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- #pragma once
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef SOUND_ASSET_H
- #define SOUND_ASSET_H
- #ifndef _ASSET_BASE_H_
- #include "assets/assetBase.h"
- #endif
- #ifndef _ASSET_DEFINITION_H_
- #include "assets/assetDefinition.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- #ifndef _ASSET_FIELD_TYPES_H_
- #include "assets/assetFieldTypes.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #ifndef _BITSTREAM_H_
- #include "core/stream/bitStream.h"
- #endif
- #ifndef _SFXRESOURCE_H_
- #include "sfx/sfxResource.h"
- #endif
- #ifndef _SFXDESCRIPTION_H_
- #include "sfx/sfxDescription.h"
- #endif // !_SFXDESCRIPTION_H_
- #ifndef _SFXTRACK_H_
- #include "sfx/sfxTrack.h"
- #endif
- #ifndef _SFXPROFILE_H_
- #include "sfx/sfxProfile.h"
- #endif // !_SFXPROFILE_H_
- #ifndef _RESOURCEMANAGER_H_
- #include "core/resourceManager.h"
- #endif
- #ifndef _SFXPLAYLIST_H_
- #include "sfx/sfxPlayList.h"
- #endif
- #ifndef _SFXTYPES_H_
- #include "sfx/sfxTypes.h"
- #endif
- #include "assetMacroHelpers.h"
- class SFXResource;
- class SFXPlayList;
- //-----------------------------------------------------------------------------
- class SoundAsset : public AssetBase
- {
- typedef AssetBase Parent;
- typedef AssetPtr<SoundAsset> ConcreteAssetPtr;
- protected:
- StringTableEntry mSoundFile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
- StringTableEntry mSoundPath[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
- SFXProfile mSFXProfile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
- SFXDescription mProfileDesc;
- SFXPlayList mPlaylist;
- // subtitles
- StringTableEntry mSubtitleString;
- bool mPreload;
- bool mIsPlaylist;
- //SFXPlayList::SlotData mSlots;
- /*These will be needed in the refactor!
- Resource<SFXResource> mSoundResource;
-
- // SFXDesctriptions, some off these will be removed
- F32 mPitchAdjust;
- F32 mVolumeAdjust;
- bool mIs3D;
- bool mLoop;
- bool mIsStreaming;
- bool mUseHardware;
- F32 mMinDistance;
- F32 mMaxDistance;
- U32 mConeInsideAngle;
- U32 mConeOutsideAngle;
- F32 mConeOutsideVolume;
- F32 mRolloffFactor;
- Point3F mScatterDistance;
- F32 mPriority;
- */
- typedef Signal<void()> SoundAssetChanged;
- SoundAssetChanged mChangeSignal;
- public:
- enum SoundAssetErrCode
- {
- BadProfile = AssetErrCode::Extended,
- BadDescription,
- BadBufferData,
- Extended
- };
- static const String mErrCodeStrings[U32(SoundAssetErrCode::Extended) - U32(Parent::Extended) + 1];
- static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
- static String getAssetErrstrn(U32 errCode)
- {
- if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
- if (errCode > SoundAssetErrCode::Extended) return "undefined error";
- return mErrCodeStrings[errCode - Parent::Extended];
- };
- SoundAsset();
- virtual ~SoundAsset();
- /// Engine.
- static void initPersistFields();
- void copyTo(SimObject* object) override;
- //SFXResource* getSound() { return mSoundResource; }
- Resource<SFXResource> getSoundResource(const U32 slotId = 0) { load(); return mSFXProfile[slotId].getResource(); }
- /// Declare Console Object.
- DECLARE_CONOBJECT(SoundAsset);
- static bool _setSoundFile(void* object, const char* index, const char* data);
- U32 load() override;
- inline StringTableEntry getSoundPath(const U32 slotId = 0) const { return mSoundPath[slotId]; };
- SFXProfile* getSfxProfile(const U32 slotId = 0) { return &mSFXProfile[slotId]; }
- SFXPlayList* getSfxPlaylist() { return &mPlaylist; }
- SFXTrack* getSFXTrack() { load(); return mIsPlaylist ? dynamic_cast<SFXTrack*>(&mPlaylist) : dynamic_cast<SFXTrack*>(&mSFXProfile[0]); }
- SFXDescription* getSfxDescription() { return &mProfileDesc; }
- bool isPlaylist(){ return mIsPlaylist; }
- bool isLoop() { return mProfileDesc.mIsLooping; }
- bool is3D() { return mProfileDesc.mIs3D; }
- static StringTableEntry getAssetIdByFileName(StringTableEntry fileName);
- static U32 getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* materialAsset);
- static U32 getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsset>* matAsset);
- protected:
- void initializeAsset(void) override;
- void _onResourceChanged(const Torque::Path & path);
- void onAssetRefresh(void) override;
- };
- DefineConsoleType(TypeSoundAssetPtr, SoundAsset)
- DefineConsoleType(TypeSoundAssetId, String)
- #pragma region Singular Asset Macros
- //Singular assets
- /// <Summary>
- /// Declares a sound asset
- /// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
- /// </Summary>
- #define DECLARE_SOUNDASSET(className, name) public: \
- Resource<SFXResource> m##name;\
- StringTableEntry m##name##Name; \
- StringTableEntry m##name##AssetId;\
- AssetPtr<SoundAsset> m##name##Asset = NULL;\
- SFXTrack* m##name##Profile = NULL;\
- SFXDescription* m##name##Desc = NULL;\
- SimObjectId m##name##SFXId = 0;\
- public: \
- const StringTableEntry get##name##File() const { return m##name##Name; }\
- void set##name##File(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
- const AssetPtr<SoundAsset> & get##name##Asset() const { return m##name##Asset; }\
- void set##name##Asset(const AssetPtr<SoundAsset> &_in) { m##name##Asset = _in;}\
- \
- bool _set##name(StringTableEntry _in)\
- {\
- if(m##name##AssetId != _in || m##name##Name != _in)\
- {\
- if (_in == NULL || !String::compare(_in,StringTable->EmptyString()))\
- {\
- m##name##Name = StringTable->EmptyString();\
- m##name##AssetId = StringTable->EmptyString();\
- m##name##Asset = NULL;\
- m##name = NULL;\
- return true;\
- }\
- \
- if (AssetDatabase.isDeclaredAsset(_in))\
- {\
- m##name##AssetId = _in;\
- \
- U32 assetState = SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
- \
- if (SoundAsset::Ok == assetState)\
- {\
- m##name##Name = StringTable->EmptyString();\
- }\
- }\
- else\
- {\
- StringTableEntry assetId = SoundAsset::getAssetIdByFileName(_in);\
- if (assetId != StringTable->EmptyString())\
- {\
- m##name##AssetId = assetId;\
- if(SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset) == SoundAsset::Ok)\
- {\
- m##name##Name = StringTable->EmptyString();\
- }\
- }\
- else\
- {\
- m##name##Name = _in;\
- m##name##AssetId = StringTable->EmptyString();\
- m##name##Asset = NULL;\
- }\
- }\
- }\
- if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
- {\
- m##name = m##name##Asset->getSoundResource();\
- }\
- else\
- {\
- m##name = NULL;\
- }\
- if(get##name() == StringTable->EmptyString())\
- return true;\
- \
- if(get##name() == StringTable->EmptyString())\
- return true;\
- if (m##name##Asset.notNull() && m##name##Asset->getStatus() != SoundAsset::Ok)\
- {\
- Con::errorf("%s(%s)::_set%s() - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, SoundAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
- return false; \
- }\
- else if (!m##name && (m##name##Name != StringTable->EmptyString() && !Sim::findObject(m##name##Name)))\
- {\
- Con::errorf("%s(%s)::_set%s() - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name), _in);\
- return false;\
- }\
- return true;\
- }\
- \
- const StringTableEntry get##name() const\
- {\
- if (m##name##Asset && (m##name##Asset->getSoundPath() != StringTable->EmptyString()))\
- return m##name##Asset->getSoundPath();\
- else if (m##name##AssetId != StringTable->EmptyString())\
- return m##name##AssetId;\
- else if (m##name##Name != StringTable->EmptyString())\
- return StringTable->insert(m##name##Name);\
- else\
- return StringTable->EmptyString();\
- }\
- Resource<SFXResource> get##name##Resource() \
- {\
- return m##name;\
- }\
- SFXTrack* get##name##Profile()\
- {\
- if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull()){\
- m##name##Profile = m##name##Asset->getSFXTrack(); \
- return m##name##Profile;\
- }\
- return NULL;\
- }\
- SFXDescription* get##name##Description()\
- {\
- if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull()){\
- m##name##Desc = m##name##Asset->getSfxDescription();\
- return m##name##Desc;}\
- return NULL;\
- }\
- bool is##name##Valid() { return (get##name() != StringTable->EmptyString() && m##name##Asset && m##name##Asset->getStatus() == AssetBase::Ok); }
- #ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
- #define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
- addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
- addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
- #else
- #define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
- addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
- addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
- #endif // TORQUE_SHOW_LEGACY_FILE_FIELDS
- //network send - datablock
- #define PACKDATA_SOUNDASSET(name)\
- if (stream->writeFlag(m##name##Asset.notNull()))\
- {\
- stream->writeString(m##name##Asset.getAssetId());\
- }\
- else\
- {\
- if(stream->writeFlag(Sim::findObject(m##name##Name)))\
- {\
- SFXTrack* sndTrack = get##name##Profile();\
- stream->writeRangedU32(SimObjectId(sndTrack->getId()), DataBlockObjectIdFirst, DataBlockObjectIdLast);\
- sfxWrite(stream, sndTrack);\
- }\
- else\
- {\
- stream->writeString(m##name##Name);\
- }\
- }
- //network recieve - datablock
- #define UNPACKDATA_SOUNDASSET(name)\
- if (stream->readFlag())\
- {\
- m##name##AssetId = stream->readSTString();\
- _set##name(m##name##AssetId);\
- }\
- else\
- {\
- if(stream->readFlag())\
- {\
- String errorStr;\
- m##name##SFXId = stream->readRangedU32( DataBlockObjectIdFirst, DataBlockObjectIdLast );\
- sfxReadAndResolve(stream, &m##name##Profile, errorStr);\
- Con::errorf("%s", errorStr.c_str());\
- }\
- else\
- {\
- m##name##Name = stream->readSTString(); \
- _set##name(m##name##Name); \
- }\
- }
- #pragma endregion
- #pragma region Arrayed Asset Macros
- #define INIT_SOUNDASSET_ARRAY(name, index) \
- {\
- m##name##Name[index] = StringTable->EmptyString(); \
- m##name##AssetId[index] = StringTable->EmptyString(); \
- m##name##Asset[index] = NULL;\
- m##name[index] = NULL;\
- m##name##Profile[index] = NULL;\
- m##name##SFXId[index] = 0;\
- }
- #define DECLARE_SOUNDASSET_ARRAY(className,name,max) public: \
- static const U32 sm##name##Count = max;\
- Resource<SFXResource> m##name[max];\
- StringTableEntry m##name##Name[max]; \
- StringTableEntry m##name##AssetId[max];\
- AssetPtr<SoundAsset> m##name##Asset[max];\
- SFXTrack* m##name##Profile[max];\
- SimObjectId m##name##SFXId[max];\
- public: \
- const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
- void set##name##File(const FileName &_in, const U32& index) { m##name##Name[index] = StringTable->insert(_in.c_str());}\
- const AssetPtr<SoundAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
- void set##name##Asset(const AssetPtr<SoundAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
- \
- bool _set##name(StringTableEntry _in, const U32& index)\
- {\
- if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
- {\
- if(index >= sm##name##Count || index < 0) \
- return false;\
- if (_in == NULL || !String::compare(_in,StringTable->EmptyString()))\
- {\
- m##name##Name[index] = StringTable->EmptyString();\
- m##name##AssetId[index] = StringTable->EmptyString();\
- m##name##Asset[index] = NULL;\
- m##name[index] = NULL;\
- return true;\
- }\
- else if(_in[0] == '$' || _in[0] == '#')\
- {\
- m##name##Name[index] = _in;\
- m##name##AssetId[index] = StringTable->EmptyString();\
- m##name##Asset[index] = NULL;\
- m##name[index] = NULL;\
- return true;\
- }\
- \
- if (AssetDatabase.isDeclaredAsset(_in))\
- {\
- m##name##AssetId[index] = _in;\
- \
- U32 assetState = SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
- \
- if (SoundAsset::Ok == assetState)\
- {\
- m##name##Name[index] = StringTable->EmptyString();\
- }\
- }\
- else\
- {\
- StringTableEntry assetId = SoundAsset::getAssetIdByFileName(_in);\
- if (assetId != StringTable->EmptyString())\
- {\
- m##name##AssetId[index] = assetId;\
- if(SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == SoundAsset::Ok)\
- {\
- m##name##Name[index] = StringTable->EmptyString();\
- }\
- }\
- else\
- {\
- m##name##Name[index] = _in;\
- m##name##AssetId[index] = StringTable->EmptyString();\
- m##name##Asset[index] = NULL;\
- }\
- }\
- }\
- if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
- {\
- m##name[index] = m##name##Asset[index]->getSoundResource();\
- }\
- else\
- {\
- m##name[index] = NULL;\
- }\
- if(get##name(index) == StringTable->EmptyString())\
- return true;\
- \
- if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != SoundAsset::Ok)\
- {\
- Con::errorf("%s(%s)::_set%s(%i) - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name),index, _in, SoundAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
- return false; \
- }\
- else if (!m##name[index] && (m##name##Name[index] != StringTable->EmptyString() && !Sim::findObject(m##name##Name[index])))\
- {\
- Con::errorf("%s(%s)::_set%s(%i) - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name),index, _in);\
- return false;\
- }\
- return true;\
- }\
- \
- const StringTableEntry get##name(const U32& index) const\
- {\
- if (m##name##Asset[index] && (m##name##Asset[index]->getSoundPath() != StringTable->EmptyString()))\
- return m##name##Asset[index]->getSoundPath();\
- else if (m##name##AssetId[index] != StringTable->EmptyString())\
- return m##name##AssetId[index];\
- else if (m##name##Name[index] != StringTable->EmptyString())\
- return StringTable->insert(m##name##Name[index]);\
- else\
- return StringTable->EmptyString();\
- }\
- Resource<SFXResource> get##name##Resource(const U32& id) \
- {\
- if(id >= sm##name##Count || id < 0)\
- return ResourceManager::get().load( "" );\
- return m##name[id];\
- }\
- SFXTrack* get##name##Profile(const U32& id)\
- {\
- if (m##name##Asset[id].notNull())\
- return m##name##Asset[id]->getSFXTrack(); \
- return NULL;\
- }\
- bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id] && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
- #ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
- #define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
- addProtectedField(#name, TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
- addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
- #else
- #define INITPERSISTFIELD_SOUNDASSET_ARRAY(name, arraySize, consoleClass, docs) \
- addProtectedField(#name, TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
- addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
- #endif
- #define LOAD_SOUNDASSET_ARRAY(name, index)\
- if (m##name##AssetId[index] != StringTable->EmptyString())\
- {\
- S32 assetState = SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
- if (assetState == SoundAsset::Ok )\
- {\
- m##name##Name[index] = StringTable->EmptyString();\
- }\
- else Con::warnf("Warning: %s::LOAD_SOUNDASSET_ARRAY(%s[%i])-%s", mClassName, m##name##AssetId[index], index, ImageAsset::getAssetErrstrn(assetState).c_str());\
- }
- #define assetEnumNameConcat(x, suff) ([](const char* base) { \
- String result = String(base) + #suff; \
- char* ret = Con::getReturnBuffer(result.length() + 1); \
- dStrcpy(ret, result.c_str(), result.length() + 1); \
- return ret; \
- })(x)
- #define INITPERSISTFIELD_SOUNDASSET_ENUMED(name, enumType, maxValue, consoleClass, docs) \
- for (U32 i = 0; i < maxValue; i++)\
- {\
- const enumType itter = static_cast<enumType>(i);\
- const char* enumString = castConsoleTypeToString(static_cast<enumType>(itter));\
- if (enumString && enumString[0])\
- {\
- addField(assetEnumNameConcat(enumString, File), TypeSoundFilename, Offset(m##name##Name[0], consoleClass) + sizeof(m##name##Name[0])*i, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
- addField(assetEnumNameConcat(enumString, Asset), TypeSoundAssetId, Offset(m##name##AssetId[0], consoleClass) + sizeof(m##name##AssetId[0])*i, assetText(name, asset reference.));\
- }\
- }
- #define PACKDATA_SOUNDASSET_ARRAY(name, index)\
- if (stream->writeFlag(AssetDatabase.isDeclaredAsset(m##name##AssetId[index])))\
- {\
- stream->writeString(m##name##AssetId[index]);\
- }\
- else\
- {\
- if(stream->writeFlag(Sim::findObject(m##name##Name[index])))\
- {\
- SFXTrack* sndTrack = get##name##Profile(index);\
- if(stream->writeFlag(sndTrack != nullptr))\
- {\
- stream->writeRangedU32(SimObjectId(sndTrack->getId()), DataBlockObjectIdFirst, DataBlockObjectIdLast);\
- sfxWrite(stream, sndTrack);\
- }\
- }\
- else\
- {\
- stream->writeString(m##name##Name[index]);\
- }\
- }
-
- //network recieve - datablock
- #define UNPACKDATA_SOUNDASSET_ARRAY(name, index)\
- if (stream->readFlag())\
- {\
- m##name##AssetId[index] = stream->readSTString();\
- _set##name(m##name##AssetId[index], index);\
- }\
- else\
- {\
- if(stream->readFlag())\
- {\
- String errorStr;\
- if(stream->readFlag())\
- {\
- m##name##SFXId[index] = stream->readRangedU32( DataBlockObjectIdFirst, DataBlockObjectIdLast );\
- sfxReadAndResolve(stream, &m##name##Profile[index], errorStr);\
- }\
- }\
- else\
- {\
- m##name##Name[index] = stream->readSTString(); \
- _set##name(m##name##Name[index], index); \
- }\
- }
- #pragma endregion
- #endif // _ASSET_BASE_H_
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