SoundAsset.h 21 KB

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  1. #pragma once
  2. //-----------------------------------------------------------------------------
  3. // Copyright (c) 2013 GarageGames, LLC
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #ifndef SOUND_ASSET_H
  24. #define SOUND_ASSET_H
  25. #ifndef _ASSET_BASE_H_
  26. #include "assets/assetBase.h"
  27. #endif
  28. #ifndef _ASSET_DEFINITION_H_
  29. #include "assets/assetDefinition.h"
  30. #endif
  31. #ifndef _STRINGUNIT_H_
  32. #include "string/stringUnit.h"
  33. #endif
  34. #ifndef _ASSET_FIELD_TYPES_H_
  35. #include "assets/assetFieldTypes.h"
  36. #endif
  37. #ifndef _ASSET_PTR_H_
  38. #include "assets/assetPtr.h"
  39. #endif
  40. #ifndef _BITSTREAM_H_
  41. #include "core/stream/bitStream.h"
  42. #endif
  43. #ifndef _SFXRESOURCE_H_
  44. #include "sfx/sfxResource.h"
  45. #endif
  46. #ifndef _SFXDESCRIPTION_H_
  47. #include "sfx/sfxDescription.h"
  48. #endif // !_SFXDESCRIPTION_H_
  49. #ifndef _SFXTRACK_H_
  50. #include "sfx/sfxTrack.h"
  51. #endif
  52. #ifndef _SFXPROFILE_H_
  53. #include "sfx/sfxProfile.h"
  54. #endif // !_SFXPROFILE_H_
  55. #ifndef _RESOURCEMANAGER_H_
  56. #include "core/resourceManager.h"
  57. #endif
  58. #ifndef _SFXPLAYLIST_H_
  59. #include "sfx/sfxPlayList.h"
  60. #endif
  61. #ifndef _SFXTYPES_H_
  62. #include "sfx/sfxTypes.h"
  63. #endif
  64. #include "assetMacroHelpers.h"
  65. class SFXResource;
  66. class SFXPlayList;
  67. //-----------------------------------------------------------------------------
  68. class SoundAsset : public AssetBase
  69. {
  70. typedef AssetBase Parent;
  71. typedef AssetPtr<SoundAsset> ConcreteAssetPtr;
  72. protected:
  73. StringTableEntry mSoundFile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
  74. StringTableEntry mSoundPath[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
  75. SFXProfile mSFXProfile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
  76. SFXDescription mProfileDesc;
  77. SFXPlayList mPlaylist;
  78. // subtitles
  79. StringTableEntry mSubtitleString;
  80. bool mPreload;
  81. bool mIsPlaylist;
  82. //SFXPlayList::SlotData mSlots;
  83. /*These will be needed in the refactor!
  84. Resource<SFXResource> mSoundResource;
  85. // SFXDesctriptions, some off these will be removed
  86. F32 mPitchAdjust;
  87. F32 mVolumeAdjust;
  88. bool mIs3D;
  89. bool mLoop;
  90. bool mIsStreaming;
  91. bool mUseHardware;
  92. F32 mMinDistance;
  93. F32 mMaxDistance;
  94. U32 mConeInsideAngle;
  95. U32 mConeOutsideAngle;
  96. F32 mConeOutsideVolume;
  97. F32 mRolloffFactor;
  98. Point3F mScatterDistance;
  99. F32 mPriority;
  100. */
  101. typedef Signal<void()> SoundAssetChanged;
  102. SoundAssetChanged mChangeSignal;
  103. public:
  104. enum SoundAssetErrCode
  105. {
  106. BadProfile = AssetErrCode::Extended,
  107. BadDescription,
  108. BadBufferData,
  109. Extended
  110. };
  111. static const String mErrCodeStrings[U32(SoundAssetErrCode::Extended) - U32(Parent::Extended) + 1];
  112. static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
  113. static String getAssetErrstrn(U32 errCode)
  114. {
  115. if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
  116. if (errCode > SoundAssetErrCode::Extended) return "undefined error";
  117. return mErrCodeStrings[errCode - Parent::Extended];
  118. };
  119. SoundAsset();
  120. virtual ~SoundAsset();
  121. /// Engine.
  122. static void initPersistFields();
  123. void copyTo(SimObject* object) override;
  124. //SFXResource* getSound() { return mSoundResource; }
  125. Resource<SFXResource> getSoundResource(const U32 slotId = 0) { load(); return mSFXProfile[slotId].getResource(); }
  126. /// Declare Console Object.
  127. DECLARE_CONOBJECT(SoundAsset);
  128. static bool _setSoundFile(void* object, const char* index, const char* data);
  129. U32 load() override;
  130. inline StringTableEntry getSoundPath(const U32 slotId = 0) const { return mSoundPath[slotId]; };
  131. SFXProfile* getSfxProfile(const U32 slotId = 0) { return &mSFXProfile[slotId]; }
  132. SFXPlayList* getSfxPlaylist() { return &mPlaylist; }
  133. SFXTrack* getSFXTrack() { load(); return mIsPlaylist ? dynamic_cast<SFXTrack*>(&mPlaylist) : dynamic_cast<SFXTrack*>(&mSFXProfile[0]); }
  134. SFXDescription* getSfxDescription() { return &mProfileDesc; }
  135. bool isPlaylist(){ return mIsPlaylist; }
  136. bool isLoop() { return mProfileDesc.mIsLooping; }
  137. bool is3D() { return mProfileDesc.mIs3D; }
  138. static StringTableEntry getAssetIdByFileName(StringTableEntry fileName);
  139. static U32 getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* materialAsset);
  140. static U32 getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsset>* matAsset);
  141. protected:
  142. void initializeAsset(void) override;
  143. void _onResourceChanged(const Torque::Path & path);
  144. void onAssetRefresh(void) override;
  145. };
  146. DefineConsoleType(TypeSoundAssetPtr, SoundAsset)
  147. DefineConsoleType(TypeSoundAssetId, String)
  148. #pragma region Singular Asset Macros
  149. //Singular assets
  150. /// <Summary>
  151. /// Declares a sound asset
  152. /// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
  153. /// </Summary>
  154. #define DECLARE_SOUNDASSET(className, name) public: \
  155. Resource<SFXResource> m##name;\
  156. StringTableEntry m##name##Name; \
  157. StringTableEntry m##name##AssetId;\
  158. AssetPtr<SoundAsset> m##name##Asset = NULL;\
  159. SFXTrack* m##name##Profile = NULL;\
  160. SFXDescription* m##name##Desc = NULL;\
  161. SimObjectId m##name##SFXId = 0;\
  162. public: \
  163. const StringTableEntry get##name##File() const { return m##name##Name; }\
  164. void set##name##File(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
  165. const AssetPtr<SoundAsset> & get##name##Asset() const { return m##name##Asset; }\
  166. void set##name##Asset(const AssetPtr<SoundAsset> &_in) { m##name##Asset = _in;}\
  167. \
  168. bool _set##name(StringTableEntry _in)\
  169. {\
  170. if(m##name##AssetId != _in || m##name##Name != _in)\
  171. {\
  172. if (_in == NULL || !String::compare(_in,StringTable->EmptyString()))\
  173. {\
  174. m##name##Name = StringTable->EmptyString();\
  175. m##name##AssetId = StringTable->EmptyString();\
  176. m##name##Asset = NULL;\
  177. m##name = NULL;\
  178. return true;\
  179. }\
  180. \
  181. if (AssetDatabase.isDeclaredAsset(_in))\
  182. {\
  183. m##name##AssetId = _in;\
  184. \
  185. U32 assetState = SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
  186. \
  187. if (SoundAsset::Ok == assetState)\
  188. {\
  189. m##name##Name = StringTable->EmptyString();\
  190. }\
  191. }\
  192. else\
  193. {\
  194. StringTableEntry assetId = SoundAsset::getAssetIdByFileName(_in);\
  195. if (assetId != StringTable->EmptyString())\
  196. {\
  197. m##name##AssetId = assetId;\
  198. if(SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset) == SoundAsset::Ok)\
  199. {\
  200. m##name##Name = StringTable->EmptyString();\
  201. }\
  202. }\
  203. else\
  204. {\
  205. m##name##Name = _in;\
  206. m##name##AssetId = StringTable->EmptyString();\
  207. m##name##Asset = NULL;\
  208. }\
  209. }\
  210. }\
  211. if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
  212. {\
  213. m##name = m##name##Asset->getSoundResource();\
  214. }\
  215. else\
  216. {\
  217. m##name = NULL;\
  218. }\
  219. if(get##name() == StringTable->EmptyString())\
  220. return true;\
  221. \
  222. if(get##name() == StringTable->EmptyString())\
  223. return true;\
  224. if (m##name##Asset.notNull() && m##name##Asset->getStatus() != SoundAsset::Ok)\
  225. {\
  226. Con::errorf("%s(%s)::_set%s() - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, SoundAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
  227. return false; \
  228. }\
  229. else if (!m##name && (m##name##Name != StringTable->EmptyString() && !Sim::findObject(m##name##Name)))\
  230. {\
  231. Con::errorf("%s(%s)::_set%s() - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name), _in);\
  232. return false;\
  233. }\
  234. return true;\
  235. }\
  236. \
  237. const StringTableEntry get##name() const\
  238. {\
  239. if (m##name##Asset && (m##name##Asset->getSoundPath() != StringTable->EmptyString()))\
  240. return m##name##Asset->getSoundPath();\
  241. else if (m##name##AssetId != StringTable->EmptyString())\
  242. return m##name##AssetId;\
  243. else if (m##name##Name != StringTable->EmptyString())\
  244. return StringTable->insert(m##name##Name);\
  245. else\
  246. return StringTable->EmptyString();\
  247. }\
  248. Resource<SFXResource> get##name##Resource() \
  249. {\
  250. return m##name;\
  251. }\
  252. SFXTrack* get##name##Profile()\
  253. {\
  254. if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull()){\
  255. m##name##Profile = m##name##Asset->getSFXTrack(); \
  256. return m##name##Profile;\
  257. }\
  258. return NULL;\
  259. }\
  260. SFXDescription* get##name##Description()\
  261. {\
  262. if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull()){\
  263. m##name##Desc = m##name##Asset->getSfxDescription();\
  264. return m##name##Desc;}\
  265. return NULL;\
  266. }\
  267. bool is##name##Valid() { return (get##name() != StringTable->EmptyString() && m##name##Asset && m##name##Asset->getStatus() == AssetBase::Ok); }
  268. #ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
  269. #define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
  270. addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
  271. addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
  272. #else
  273. #define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
  274. addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
  275. addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
  276. #endif // TORQUE_SHOW_LEGACY_FILE_FIELDS
  277. //network send - datablock
  278. #define PACKDATA_SOUNDASSET(name)\
  279. if (stream->writeFlag(m##name##Asset.notNull()))\
  280. {\
  281. stream->writeString(m##name##Asset.getAssetId());\
  282. }\
  283. else\
  284. {\
  285. if(stream->writeFlag(Sim::findObject(m##name##Name)))\
  286. {\
  287. SFXTrack* sndTrack = get##name##Profile();\
  288. stream->writeRangedU32(SimObjectId(sndTrack->getId()), DataBlockObjectIdFirst, DataBlockObjectIdLast);\
  289. sfxWrite(stream, sndTrack);\
  290. }\
  291. else\
  292. {\
  293. stream->writeString(m##name##Name);\
  294. }\
  295. }
  296. //network recieve - datablock
  297. #define UNPACKDATA_SOUNDASSET(name)\
  298. if (stream->readFlag())\
  299. {\
  300. m##name##AssetId = stream->readSTString();\
  301. _set##name(m##name##AssetId);\
  302. }\
  303. else\
  304. {\
  305. if(stream->readFlag())\
  306. {\
  307. String errorStr;\
  308. m##name##SFXId = stream->readRangedU32( DataBlockObjectIdFirst, DataBlockObjectIdLast );\
  309. sfxReadAndResolve(stream, &m##name##Profile, errorStr);\
  310. Con::errorf("%s", errorStr.c_str());\
  311. }\
  312. else\
  313. {\
  314. m##name##Name = stream->readSTString(); \
  315. _set##name(m##name##Name); \
  316. }\
  317. }
  318. #pragma endregion
  319. #pragma region Arrayed Asset Macros
  320. #define INIT_SOUNDASSET_ARRAY(name, index) \
  321. {\
  322. m##name##Name[index] = StringTable->EmptyString(); \
  323. m##name##AssetId[index] = StringTable->EmptyString(); \
  324. m##name##Asset[index] = NULL;\
  325. m##name[index] = NULL;\
  326. m##name##Profile[index] = NULL;\
  327. m##name##SFXId[index] = 0;\
  328. }
  329. #define DECLARE_SOUNDASSET_ARRAY(className,name,max) public: \
  330. static const U32 sm##name##Count = max;\
  331. Resource<SFXResource> m##name[max];\
  332. StringTableEntry m##name##Name[max]; \
  333. StringTableEntry m##name##AssetId[max];\
  334. AssetPtr<SoundAsset> m##name##Asset[max];\
  335. SFXTrack* m##name##Profile[max];\
  336. SimObjectId m##name##SFXId[max];\
  337. public: \
  338. const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
  339. void set##name##File(const FileName &_in, const U32& index) { m##name##Name[index] = StringTable->insert(_in.c_str());}\
  340. const AssetPtr<SoundAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
  341. void set##name##Asset(const AssetPtr<SoundAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
  342. \
  343. bool _set##name(StringTableEntry _in, const U32& index)\
  344. {\
  345. if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
  346. {\
  347. if(index >= sm##name##Count || index < 0) \
  348. return false;\
  349. if (_in == NULL || !String::compare(_in,StringTable->EmptyString()))\
  350. {\
  351. m##name##Name[index] = StringTable->EmptyString();\
  352. m##name##AssetId[index] = StringTable->EmptyString();\
  353. m##name##Asset[index] = NULL;\
  354. m##name[index] = NULL;\
  355. return true;\
  356. }\
  357. else if(_in[0] == '$' || _in[0] == '#')\
  358. {\
  359. m##name##Name[index] = _in;\
  360. m##name##AssetId[index] = StringTable->EmptyString();\
  361. m##name##Asset[index] = NULL;\
  362. m##name[index] = NULL;\
  363. return true;\
  364. }\
  365. \
  366. if (AssetDatabase.isDeclaredAsset(_in))\
  367. {\
  368. m##name##AssetId[index] = _in;\
  369. \
  370. U32 assetState = SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
  371. \
  372. if (SoundAsset::Ok == assetState)\
  373. {\
  374. m##name##Name[index] = StringTable->EmptyString();\
  375. }\
  376. }\
  377. else\
  378. {\
  379. StringTableEntry assetId = SoundAsset::getAssetIdByFileName(_in);\
  380. if (assetId != StringTable->EmptyString())\
  381. {\
  382. m##name##AssetId[index] = assetId;\
  383. if(SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == SoundAsset::Ok)\
  384. {\
  385. m##name##Name[index] = StringTable->EmptyString();\
  386. }\
  387. }\
  388. else\
  389. {\
  390. m##name##Name[index] = _in;\
  391. m##name##AssetId[index] = StringTable->EmptyString();\
  392. m##name##Asset[index] = NULL;\
  393. }\
  394. }\
  395. }\
  396. if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
  397. {\
  398. m##name[index] = m##name##Asset[index]->getSoundResource();\
  399. }\
  400. else\
  401. {\
  402. m##name[index] = NULL;\
  403. }\
  404. if(get##name(index) == StringTable->EmptyString())\
  405. return true;\
  406. \
  407. if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != SoundAsset::Ok)\
  408. {\
  409. Con::errorf("%s(%s)::_set%s(%i) - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name),index, _in, SoundAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
  410. return false; \
  411. }\
  412. else if (!m##name[index] && (m##name##Name[index] != StringTable->EmptyString() && !Sim::findObject(m##name##Name[index])))\
  413. {\
  414. Con::errorf("%s(%s)::_set%s(%i) - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name),index, _in);\
  415. return false;\
  416. }\
  417. return true;\
  418. }\
  419. \
  420. const StringTableEntry get##name(const U32& index) const\
  421. {\
  422. if (m##name##Asset[index] && (m##name##Asset[index]->getSoundPath() != StringTable->EmptyString()))\
  423. return m##name##Asset[index]->getSoundPath();\
  424. else if (m##name##AssetId[index] != StringTable->EmptyString())\
  425. return m##name##AssetId[index];\
  426. else if (m##name##Name[index] != StringTable->EmptyString())\
  427. return StringTable->insert(m##name##Name[index]);\
  428. else\
  429. return StringTable->EmptyString();\
  430. }\
  431. Resource<SFXResource> get##name##Resource(const U32& id) \
  432. {\
  433. if(id >= sm##name##Count || id < 0)\
  434. return ResourceManager::get().load( "" );\
  435. return m##name[id];\
  436. }\
  437. SFXTrack* get##name##Profile(const U32& id)\
  438. {\
  439. if (m##name##Asset[id].notNull())\
  440. return m##name##Asset[id]->getSFXTrack(); \
  441. return NULL;\
  442. }\
  443. bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id] && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
  444. #ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
  445. #define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
  446. addProtectedField(#name, TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
  447. addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
  448. #else
  449. #define INITPERSISTFIELD_SOUNDASSET_ARRAY(name, arraySize, consoleClass, docs) \
  450. addProtectedField(#name, TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
  451. addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
  452. #endif
  453. #define LOAD_SOUNDASSET_ARRAY(name, index)\
  454. if (m##name##AssetId[index] != StringTable->EmptyString())\
  455. {\
  456. S32 assetState = SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
  457. if (assetState == SoundAsset::Ok )\
  458. {\
  459. m##name##Name[index] = StringTable->EmptyString();\
  460. }\
  461. else Con::warnf("Warning: %s::LOAD_SOUNDASSET_ARRAY(%s[%i])-%s", mClassName, m##name##AssetId[index], index, ImageAsset::getAssetErrstrn(assetState).c_str());\
  462. }
  463. #define assetEnumNameConcat(x, suff) ([](const char* base) { \
  464. String result = String(base) + #suff; \
  465. char* ret = Con::getReturnBuffer(result.length() + 1); \
  466. dStrcpy(ret, result.c_str(), result.length() + 1); \
  467. return ret; \
  468. })(x)
  469. #define INITPERSISTFIELD_SOUNDASSET_ENUMED(name, enumType, maxValue, consoleClass, docs) \
  470. for (U32 i = 0; i < maxValue; i++)\
  471. {\
  472. const enumType itter = static_cast<enumType>(i);\
  473. const char* enumString = castConsoleTypeToString(static_cast<enumType>(itter));\
  474. if (enumString && enumString[0])\
  475. {\
  476. addField(assetEnumNameConcat(enumString, File), TypeSoundFilename, Offset(m##name##Name[0], consoleClass) + sizeof(m##name##Name[0])*i, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
  477. addField(assetEnumNameConcat(enumString, Asset), TypeSoundAssetId, Offset(m##name##AssetId[0], consoleClass) + sizeof(m##name##AssetId[0])*i, assetText(name, asset reference.));\
  478. }\
  479. }
  480. #define PACKDATA_SOUNDASSET_ARRAY(name, index)\
  481. if (stream->writeFlag(AssetDatabase.isDeclaredAsset(m##name##AssetId[index])))\
  482. {\
  483. stream->writeString(m##name##AssetId[index]);\
  484. }\
  485. else\
  486. {\
  487. if(stream->writeFlag(Sim::findObject(m##name##Name[index])))\
  488. {\
  489. SFXTrack* sndTrack = get##name##Profile(index);\
  490. if(stream->writeFlag(sndTrack != nullptr))\
  491. {\
  492. stream->writeRangedU32(SimObjectId(sndTrack->getId()), DataBlockObjectIdFirst, DataBlockObjectIdLast);\
  493. sfxWrite(stream, sndTrack);\
  494. }\
  495. }\
  496. else\
  497. {\
  498. stream->writeString(m##name##Name[index]);\
  499. }\
  500. }
  501. //network recieve - datablock
  502. #define UNPACKDATA_SOUNDASSET_ARRAY(name, index)\
  503. if (stream->readFlag())\
  504. {\
  505. m##name##AssetId[index] = stream->readSTString();\
  506. _set##name(m##name##AssetId[index], index);\
  507. }\
  508. else\
  509. {\
  510. if(stream->readFlag())\
  511. {\
  512. String errorStr;\
  513. if(stream->readFlag())\
  514. {\
  515. m##name##SFXId[index] = stream->readRangedU32( DataBlockObjectIdFirst, DataBlockObjectIdLast );\
  516. sfxReadAndResolve(stream, &m##name##Profile[index], errorStr);\
  517. }\
  518. }\
  519. else\
  520. {\
  521. m##name##Name[index] = stream->readSTString(); \
  522. _set##name(m##name##Name[index], index); \
  523. }\
  524. }
  525. #pragma endregion
  526. #endif // _ASSET_BASE_H_