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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #pragma once
- #ifndef TERRAINASSET_H
- #define TERRAINASSET_H
- #ifndef _ASSET_BASE_H_
- #include "assets/assetBase.h"
- #endif
- #ifndef _ASSET_DEFINITION_H_
- #include "assets/assetDefinition.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- #ifndef _ASSET_FIELD_TYPES_H_
- #include "assets/assetFieldTypes.h"
- #endif
- #ifndef _GFXDEVICE_H_
- #include "gfx/gfxDevice.h"
- #endif
- #ifndef _GUI_INSPECTOR_TYPES_H_
- #include "gui/editor/guiInspectorTypes.h"
- #endif
- //#include "terrain/terrData.h"
- #include "assets/assetPtr.h"
- #include "terrain/terrFile.h"
- class TerrainMaterialAsset;
- //-----------------------------------------------------------------------------
- class TerrainAsset : public AssetBase
- {
- typedef AssetBase Parent;
- StringTableEntry mTerrainFileName;
- StringTableEntry mTerrainFilePath;
- Resource<TerrainFile> mTerrainFile;
- //Material assets we're dependent on and use
- Vector<StringTableEntry> mTerrMaterialAssetIds;
- Vector<AssetPtr<TerrainMaterialAsset>> mTerrMaterialAssets;
- public:
- TerrainAsset();
- virtual ~TerrainAsset();
- /// Engine.
- static void initPersistFields();
- void copyTo(SimObject* object) override;
- virtual void setDataField(StringTableEntry slotName, const char* array, const char* value);
- void setTerrainFileName(const char* pTerrainFile);
- inline StringTableEntry getTerrainFileName(void) const { return mTerrainFileName; };
- inline StringTableEntry getTerrainFilePath(void) const { return mTerrainFilePath; };
- inline Resource<TerrainFile> getTerrainResource(void) const { return mTerrainFile; };
- U32 load() override;
- static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<TerrainAsset>* shapeAsset);
- static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
- static bool getAssetById(StringTableEntry assetId, AssetPtr<TerrainAsset>* shapeAsset);
- /// Declare Console Object.
- DECLARE_CONOBJECT(TerrainAsset);
- protected:
- void initializeAsset() override;
- void onAssetRefresh(void) override;
- static bool setTerrainFileName(void *obj, const char *index, const char *data) { static_cast<TerrainAsset*>(obj)->setTerrainFileName(data); return false; }
- static const char* getTerrainFileName(void* obj, const char* data) { return static_cast<TerrainAsset*>(obj)->getTerrainFileName(); }
- };
- DefineConsoleType(TypeTerrainAssetPtr, TerrainAsset)
- DefineConsoleType(TypeTerrainAssetId, String)
- #ifdef TORQUE_TOOLS
- //-----------------------------------------------------------------------------
- // TypeAssetId GuiInspectorField Class
- //-----------------------------------------------------------------------------
- class GuiInspectorTypeTerrainAssetPtr : public GuiInspectorTypeFileName
- {
- typedef GuiInspectorTypeFileName Parent;
- public:
- GuiBitmapButtonCtrl* mShapeEdButton;
- DECLARE_CONOBJECT(GuiInspectorTypeTerrainAssetPtr);
- static void consoleInit();
- GuiControl* constructEditControl() override;
- bool updateRects() override;
- };
- class GuiInspectorTypeTerrainAssetId : public GuiInspectorTypeTerrainAssetPtr
- {
- typedef GuiInspectorTypeTerrainAssetPtr Parent;
- public:
- DECLARE_CONOBJECT(GuiInspectorTypeTerrainAssetId);
- static void consoleInit();
- };
- #endif
- #endif // _ASSET_BASE_H_
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