TerrainAsset.h 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #pragma once
  23. #ifndef TERRAINASSET_H
  24. #define TERRAINASSET_H
  25. #ifndef _ASSET_BASE_H_
  26. #include "assets/assetBase.h"
  27. #endif
  28. #ifndef _ASSET_DEFINITION_H_
  29. #include "assets/assetDefinition.h"
  30. #endif
  31. #ifndef _STRINGUNIT_H_
  32. #include "string/stringUnit.h"
  33. #endif
  34. #ifndef _ASSET_FIELD_TYPES_H_
  35. #include "assets/assetFieldTypes.h"
  36. #endif
  37. #ifndef _GFXDEVICE_H_
  38. #include "gfx/gfxDevice.h"
  39. #endif
  40. #ifndef _GUI_INSPECTOR_TYPES_H_
  41. #include "gui/editor/guiInspectorTypes.h"
  42. #endif
  43. //#include "terrain/terrData.h"
  44. #include "assets/assetPtr.h"
  45. #include "terrain/terrFile.h"
  46. class TerrainMaterialAsset;
  47. //-----------------------------------------------------------------------------
  48. class TerrainAsset : public AssetBase
  49. {
  50. typedef AssetBase Parent;
  51. StringTableEntry mTerrainFileName;
  52. StringTableEntry mTerrainFilePath;
  53. Resource<TerrainFile> mTerrainFile;
  54. //Material assets we're dependent on and use
  55. Vector<StringTableEntry> mTerrMaterialAssetIds;
  56. Vector<AssetPtr<TerrainMaterialAsset>> mTerrMaterialAssets;
  57. public:
  58. TerrainAsset();
  59. virtual ~TerrainAsset();
  60. /// Engine.
  61. static void initPersistFields();
  62. void copyTo(SimObject* object) override;
  63. virtual void setDataField(StringTableEntry slotName, const char* array, const char* value);
  64. void setTerrainFileName(const char* pTerrainFile);
  65. inline StringTableEntry getTerrainFileName(void) const { return mTerrainFileName; };
  66. inline StringTableEntry getTerrainFilePath(void) const { return mTerrainFilePath; };
  67. inline Resource<TerrainFile> getTerrainResource(void) const { return mTerrainFile; };
  68. U32 load() override;
  69. static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<TerrainAsset>* shapeAsset);
  70. static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
  71. static bool getAssetById(StringTableEntry assetId, AssetPtr<TerrainAsset>* shapeAsset);
  72. /// Declare Console Object.
  73. DECLARE_CONOBJECT(TerrainAsset);
  74. protected:
  75. void initializeAsset() override;
  76. void onAssetRefresh(void) override;
  77. static bool setTerrainFileName(void *obj, const char *index, const char *data) { static_cast<TerrainAsset*>(obj)->setTerrainFileName(data); return false; }
  78. static const char* getTerrainFileName(void* obj, const char* data) { return static_cast<TerrainAsset*>(obj)->getTerrainFileName(); }
  79. };
  80. DefineConsoleType(TypeTerrainAssetPtr, TerrainAsset)
  81. DefineConsoleType(TypeTerrainAssetId, String)
  82. #ifdef TORQUE_TOOLS
  83. //-----------------------------------------------------------------------------
  84. // TypeAssetId GuiInspectorField Class
  85. //-----------------------------------------------------------------------------
  86. class GuiInspectorTypeTerrainAssetPtr : public GuiInspectorTypeFileName
  87. {
  88. typedef GuiInspectorTypeFileName Parent;
  89. public:
  90. GuiBitmapButtonCtrl* mShapeEdButton;
  91. DECLARE_CONOBJECT(GuiInspectorTypeTerrainAssetPtr);
  92. static void consoleInit();
  93. GuiControl* constructEditControl() override;
  94. bool updateRects() override;
  95. };
  96. class GuiInspectorTypeTerrainAssetId : public GuiInspectorTypeTerrainAssetPtr
  97. {
  98. typedef GuiInspectorTypeTerrainAssetPtr Parent;
  99. public:
  100. DECLARE_CONOBJECT(GuiInspectorTypeTerrainAssetId);
  101. static void consoleInit();
  102. };
  103. #endif
  104. #endif // _ASSET_BASE_H_