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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef TERRAINMATERIALASSET_H
- #include "TerrainMaterialAsset.h"
- #endif
- #ifndef _ASSET_MANAGER_H_
- #include "assets/assetManager.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TAML_
- #include "persistence/taml/taml.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #include "console/script.h"
- #include "T3D/assets/assetImporter.h"
- StringTableEntry TerrainMaterialAsset::smNoTerrainMaterialAssetFallback = NULL;
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(TerrainMaterialAsset);
- ConsoleType(TerrainMaterialAssetPtr, TypeTerrainMaterialAssetPtr, TerrainMaterialAsset, ASSET_ID_FIELD_PREFIX)
- //-----------------------------------------------------------------------------
- ConsoleGetType(TypeTerrainMaterialAssetPtr)
- {
- // Fetch asset Id.
- return (*((AssetPtr<TerrainMaterialAsset>*)dptr)).getAssetId();
- }
- //-----------------------------------------------------------------------------
- ConsoleSetType(TypeTerrainMaterialAssetPtr)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- const char* pFieldValue = argv[0];
- // Fetch asset pointer.
- AssetPtr<TerrainMaterialAsset>* pAssetPtr = dynamic_cast<AssetPtr<TerrainMaterialAsset>*>((AssetPtrBase*)(dptr));
- // Is the asset pointer the correct type?
- if (pAssetPtr == NULL)
- {
- // No, so fail.
- //Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
- return;
- }
- // Set asset.
- pAssetPtr->setAssetId(pFieldValue);
- return;
- }
- // Warn.
- Con::warnf("(TypeTerrainMaterialAssetPtr) - Cannot set multiple args to a single asset.");
- }
- ConsoleType(assetIdString, TypeTerrainMaterialAssetId, const char*, ASSET_ID_FIELD_PREFIX)
- ConsoleGetType(TypeTerrainMaterialAssetId)
- {
- // Fetch asset Id.
- return *((const char**)(dptr));
- }
- ConsoleSetType(TypeTerrainMaterialAssetId)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- const char* pFieldValue = argv[0];
- // Fetch asset Id.
- StringTableEntry* assetId = (StringTableEntry*)(dptr);
- // Update asset value.
- *assetId = StringTable->insert(pFieldValue);
- return;
- }
- // Warn.
- Con::warnf("(TypeTerrainMaterialAssetId) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- TerrainMaterialAsset::TerrainMaterialAsset()
- {
- mScriptFile = StringTable->EmptyString();
- mScriptPath = StringTable->EmptyString();
- mMatDefinitionName = StringTable->EmptyString();
- mMaterialDefinition = nullptr;
- mFXMaterialDefinition = nullptr;
- }
- //-----------------------------------------------------------------------------
- TerrainMaterialAsset::~TerrainMaterialAsset()
- {
- if (mMaterialDefinition)
- mMaterialDefinition->safeDeleteObject();
- if (mFXMaterialDefinition)
- mFXMaterialDefinition->safeDeleteObject();
- }
- //-----------------------------------------------------------------------------
- void TerrainMaterialAsset::consoleInit()
- {
- Parent::consoleInit();
- Con::addVariable("$Core::NoTerrainMaterialAssetFallback", TypeString, &smNoTerrainMaterialAssetFallback,
- "The assetId of the material to display when the requested material asset is missing.\n"
- "@ingroup GFX\n");
-
- smNoTerrainMaterialAssetFallback = StringTable->insert(Con::getVariable("$Core::NoTerrainMaterialAssetFallback"));
- }
- void TerrainMaterialAsset::initPersistFields()
- {
- docsURL;
- // Call parent.
- Parent::initPersistFields();
- //addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainMaterialAsset), "");
- //addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset),
- // &setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
- addField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset), "");
- addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, TerrainMaterialAsset), "Name of the material definition this asset is for.");
- }
- void TerrainMaterialAsset::initializeAsset()
- {
- // Call parent.
- Parent::initializeAsset();
- mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
- if (mMatDefinitionName == StringTable->EmptyString())
- {
- mLoadedState = Failed;
- return;
- }
- if (size() != 0 && mScriptPath == StringTable->EmptyString())
- {
- mLoadedState = EmbeddedDefinition;
- }
- else if (Con::isScriptFile(mScriptPath))
- {
- if (!Sim::findObject(mMatDefinitionName))
- {
- if (Con::executeFile(mScriptPath, false, false))
- {
- mLoadedState = ScriptLoaded;
- }
- else
- {
- mLoadedState = Failed;
- }
- }
- else
- {
- mLoadedState = DefinitionAlreadyExists;
- }
- }
- load();
- }
- void TerrainMaterialAsset::onAssetRefresh()
- {
- mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
- if (mMatDefinitionName == StringTable->EmptyString())
- {
- mLoadedState = Failed;
- return;
- }
- if (Con::isScriptFile(mScriptPath))
- {
- //Since we're refreshing, we can assume that the file we're executing WILL have an existing definition.
- //But that definition, whatever it is, is the 'correct' one, so we enable the Replace Existing behavior
- //when the engine encounters a named object conflict.
- String redefineBehaviorPrev = Con::getVariable("$Con::redefineBehavior");
- Con::setVariable("$Con::redefineBehavior", "replaceExisting");
- if (Con::executeFile(mScriptPath, false, false))
- mLoadedState = ScriptLoaded;
- else
- mLoadedState = Failed;
- //And now that we've executed, switch back to the prior behavior
- Con::setVariable("$Con::redefineBehavior", redefineBehaviorPrev.c_str());
- }
- load();
- }
- void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
- {
- // Sanity!
- AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
- pScriptFile = StringTable->insert(pScriptFile, true);
- // Update.
- mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
- // Refresh the asset.
- refreshAsset();
- }
- //------------------------------------------------------------------------------
- U32 TerrainMaterialAsset::load()
- {
- if (mMaterialDefinition)
- mMaterialDefinition->safeDeleteObject();
- if (mFXMaterialDefinition)
- mFXMaterialDefinition->safeDeleteObject();
- if (mLoadedState == EmbeddedDefinition)
- {
- if (size() != 0)
- {
- for (U32 i = 0; i < size(); i++)
- {
- TerrainMaterial* terrMat = dynamic_cast<TerrainMaterial*>(getObject(i));
- if (terrMat)
- {
- mMaterialDefinition = terrMat;
- mLoadedState = Ok;
- mMaterialDefinition->setInternalName(getAssetId());
- continue;
- }
- //Otherwise, check if it's our FX material
- Material* fxMat = dynamic_cast<Material*>(getObject(i));
- if (fxMat)
- {
- mFXMaterialDefinition = fxMat;
- //mMaterialDefinition->setInternalName(getAssetId());
- mFXMaterialDefinition->reload();
- continue;
- }
- }
- }
- if(mLoadedState == Ok)
- return mLoadedState;
- }
- else if ((mLoadedState == ScriptLoaded || mLoadedState == DefinitionAlreadyExists) && mMatDefinitionName != StringTable->EmptyString())
- {
- TerrainMaterial* matDef;
- if (!Sim::findObject(mMatDefinitionName, matDef))
- {
- Con::errorf("TerrainMaterialAsset: Unable to find the Material %s", mMatDefinitionName);
- mLoadedState = BadFileReference;
- return mLoadedState;
- }
- mMaterialDefinition = matDef;
- mLoadedState = Ok;
- mMaterialDefinition->setInternalName(getAssetId());
- return mLoadedState;
- }
- mLoadedState = Failed;
- return mLoadedState;
- }
- //------------------------------------------------------------------------------
- void TerrainMaterialAsset::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- }
- //------------------------------------------------------------------------------
- U32 TerrainMaterialAsset::getAssetByMaterialName(StringTableEntry matName, AssetPtr<TerrainMaterialAsset>* matAsset)
- {
- AssetQuery query;
- U32 foundAssetcount = AssetDatabase.findAssetType(&query, "TerrainMaterialAsset");
- if (foundAssetcount == 0)
- {
- //Didn't work, so have us fall back to a placeholder asset
- matAsset->setAssetId(TerrainMaterialAsset::smNoTerrainMaterialAssetFallback);
- if (matAsset->isNull())
- {
- //Well that's bad, loading the fallback failed.
- Con::warnf("TerrainMaterialAsset::getAssetByMaterialName - Finding of asset associated with material name %s failed with no fallback asset", matName);
- return AssetErrCode::Failed;
- }
- //handle noshape not being loaded itself
- if ((*matAsset)->mLoadedState == BadFileReference)
- {
- Con::warnf("TerrainMaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, and fallback asset reported error of Bad File Reference.", matName);
- return AssetErrCode::BadFileReference;
- }
- Con::warnf("TerrainMaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, utilizing fallback asset", matName);
- (*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
- return AssetErrCode::UsingFallback;
- }
- else
- {
- for (U32 i = 0; i < foundAssetcount; i++)
- {
- TerrainMaterialAsset* tMatAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(query.mAssetList[i]);
- if (tMatAsset && tMatAsset->getMaterialDefinitionName() == matName)
- {
- matAsset->setAssetId(query.mAssetList[i]);
- AssetDatabase.releaseAsset(query.mAssetList[i]);
- return (*matAsset)->mLoadedState;
- }
- AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
- }
- }
- //Somehow we failed to bind an asset, so just use the fallback and mark the failure
- matAsset->setAssetId(TerrainMaterialAsset::smNoTerrainMaterialAssetFallback);
- (*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
- return AssetErrCode::UsingFallback;
- }
- StringTableEntry TerrainMaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
- {
- if (matName == StringTable->EmptyString())
- return StringTable->EmptyString();
- StringTableEntry materialAssetId = TerrainMaterialAsset::smNoTerrainMaterialAssetFallback;
- AssetQuery query;
- U32 foundCount = AssetDatabase.findAssetType(&query, "TerrainMaterialAsset");
- if (foundCount != 0)
- {
- for (U32 i = 0; i < foundCount && materialAssetId == StringTable->EmptyString(); i++)
- {
- TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(query.mAssetList[i]);
- if (matAsset)
- {
- if (matAsset->getMaterialDefinitionName() == matName)
- materialAssetId = matAsset->getAssetId();
- AssetDatabase.releaseAsset(query.mAssetList[i]);
- }
- }
- }
- return materialAssetId;
- }
- U32 TerrainMaterialAsset::getAssetById(StringTableEntry assetId, AssetPtr<TerrainMaterialAsset>* materialAsset)
- {
- (*materialAsset) = assetId;
- if (materialAsset->notNull())
- {
- return (*materialAsset)->mLoadedState;
- }
- else
- {
- //Didn't work, so have us fall back to a placeholder asset
- materialAsset->setAssetId(TerrainMaterialAsset::smNoTerrainMaterialAssetFallback);
- if (materialAsset->isNull())
- {
- //Well that's bad, loading the fallback failed.
- Con::warnf("TerrainMaterialAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
- return AssetErrCode::Failed;
- }
- //handle noshape not being loaded itself
- if ((*materialAsset)->mLoadedState == BadFileReference)
- {
- Con::warnf("TerrainMaterialAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
- return AssetErrCode::BadFileReference;
- }
- Con::warnf("TerrainMaterialAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
- (*materialAsset)->mLoadedState = AssetErrCode::UsingFallback;
- return AssetErrCode::UsingFallback;
- }
- }
- SimObjectPtr<TerrainMaterial> TerrainMaterialAsset::findMaterialDefinitionByAssetId(StringTableEntry assetId)
- {
- SimSet* terrainMatSet;
- if (!Sim::findObject("TerrainMaterialSet", terrainMatSet))
- {
- return nullptr;
- }
- SimObjectPtr<TerrainMaterial> matDef = dynamic_cast<TerrainMaterial*>(terrainMatSet->findObjectByInternalName(assetId));
- return matDef;
- }
- #ifdef TORQUE_TOOLS
- DefineEngineStaticMethod(TerrainMaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
- "Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
- "@return The AssetId of the associated asset, if any.")
- {
- return TerrainMaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
- }
- //MaterialAsset::findMaterialDefinitionByAssetId("Prototyping:Detail")
- DefineEngineStaticMethod(TerrainMaterialAsset, findMaterialDefinitionByAssetId, S32, (const char* assetId), (""),
- "Queries the MaterialSet to see if any MaterialDefinition exists that is associated to the provided assetId.\n"
- "@return The MaterialDefinition Id associated to the assetId, if any")
- {
- SimObjectPtr<TerrainMaterial> matDef = TerrainMaterialAsset::findMaterialDefinitionByAssetId(StringTable->insert(assetId));
- if (matDef.isNull())
- return SimObjectId(0);
- else
- return matDef->getId();
- }
- DefineEngineMethod(TerrainMaterialAsset, getScriptPath, const char*, (), ,
- "Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
- "@return The AssetId of the associated asset, if any.")
- {
- return object->getScriptPath();
- }
- DefineEngineMethod(TerrainMaterialAsset, getMaterialDefinition, S32, (), ,
- "Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
- "@return The AssetId of the associated asset, if any.")
- {
- SimObjectPtr<TerrainMaterial> mat = object->getMaterialDefinition();
- if (mat.isValid())
- return mat->getId();
- else
- return 0;
- }
- DefineEngineMethod(TerrainMaterialAsset, getFXMaterialDefinition, S32, (), ,
- "Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
- "@return The AssetId of the associated asset, if any.")
- {
- SimObjectPtr<Material> mat = object->getFXMaterialDefinition();
- if (mat.isValid())
- return mat->getId();
- else
- return 0;
- }
- //-----------------------------------------------------------------------------
- // GuiInspectorTypeAssetId
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetPtr);
- ConsoleDocClass(GuiInspectorTypeTerrainMaterialAssetPtr,
- "@brief Inspector field type for Material Asset Objects\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeTerrainMaterialAssetPtr::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType(TypeTerrainMaterialAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainMaterialAssetPtr");
- }
- GuiControl* GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl()
- {
- // Create base filename edit controls
- GuiControl* retCtrl = Parent::constructEditControl();
- if (retCtrl == NULL)
- return retCtrl;
- // Change filespec
- char szBuffer[512];
- dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainMaterialAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
- mInspector->getIdString(), mCaption);
- mBrowseButton->setField("Command", szBuffer);
- setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
- // Create "Open in Editor" button
- mEditButton = new GuiBitmapButtonCtrl();
- dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
- mEditButton->setField("Command", szBuffer);
- char bitmapName[512] = "ToolsModule:material_editor_n_image";
- mEditButton->setBitmap(StringTable->insert(bitmapName));
- mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
- mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
- mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
- mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Terrain Material Editor");
- mEditButton->registerObject();
- addObject(mEditButton);
- return retCtrl;
- }
- bool GuiInspectorTypeTerrainMaterialAssetPtr::updateRects()
- {
- S32 dividerPos, dividerMargin;
- mInspector->getDivider(dividerPos, dividerMargin);
- Point2I fieldExtent = getExtent();
- Point2I fieldPos = getPosition();
- mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
- mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
- bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
- if (mBrowseButton != NULL)
- {
- mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
- resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
- }
- if (mEditButton != NULL)
- {
- RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
- resized |= mEditButton->resize(shapeEdRect.point, shapeEdRect.extent);
- }
- return resized;
- }
- IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetId);
- ConsoleDocClass(GuiInspectorTypeTerrainMaterialAssetId,
- "@brief Inspector field type for Terrain Material Assets\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeTerrainMaterialAssetId::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType(TypeTerrainMaterialAssetId)->setInspectorFieldType("GuiInspectorTypeTerrainMaterialAssetId");
- }
- #endif
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