilePath, Offset(mConstructorFileName, ShapeAsset),
- &setShapeConstructorFile, &getShapeConstructorFile, "Path to the shape file we want to render");
- addProtectedField("diffuseImposterFileName", TypeAssetLooseFilePath, Offset(mDiffuseImposterFileName, ShapeAsset),
- &setDiffuseImposterFile, &getDiffuseImposterFile, "Path to the diffuse imposter file we want to render");
- addProtectedField("normalImposterFileName", TypeAssetLooseFilePath, Offset(mNormalImposterFileName, ShapeAsset),
- &setNormalImposterFile, &getNormalImposterFile, "Path to the normal imposter file we want to render");
- }
- void ShapeAsset::setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value)
- {
- Parent::setDataField(slotName, array, value);
- //Now, if it's a material slot of some fashion, set it up
- StringTableEntry matSlotName = StringTable->insert("materialAsset");
- if (String(slotName).startsWith(matSlotName))
- {
- StringTableEntry matId = StringTable->insert(value);
- mMaterialAssetIds.push_back(matId);
- }
- }
- void ShapeAsset::initializeAsset()
- {
- // Call parent.
- Parent::initializeAsset();
- if (mShapeFile == StringTable->EmptyString())
- return;
- ResourceManager::get().getChangedSignal().notify(this, &ShapeAsset::_onResourceChanged);
- //Ensure our path is expando'd if it isn't already
- mShapeFile = getOwned() ? expandAssetFilePath(mShapeFile) : mShapeFile;
- mConstructorFileName = getOwned() ? expandAssetFilePath(mConstructorFileName) : mConstructorFileName;
- if (!Torque::FS::IsFile(mConstructorFileName))
- Con::errorf("ShapeAsset::initializeAsset (%s) could not find %s!", getAssetName(), mConstructorFileName);
- mDiffuseImposterFileName = getOwned() ? expandAssetFilePath(mDiffuseImposterFileName) : mDiffuseImposterFileName;
- if (mDiffuseImposterFileName == StringTable->EmptyString())
- {
- String diffusePath = String(mShapeFile) + "_imposter.dds";
- mDiffuseImposterFileName = StringTable->insert(diffusePath.c_str());
- }
- mNormalImposterFileName = getOwned() ? expandAssetFilePath(mNormalImposterFileName) : mNormalImposterFileName;
- if (mNormalImposterFileName == StringTable->EmptyString())
- {
- String normalPath = String(mShapeFile) + "_imposter_normals.dds";
- mNormalImposterFileName = StringTable->insert(normalPath.c_str());
- }
- }
- void ShapeAsset::setShapeFile(const char* pShapeFile)
- {
- // Sanity!
- AssertFatal(pShapeFile != NULL, "Cannot use a NULL shape file.");
- // Fetch image file.
- pShapeFile = StringTable->insert(pShapeFile, true);
- // Ignore no change,
- if (pShapeFile == mShapeFile)
- return;
- mShapeFile = getOwned() ? expandAssetFilePath(pShapeFile) : pShapeFile;
- // Refresh the asset.
- refreshAsset();
- }
- void ShapeAsset::setShapeConstructorFile(const char* pShapeConstructorFile)
- {
- // Sanity!
- AssertFatal(pShapeConstructorFile != NULL, "Cannot use a NULL shape constructor file.");
- // Fetch image file.
- pShapeConstructorFile = StringTable->insert(pShapeConstructorFile, true);
- // Ignore no change,
- if (pShapeConstructorFile == mConstructorFileName)
- return;
- mConstructorFileName = getOwned() ? expandAssetFilePath(pShapeConstructorFile) : pShapeConstructorFile;
- // Refresh the asset.
- refreshAsset();
- }
- void ShapeAsset::setDiffuseImposterFile(const char* pImageFile)
- {
- // Sanity!
- AssertFatal(pImageFile != NULL, "Cannot use a NULL image file.");
- // Fetch image file.
- pImageFile = StringTable->insert(pImageFile, true);
- // Ignore no change,
- if (pImageFile == mDiffuseImposterFileName)
- return;
- mDiffuseImposterFileName = getOwned() ? expandAssetFilePath(pImageFile) : pImageFile;
- // Refresh the asset.
- refreshAsset();
- }
- void ShapeAsset::setNormalImposterFile(const char* pImageFile)
- {
- // Sanity!
- AssertFatal(pImageFile != NULL, "Cannot use a NULL image file.");
- // Fetch image file.
- pImageFile = StringTable->insert(pImageFile, true);
- // Ignore no change,
- if (pImageFile == mNormalImposterFileName)
- return;
- mNormalImposterFileName = getOwned() ? expandAssetFilePath(pImageFile) : pImageFile;
- // Refresh the asset.
- refreshAsset();
- }
- void ShapeAsset::_onResourceChanged(const Torque::Path &path)
- {
- if (path != Torque::Path(mShapeFile) )
- return;
- refreshAsset();
- }
- U32 ShapeAsset::load()
- {
- if (mLoadedState == AssetErrCode::Ok) return mLoadedState;
- mMaterialAssets.clear();
- mMaterialAssetIds.clear();
- //First, load any material, animation, etc assets we may be referencing in our asset
- // Find any asset dependencies.
- AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
- // Does the asset have any dependencies?
- if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
- {
- // Iterate all dependencies.
- while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
- {
- StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
- if (assetType == StringTable->insert("MaterialAsset"))
- {
- mMaterialAssetIds.push_front(assetDependenciesItr->value);
- //Force the asset to become initialized if it hasn't been already
- AssetPtr<MaterialAsset> matAsset = assetDependenciesItr->value;
- mMaterialAssets.push_front(matAsset);
- }
- else if (assetType == StringTable->insert("ShapeAnimationAsset"))
- {
- mAnimationAssetIds.push_back(assetDependenciesItr->value);
- //Force the asset to become initialized if it hasn't been already
- AssetPtr<ShapeAnimationAsset> animAsset = assetDependenciesItr->value;
- mAnimationAssets.push_back(animAsset);
- }
- // Next dependency.
- assetDependenciesItr++;
- }
- }
- mShape = ResourceManager::get().load(mShapeFile);
- if (!mShape)
- {
- mLoadedState = BadFileReference;
- return mLoadedState; //if it failed to load, bail out
- }
- // Construct billboards if not done already
- if (GFXDevice::devicePresent())
- mShape->setupBillboardDetails(mShapeFile, mDiffuseImposterFileName, mNormalImposterFileName);
- //If they exist, grab our imposters here and bind them to our shapeAsset
- bool hasBlends = false;
- //Now that we've successfully loaded our shape and have any materials and animations loaded
- //we need to set up the animations we're using on our shape
- for (S32 i = mAnimationAssets.size()-1; i >= 0; --i)
- {
- String srcName = mAnimationAssets[i]->getAnimationName();
- String srcPath(mAnimationAssets[i]->getAnimationFilename());
- //SplitSequencePathAndName(srcPath, srcName);
- if (!mShape->addSequence(srcPath, srcName, srcName,
- mAnimationAssets[i]->getStartFrame(), mAnimationAssets[i]->getEndFrame(), mAnimationAssets[i]->getPadRotation(), mAnimationAssets[i]->getPadTransforms()))
- {
- mLoadedState = MissingAnimatons;
- return mLoadedState;
- }
- if (mAnimationAssets[i]->isBlend())
- hasBlends = true;
- }
- //if any of our animations are blends, set those up now
- if (hasBlends)
- {
- for (U32 i=0; i < mAnimationAssets.size(); ++i)
- {
- if (mAnimationAssets[i]->isBlend() && mAnimationAssets[i]->getBlendAnimationName() != StringTable->EmptyString())
- {
- //gotta do a bit of logic here.
- //First, we need to make sure the anim asset we depend on for our blend is loaded
- AssetPtr<ShapeAnimationAsset> blendAnimAsset = mAnimationAssets[i]->getBlendAnimationName();
- U32 assetStatus = ShapeAnimationAsset::getAssetErrCode(blendAnimAsset);
- if (assetStatus != AssetBase::Ok)
- {
- Con::errorf("ShapeAsset::initializeAsset - Unable to acquire reference animation asset %s for asset %s to blend!", mAnimationAssets[i]->getBlendAnimationName(), mAnimationAssets[i]->getAssetName());
- {
- mLoadedState = MissingAnimatons;
- return mLoadedState;
- }
- }
- String refAnimName = blendAnimAsset->getAnimationName();
- if (!mShape->setSequenceBlend(mAnimationAssets[i]->getAnimationName(), true, blendAnimAsset->getAnimationName(), mAnimationAssets[i]->getBlendFrame()))
- {
- Con::errorf("ShapeAnimationAsset::initializeAsset - Unable to set animation clip %s for asset %s to blend!", mAnimationAssets[i]->getAnimationName(), mAnimationAssets[i]->getAssetName());
- {
- mLoadedState = MissingAnimatons;
- return mLoadedState;
- }
- }
- }
- }
- }
- mLoadedState = Ok;
- return mLoadedState;
- }
- //------------------------------------------------------------------------------
- //Utility function to 'fill out' bindings and resources with a matching asset if one exists
- U32 ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset)
- {
- AssetQuery query;
- S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
- if (foundAssetcount == 0)
- {
- //Didn't work, so have us fall back to a placeholder asset
- shapeAsset->setAssetId(ShapeAsset::smNoShapeAssetFallback);
- if (shapeAsset->isNull())
- {
- //Well that's bad, loading the fallback failed.
- Con::warnf("ShapeAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
- return AssetErrCode::Failed;
- }
- //handle noshape not being loaded itself
- if ((*shapeAsset)->mLoadedState == BadFileReference)
- {
- Con::warnf("ShapeAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
- return AssetErrCode::BadFileReference;
- }
- Con::warnf("ShapeAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
- (*shapeAsset)->mLoadedState = AssetErrCode::UsingFallback;
- return AssetErrCode::UsingFallback;
- }
- else
- {
- //acquire and bind the asset, and return it out
- shapeAsset->setAssetId(query.mAssetList[0]);
- return (*shapeAsset)->mLoadedState;
- }
- }
- StringTableEntry ShapeAsset::getAssetIdByFilename(StringTableEntry fileName)
- {
- if (fileName == StringTable->EmptyString())
- return StringTable->EmptyString();
- StringTableEntry shapeAssetId = ShapeAsset::smNoShapeAssetFallback;
- AssetQuery query;
- S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
- if (foundAssetcount != 0)
- {
- //acquire and bind the asset, and return it out
- shapeAssetId = query.mAssetList[0];
- }
- else
- {
- foundAssetcount = AssetDatabase.findAssetType(&query, "ShapeAsset");
- if (foundAssetcount != 0)
- {
- // loop all image assets and see if we can find one
- // using the same image file/named target.
- for (auto shapeAsset : query.mAssetList)
- {
- AssetPtr<ShapeAsset> temp = shapeAsset;
- if (temp.notNull())
- {
- if (temp->getShapeFile() == fileName)
- {
- return shapeAsset;
- }
- else
- {
- Torque::Path temp1 = temp->getShapeFile();
- Torque::Path temp2 = fileName;
- if (temp1.getPath() == temp2.getPath() && temp1.getFileName() == temp2.getFileName())
- {
- return shapeAsset;
- }
- }
- }
- }
- }
- else
- {
- AssetPtr<ShapeAsset> shapeAsset = shapeAssetId; //ensures the fallback is loaded
- }
- }
- return shapeAssetId;
- }
- U32 ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset)
- {
- (*shapeAsset) = assetId;
- if (shapeAsset->notNull())
- {
- return (*shapeAsset)->mLoadedState;
- }
- else
- {
- //Didn't work, so have us fall back to a placeholder asset
- shapeAsset->setAssetId(ShapeAsset::smNoShapeAssetFallback);
- if (shapeAsset->isNull())
- {
- //Well that's bad, loading the fallback failed.
- Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
- return AssetErrCode::Failed;
- }
- //handle noshape not being loaded itself
- if ((*shapeAsset)->mLoadedState == BadFileReference)
- {
- Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
- return AssetErrCode::BadFileReference;
- }
- Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
- (*shapeAsset)->mLoadedState = AssetErrCode::UsingFallback;
- return AssetErrCode::UsingFallback;
- }
- }
- //------------------------------------------------------------------------------
- void ShapeAsset::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- }
- void ShapeAsset::onAssetRefresh(void)
- {
- // Ignore if not yet added to the sim.
- if (!isProperlyAdded())
- return;
- if (mShapeFile == StringTable->EmptyString())
- return;
- // Call parent.
- Parent::onAssetRefresh();
- load();
- }
- void ShapeAsset::onTamlPreWrite(void)
- {
- // Call parent.
- Parent::onTamlPreWrite();
- // ensure paths are collapsed.
- mShapeFile = collapseAssetFilePath(mShapeFile);
- mConstructorFileName = collapseAssetFilePath(mConstructorFileName);
- mDiffuseImposterFileName = collapseAssetFilePath(mDiffuseImposterFileName);
- mNormalImposterFileName = collapseAssetFilePath(mNormalImposterFileName);
- }
- void ShapeAsset::onTamlPostWrite(void)
- {
- // Call parent.
- Parent::onTamlPostWrite();
- // ensure paths are expanded.
- mShapeFile = expandAssetFilePath(mShapeFile);
- mConstructorFileName = expandAssetFilePath(mConstructorFileName);
- mDiffuseImposterFileName = expandAssetFilePath(mDiffuseImposterFileName);
- mNormalImposterFileName = expandAssetFilePath(mNormalImposterFileName);
- }
- void ShapeAsset::SplitSequencePathAndName(String& srcPath, String& srcName)
- {
- srcName = "";
- // Determine if there is a sequence name at the end of the source string, and
- // if so, split the filename from the sequence name
- S32 split = srcPath.find(' ', 0, String::Right);
- S32 split2 = srcPath.find('\t', 0, String::Right);
- if ((split == String::NPos) || (split2 > split))
- split = split2;
- if (split != String::NPos)
- {
- split2 = split + 1;
- while ((srcPath[split2] != '\0') && dIsspace(srcPath[split2]))
- split2++;
- // now 'split' is at the end of the path, and 'split2' is at the start of the sequence name
- srcName = srcPath.substr(split2);
- srcPath = srcPath.erase(split, srcPath.length() - split);
- }
- }
- ShapeAnimationAsset* ShapeAsset::getAnimation(S32 index)
- {
- if (index < mAnimationAssets.size())
- {
- return mAnimationAssets[index];
- }
- return nullptr;
- }
- #ifdef TORQUE_TOOLS
- const char* ShapeAsset::generateCachedPreviewImage(S32 resolution, String overrideMaterial)
- {
- if (!mShape)
- return "";
- // We're gonna render... make sure we can.
- bool sceneBegun = GFX->canCurrentlyRender();
- if (!sceneBegun)
- GFX->beginScene();
- // We need to create our own instance to render with.
- TSShapeInstance* shape = new TSShapeInstance(mShape, true);
- if (overrideMaterial.isNotEmpty())
- {
- Material *tMat = dynamic_cast<Material*>(Sim::findObject(overrideMaterial));
- if (tMat)
- shape->reSkin(tMat->mMapTo, mShape->materialList->getMaterialName(0));
- }
- // Animate the shape once.
- shape->animate(0);
- GBitmap* imposter = NULL;
- GBitmap* imposterNrml = NULL;
- ImposterCapture* imposterCap = new ImposterCapture();
- static const MatrixF topXfm(EulerF(-M_PI_F / 2.0f, 0, 0));
- static const MatrixF bottomXfm(EulerF(M_PI_F / 2.0f, 0, 0));
- MatrixF angMat;
- PROFILE_START(ShapeAsset_generateCachedPreviewImage);
- //dMemset(destBmp.getWritableBits(mip), 0, destBmp.getWidth(mip) * destBmp.getHeight(mip) * GFXFormat_getByteSize(format));
- F32 rotX = -(mDegToRad(60.0) - 0.5f * M_PI_F);
- F32 rotZ = -(mDegToRad(45.0) - 0.5f * M_PI_F);
- // We capture the images in a particular order which must
- // match the order expected by the imposter renderer.
- imposterCap->begin(shape, 0, resolution, mShape->mRadius, mShape->center);
- angMat.mul(MatrixF(EulerF(rotX, 0, 0)),
- MatrixF(EulerF(0, 0, rotZ)));
- imposterCap->capture(angMat, &imposter, &imposterNrml);
- imposterCap->end();
- PROFILE_END(); // ShapeAsset_generateCachedPreviewImage
- delete imposterCap;
- delete shape;
- String dumpPath = String(mShapeFile) + ".png";
- char* returnBuffer = Con::getReturnBuffer(128);
- dSprintf(returnBuffer, 128, "%s", dumpPath.c_str());
- imposter->writeBitmap("png", dumpPath);
-
- delete imposter;
- delete imposterNrml;
- // If we did a begin then end it now.
- if (!sceneBegun)
- GFX->endScene();
- return returnBuffer;
- }
- #endif
- DefineEngineMethod(ShapeAsset, getMaterialCount, S32, (), ,
- "Gets the number of materials for this shape asset.\n"
- "@return Material count.\n")
- {
- return object->getMaterialCount();
- }
- DefineEngineMethod(ShapeAsset, getAnimationCount, S32, (), ,
- "Gets the number of animations for this shape asset.\n"
- "@return Animation count.\n")
- {
- return object->getAnimationCount();
- }
- DefineEngineMethod(ShapeAsset, getAnimation, ShapeAnimationAsset*, (S32 index), (0),
- "Gets a particular shape animation asset for this shape.\n"
- "@param animation asset index.\n"
- "@return Shape Animation Asset.\n")
- {
- return object->getAnimation(index);
- }
- DefineEngineMethod(ShapeAsset, getShapePath, const char*, (), ,
- "Gets the shape's file path\n"
- "@return The filename of the shape file")
- {
- return object->getShapeFile();
- }
- DefineEngineMethod(ShapeAsset, getShapeConstructorFilePath, const char*, (), ,
- "Gets the shape's constructor file.\n"
- "@return The filename of the shape constructor file")
- {
- return object->getShapeConstructorFile();
- }
- DefineEngineMethod(ShapeAsset, getStatusString, String, (), , "get status string")\
- {
- return ShapeAsset::getAssetErrstrn(object->getStatus());
- }
- #ifdef TORQUE_TOOLS
- DefineEngineMethod(ShapeAsset, generateCachedPreviewImage, const char*, (S32 resolution, const char* overrideMaterialName), (256, ""),
- "Generates a baked preview image of the given shapeAsset. Only really used for generating Asset Browser icons.\n"
- "@param resolution Optional field for what resolution to bake the preview image at. Must be pow2\n"
- "@param overrideMaterialName Optional field for overriding the material used when rendering the shape for the bake.")
- {
- object->load();
- return object->generateCachedPreviewImage(resolution, overrideMaterialName);
- }
- DefineEngineStaticMethod(ShapeAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
- "Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
- "@return The AssetId of the associated asset, if any.")
- {
- return ShapeAsset::getAssetIdByFilename(StringTable->insert(filePath));
- }
- #endif
- #ifdef TORQUE_TOOLS
- //-----------------------------------------------------------------------------
- // GuiInspectorTypeAssetId
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
- ConsoleDocClass(GuiInspectorTypeShapeAssetPtr,
- "@brief Inspector field type for Shapes\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeShapeAssetPtr::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType(TypeShapeAssetPtr)->setInspectorFieldType("GuiInspectorTypeShapeAssetPtr");
- }
- GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
- {
- // Create base filename edit controls
- GuiControl* retCtrl = Parent::constructEditControl();
- if (retCtrl == NULL)
- return retCtrl;
- // Change filespec
- char szBuffer[512];
- const char* previewImage;
- if (mInspector->getInspectObject() != nullptr)
- {
- dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ShapeAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
- mInspector->getIdString(), mCaption);
- mBrowseButton->setField("Command", szBuffer);
- setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
- previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
- }
- else
- {
- //if we don't have a target object, we'll be manipulating the desination value directly
- dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ShapeAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
- mInspector->getIdString(), mVariableName);
- mBrowseButton->setField("Command", szBuffer);
- previewImage = Con::getVariable(mVariableName);
- }
- mLabel = new GuiTextCtrl();
- mLabel->registerObject();
- mLabel->setControlProfile(mProfile);
- mLabel->setText(mCaption);
- addObject(mLabel);
- //
- GuiTextEditCtrl* editTextCtrl = static_cast<GuiTextEditCtrl*>(retCtrl);
- GuiControlProfile* toolEditProfile;
- if (Sim::findObject("ToolsGuiTextEditProfile", toolEditProfile))
- editTextCtrl->setControlProfile(toolEditProfile);
- GuiControlProfile* toolDefaultProfile = nullptr;
- Sim::findObject("ToolsGuiDefaultProfile", toolDefaultProfile);
- //
- mPreviewImage = new GuiBitmapCtrl();
- mPreviewImage->registerObject();
- if (toolDefaultProfile)
- mPreviewImage->setControlProfile(toolDefaultProfile);
- updatePreviewImage();
- addObject(mPreviewImage);
- //
- mPreviewBorderButton = new GuiBitmapButtonCtrl();
- mPreviewBorderButton->registerObject();
- if (toolDefaultProfile)
- mPreviewBorderButton->setControlProfile(toolDefaultProfile);
- mPreviewBorderButton->_setBitmap(StringTable->insert("ToolsModule:cubemapBtnBorder_n_image"));
- mPreviewBorderButton->setField("Command", szBuffer); //clicking the preview does the same thing as the edit button, for simplicity
- addObject(mPreviewBorderButton);
- //
- // Create "Open in Editor" button
- mEditButton = new GuiBitmapButtonCtrl();
- dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
- mEditButton->setField("Command", szBuffer);
- mEditButton->setText("Edit");
- mEditButton->setSizing(horizResizeLeft, vertResizeAspectTop);
- mEditButton->setDataField(StringTable->insert("Profile"), NULL, "ToolsGuiButtonProfile");
- mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
- mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
- mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Shape Editor");
- mEditButton->registerObject();
- addObject(mEditButton);
- //
- mUseHeightOverride = true;
- mHeightOverride = 72;
- return retCtrl;
- }
- bool GuiInspectorTypeShapeAssetPtr::updateRects()
- {
- S32 rowSize = 18;
- S32 dividerPos, dividerMargin;
- mInspector->getDivider(dividerPos, dividerMargin);
- Point2I fieldExtent = getExtent();
- Point2I fieldPos = getPosition();
- mEditCtrlRect.set(0, 0, fieldExtent.x, fieldExtent.y);
- mLabel->resize(Point2I(mProfile->mTextOffset.x, 0), Point2I(fieldExtent.x, rowSize));
- RectI previewRect = RectI(Point2I(mProfile->mTextOffset.x, rowSize), Point2I(50, 50));
- mPreviewBorderButton->resize(previewRect.point, previewRect.extent);
- mPreviewImage->resize(previewRect.point, previewRect.extent);
- S32 editPos = previewRect.point.x + previewRect.extent.x + 10;
- mEdit->resize(Point2I(editPos, rowSize * 1.5), Point2I(fieldExtent.x - editPos - 5, rowSize));
- mEditButton->resize(Point2I(fieldExtent.x - 105, previewRect.point.y + previewRect.extent.y - rowSize), Point2I(100, rowSize));
- mBrowseButton->setHidden(true);
- return true;
- }
- void GuiInspectorTypeShapeAssetPtr::updateValue()
- {
- Parent::updateValue();
- updatePreviewImage();
- }
- void GuiInspectorTypeShapeAssetPtr::updatePreviewImage()
- {
- const char* previewImage;
- if (mInspector->getInspectObject() != nullptr)
- previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
- else
- previewImage = Con::getVariable(mVariableName);
- //if what we're working with isn't even a valid asset, don't present like we found a good one
- if (!AssetDatabase.isDeclaredAsset(previewImage))
- {
- mPreviewImage->_setBitmap(StringTable->EmptyString());
- return;
- }
- String shpPreviewAssetId = String(previewImage) + "_PreviewImage";
- shpPreviewAssetId.replace(":", "_");
- shpPreviewAssetId = "ToolsModule:" + shpPreviewAssetId;
- if (AssetDatabase.isDeclaredAsset(shpPreviewAssetId.c_str()))
- {
- mPreviewImage->setBitmap(StringTable->insert(shpPreviewAssetId.c_str()));
- }
- if (mPreviewImage->getBitmapAsset().isNull())
- mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
- }
- void GuiInspectorTypeShapeAssetPtr::setPreviewImage(StringTableEntry assetId)
- {
- //if what we're working with isn't even a valid asset, don't present like we found a good one
- if (!AssetDatabase.isDeclaredAsset(assetId))
- {
- mPreviewImage->_setBitmap(StringTable->EmptyString());
- return;
- }
- String shpPreviewAssetId = String(assetId) + "_PreviewImage";
- shpPreviewAssetId.replace(":", "_");
- shpPreviewAssetId = "ToolsModule:" + shpPreviewAssetId;
- if (AssetDatabase.isDeclaredAsset(shpPreviewAssetId.c_str()))
- {
- mPreviewImage->setBitmap(StringTable->insert(shpPreviewAssetId.c_str()));
- }
- if (mPreviewImage->getBitmapAsset().isNull())
- mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
- }
- IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetId);
- ConsoleDocClass(GuiInspectorTypeShapeAssetId,
- "@brief Inspector field type for Shapes\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeShapeAssetId::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType(TypeShapeAssetId)->setInspectorFieldType("GuiInspectorTypeShapeAssetId");
- }
- #endif
|