JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 months ago
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extended 2b295fb7f0 rest of virtuals removed 1 year ago
hifi 7dbfe6994d Engine directory for ticket #1 13 years ago
std efbe5e90f5 virtuals removed 1 year ago
gameBase.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 months ago
gameBase.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 months ago
gameConnection.cpp 846cec8dff hybridize suggested approaches with older code style, passing along either a matrix or a null. 1 year ago
gameConnection.h 888332a85c rest of the implementation 1 year ago
gameConnectionEvents.cpp 846cec8dff hybridize suggested approaches with older code style, passing along either a matrix or a null. 1 year ago
gameConnectionEvents.h efbe5e90f5 virtuals removed 1 year ago
gameProcess.cpp e718841467 Eliminate DefineConsoleFunction 7 years ago
gameProcess.h efbe5e90f5 virtuals removed 1 year ago
moveList.cpp fabd5864fa uninitialized variables-t3d 5 years ago
moveList.h 35374f939e ExtendedMove class and support 12 years ago
moveManager.cpp a35d788fcc Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; 10 years ago
moveManager.h a58f98167f handle missing virtual destructors 1 year ago
processList.cpp 66cc6fb9d1 Removes current implement of shadow caching 5 years ago
processList.h 8c65467697 process-order -- code to help positioning of objects in the process lists. 8 years ago
tickCache.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
tickCache.h 7dbfe6994d Engine directory for ticket #1 13 years ago