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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef TERRAINASSET_H
- #include "TerrainAsset.h"
- #endif
- #ifndef _ASSET_MANAGER_H_
- #include "assets/assetManager.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TAML_
- #include "persistence/taml/taml.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #include "T3D/assets/TerrainMaterialAsset.h"
- #include "assetImporter.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(TerrainAsset);
- ConsoleType(TerrainAssetPtr, TypeTerrainAssetPtr, TerrainAsset, ASSET_ID_FIELD_PREFIX)
- //-----------------------------------------------------------------------------
- ConsoleGetType(TypeTerrainAssetPtr)
- {
- // Fetch asset Id.
- return (*((AssetPtr<TerrainAsset>*)dptr)).getAssetId();
- }
- //-----------------------------------------------------------------------------
- ConsoleSetType(TypeTerrainAssetPtr)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- const char* pFieldValue = argv[0];
- // Fetch asset pointer.
- AssetPtr<TerrainAsset>* pAssetPtr = dynamic_cast<AssetPtr<TerrainAsset>*>((AssetPtrBase*)(dptr));
- // Is the asset pointer the correct type?
- if (pAssetPtr == NULL)
- {
- // No, so fail.
- //Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
- return;
- }
- // Set asset.
- pAssetPtr->setAssetId(pFieldValue);
- return;
- }
- // Warn.
- Con::warnf("(TypeTerrainAssetPtr) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- ConsoleType(assetIdString, TypeTerrainAssetId, const char*, ASSET_ID_FIELD_PREFIX)
- ConsoleGetType(TypeTerrainAssetId)
- {
- // Fetch asset Id.
- return *((const char**)(dptr));
- }
- ConsoleSetType(TypeTerrainAssetId)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- *((const char**)dptr) = StringTable->insert(argv[0]);
- return;
- }
- // Warn.
- Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- TerrainAsset::TerrainAsset()
- {
- mTerrainFileName = StringTable->EmptyString();
- mTerrainFilePath = StringTable->EmptyString();
- }
- //-----------------------------------------------------------------------------
- TerrainAsset::~TerrainAsset()
- {
- }
- //-----------------------------------------------------------------------------
- void TerrainAsset::initPersistFields()
- {
- docsURL;
- // Call parent.
- Parent::initPersistFields();
- //addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainAsset), "");
- addProtectedField("terrainFile", TypeAssetLooseFilePath, Offset(mTerrainFileName, TerrainAsset),
- &setTerrainFileName, &getTerrainFileName, "Path to the file containing the terrain data.");
- }
- void TerrainAsset::setDataField(StringTableEntry slotName, const char* array, const char* value)
- {
- Parent::setDataField(slotName, array, value);
- //Now, if it's a material slot of some fashion, set it up
- StringTableEntry matSlotName = StringTable->insert("terrainMaterialAsset");
- if (String(slotName).startsWith(matSlotName))
- {
- StringTableEntry matId = StringTable->insert(value);
- mTerrMaterialAssetIds.push_back(matId);
- }
- }
- void TerrainAsset::initializeAsset()
- {
- // Call parent.
- Parent::initializeAsset();
- mTerrainFilePath = getOwned() ? expandAssetFilePath(mTerrainFileName) : mTerrainFilePath;
- load();
- }
- void TerrainAsset::onAssetRefresh()
- {
- mTerrainFilePath = getOwned() ? expandAssetFilePath(mTerrainFileName) : mTerrainFilePath;
- load();
- }
- void TerrainAsset::setTerrainFileName(const char* pScriptFile)
- {
- // Sanity!
- AssertFatal(pScriptFile != NULL, "Cannot use a NULL terrain file.");
- pScriptFile = StringTable->insert(pScriptFile, true);
- // Ignore no change,
- if (pScriptFile == mTerrainFileName)
- return;
- // Update.
- mTerrainFileName = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
- // Refresh the asset.
- refreshAsset();
- }
- U32 TerrainAsset::load()
- {
- if (mLoadedState == AssetErrCode::Ok)
- return mLoadedState;
- if (!Torque::FS::IsFile(mTerrainFilePath))
- {
- mLoadedState = BadFileReference;
- return mLoadedState;
- }
- mTerrMaterialAssets.clear();
- mTerrMaterialAssetIds.clear();
- StringTableEntry terrainMatAssetType = StringTable->insert("TerrainMaterialAsset");
- //First, load any material, animation, etc assets we may be referencing in our asset
- // Find any asset dependencies.
- AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
- // Does the asset have any dependencies?
- if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
- {
- // Iterate all dependencies.
- while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
- {
- StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
- if (assetType == terrainMatAssetType)
- {
- StringTableEntry assetId = StringTable->insert(assetDependenciesItr->value);
- mTerrMaterialAssetIds.push_front(assetId);
- //Force the asset to become initialized if it hasn't been already
- AssetPtr<TerrainMaterialAsset> matAsset = assetId;
- mTerrMaterialAssets.push_front(matAsset);
- }
- // Next dependency.
- assetDependenciesItr++;
- }
- }
- mTerrainFile = ResourceManager::get().load(mTerrainFilePath);
- if (mTerrainFile)
- {
- mLoadedState = Ok;
- }
- else
- {
- mLoadedState = BadFileReference;
- }
- return mLoadedState;
- }
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- //Utility function to 'fill out' bindings and resources with a matching asset if one exists
- bool TerrainAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<TerrainAsset>* shapeAsset)
- {
- AssetQuery query;
- S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
- if (foundAssetcount == 0)
- {
- //Didn't find any assets
- //If possible, see if we can run an in-place import and the get the asset from that
- #ifdef TORQUE_DEBUG
- Con::warnf("TerrainAsset::getAssetByFilename - Attempted to in-place import a terrainFile(%s) that had no associated asset", fileName);
- #endif
- Torque::Path terrFilePath = fileName;
- TerrainAsset* newTerrainAsset = new TerrainAsset();
- String assetName = terrFilePath.getFileName();
- assetName.replace(" ", "_");
- newTerrainAsset->setAssetName(assetName.c_str());
- String terrainPathBind = terrFilePath.getFileName() + terrFilePath.getExtension();
- newTerrainAsset->mTerrainFileName = StringTable->insert(terrainPathBind.c_str());
- newTerrainAsset->saveAsset();
- Taml taml;
- // Yes, so set it.
- taml.setFormatMode(Taml::getFormatModeEnum("xml"));
- // Turn-off auto-formatting.
- taml.setAutoFormat(false);
- String tamlPath = terrFilePath.getFullPath() + "/" + assetName + ".asset.taml";
- // Read object.
- bool success = taml.write(newTerrainAsset, tamlPath.c_str());
- if (!success)
- {
- Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset", fileName);
- return false;
- }
- ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(fileName);
- if (!targetModuleDef)
- {
- Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a valid Module for the filePath", fileName);
- return false;
- }
- success = AssetDatabase.addDeclaredAsset(targetModuleDef, tamlPath.c_str());
- if (!success)
- {
- Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a register asset with path", tamlPath.c_str());
- return false;
- }
- String assetId = targetModuleDef->getModuleId();
- assetId += ":";
- assetId += assetName.c_str();
- StringTableEntry resultingAssetId = StringTable->insert(assetId.c_str());
- if (resultingAssetId != StringTable->EmptyString())
- {
- shapeAsset->setAssetId(resultingAssetId);
- if (!shapeAsset->isNull())
- return true;
- }
- //That didn't work, so fail out
- return false;
- }
- else
- {
- //acquire and bind the asset, and return it out
- shapeAsset->setAssetId(query.mAssetList[0]);
- return true;
- }
- }
- StringTableEntry TerrainAsset::getAssetIdByFilename(StringTableEntry fileName)
- {
- if (fileName == StringTable->EmptyString())
- return StringTable->EmptyString();
- StringTableEntry shapeAssetId = StringTable->EmptyString();
- AssetQuery query;
- S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
- if (foundAssetcount == 0)
- {
- //Didn't find any assets
- //If possible, see if we can run an in-place import and the get the asset from that
- #if TORQUE_DEBUG
- Con::warnf("TerrainAsset::getAssetByFilename - Attempted to in-place import a terrainFile(%s) that had no associated asset", fileName);
- #endif
- Torque::Path terrFilePath = fileName;
- TerrainAsset* newTerrainAsset = new TerrainAsset();
- String assetName = terrFilePath.getFileName();
- assetName.replace(" ", "_");
- newTerrainAsset->setAssetName(assetName.c_str());
- String terrainPathBind = terrFilePath.getFileName() + "." + terrFilePath.getExtension();
- newTerrainAsset->mTerrainFileName = StringTable->insert(terrainPathBind.c_str());
- newTerrainAsset->saveAsset();
- Taml taml;
- // Yes, so set it.
- taml.setFormatMode(Taml::getFormatModeEnum("xml"));
- // Turn-off auto-formatting.
- taml.setAutoFormat(false);
- String tamlPath = terrFilePath.getPath() + "/" + assetName + ".asset.taml";
- // Read object.
- bool success = taml.write(newTerrainAsset, tamlPath.c_str());
- if (!success)
- {
- Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset", fileName);
- return StringTable->EmptyString();
- }
- ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(fileName);
- if (!targetModuleDef)
- {
- Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a valid Module for the filePath", fileName);
- return StringTable->EmptyString();
- }
- success = AssetDatabase.addDeclaredAsset(targetModuleDef, tamlPath.c_str());
- if (!success)
- {
- Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a register asset with path", tamlPath.c_str());
- return StringTable->EmptyString();
- }
- String assetId = targetModuleDef->getModuleId();
- assetId += ":";
- assetId += assetName.c_str();
- StringTableEntry resultingAssetId = StringTable->insert(assetId.c_str());
- if (resultingAssetId != StringTable->EmptyString())
- {
- shapeAssetId = resultingAssetId;
- return shapeAssetId;
- }
- }
- else
- {
- //acquire and bind the asset, and return it out
- shapeAssetId = query.mAssetList[0];
- }
- return shapeAssetId;
- }
- bool TerrainAsset::getAssetById(StringTableEntry assetId, AssetPtr<TerrainAsset>* shapeAsset)
- {
- (*shapeAsset) = assetId;
- if (!shapeAsset->isNull())
- return true;
- return false;
- }
- //------------------------------------------------------------------------------
- void TerrainAsset::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- }
- DefineEngineMethod(TerrainAsset, getTerrainFilePath, const char*, (), ,
- "Gets the terrain filepath of this asset.\n"
- "@return File path of the terrain file.")
- {
- return object->getTerrainFilePath();
- }
- #ifdef TORQUE_TOOLS
- //-----------------------------------------------------------------------------
- // GuiInspectorTypeAssetId
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainAssetPtr);
- ConsoleDocClass(GuiInspectorTypeTerrainAssetPtr,
- "@brief Inspector field type for Material Asset Objects\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeTerrainAssetPtr::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType(TypeTerrainAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainAssetPtr");
- }
- GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl()
- {
- // Create base filename edit controls
- GuiControl* retCtrl = Parent::constructEditControl();
- if (retCtrl == NULL)
- return retCtrl;
- // Change filespec
- char szBuffer[512];
- dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
- mInspector->getIdString(), mCaption);
- mBrowseButton->setField("Command", szBuffer);
- setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
- // Create "Open in ShapeEditor" button
- mShapeEdButton = new GuiBitmapButtonCtrl();
- mShapeEdButton->setField("Command", "EditorGui.setEditor(TerrainEditorPlugin);");
- char bitmapName[512] = "ToolsModule:TerrainBlock_image";
- mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
- mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
- mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
- mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
- mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
- mShapeEdButton->registerObject();
- addObject(mShapeEdButton);
- return retCtrl;
- }
- bool GuiInspectorTypeTerrainAssetPtr::updateRects()
- {
- S32 dividerPos, dividerMargin;
- mInspector->getDivider(dividerPos, dividerMargin);
- Point2I fieldExtent = getExtent();
- Point2I fieldPos = getPosition();
- mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
- mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
- bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
- if (mBrowseButton != NULL)
- {
- mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
- resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
- }
- if (mShapeEdButton != NULL)
- {
- RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
- resized |= mShapeEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
- }
- return resized;
- }
- IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainAssetId);
- ConsoleDocClass(GuiInspectorTypeTerrainAssetId,
- "@brief Inspector field type for Shapes\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeTerrainAssetId::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType(TypeTerrainAssetId)->setInspectorFieldType("GuiInspectorTypeTerrainAssetId");
- }
- #endif
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