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extended
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2b295fb7f0
rest of virtuals removed
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1 year ago |
hifi
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
std
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efbe5e90f5
virtuals removed
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1 year ago |
gameBase.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 months ago |
gameBase.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 months ago |
gameConnection.cpp
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846cec8dff
hybridize suggested approaches with older code style, passing along either a matrix or a null.
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1 year ago |
gameConnection.h
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888332a85c
rest of the implementation
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1 year ago |
gameConnectionEvents.cpp
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846cec8dff
hybridize suggested approaches with older code style, passing along either a matrix or a null.
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1 year ago |
gameConnectionEvents.h
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efbe5e90f5
virtuals removed
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1 year ago |
gameProcess.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 years ago |
gameProcess.h
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efbe5e90f5
virtuals removed
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1 year ago |
moveList.cpp
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fabd5864fa
uninitialized variables-t3d
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5 years ago |
moveList.h
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35374f939e
ExtendedMove class and support
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12 years ago |
moveManager.cpp
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a35d788fcc
Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys];
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10 years ago |
moveManager.h
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a58f98167f
handle missing virtual destructors
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1 year ago |
processList.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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5 years ago |
processList.h
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8c65467697
process-order -- code to help positioning of objects in the process lists.
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8 years ago |
tickCache.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
tickCache.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |