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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFXGLCUBEMAP_H_
- #define _GFXGLCUBEMAP_H_
- #ifndef _GFXCUBEMAP_H_
- #include "gfx/gfxCubemap.h"
- #endif
- #ifndef __RESOURCE_H__
- #include "core/resource.h"
- #endif
- const U32 CubeFaces = 6;
- const U32 MaxMipMaps = 13; //todo this needs a proper static value somewhere to sync up with other classes like GBitmap
- class GFXGLCubemap : public GFXCubemap
- {
- public:
- GFXGLCubemap();
- virtual ~GFXGLCubemap();
- void initStatic( GFXTexHandle *faces ) override;
- void initStatic( DDSFile *dds ) override;
- void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0) override;
- void generateMipMaps() override;
- U32 getSize() const override { return mWidth; }
- GFXFormat getFormat() const override { return mFaceFormat; }
- bool isInitialized() override { return mCubemap != 0 ? true : false; }
- // Convenience methods for GFXGLTextureTarget
- U32 getWidth() { return mWidth; }
- U32 getHeight() { return mHeight; }
- U32 getHandle() { return mCubemap; }
-
- // GFXResource interface
- void zombify() override;
- void resurrect() override;
-
- /// Called by texCB; this is to ensure that all textures have been resurrected before we attempt to res the cubemap.
- void tmResurrect();
-
- static GLenum getEnumForFaceNumber(U32 face);///< Performs lookup to get a GLenum for the given face number
- /// @return An array containing the texture data
- /// @note You are responsible for deleting the returned data! (Use delete[])
- U8* getTextureData(U32 face, U32 mip = 0);
- protected:
- friend class GFXDevice;
- friend class GFXGLDevice;
- /// The callback used to get texture events.
- /// @see GFXTextureManager::addEventDelegate
- void _onTextureEvent( GFXTexCallbackCode code );
-
- GLuint mCubemap; ///< Internal GL handle
- U32 mDynamicTexSize; ///< Size of faces for a dynamic texture (used in resurrect)
-
- // Self explanatory
- U32 mWidth;
- U32 mHeight;
- GFXFormat mFaceFormat;
-
- GFXTexHandle mTextures[6]; ///< Keep refs to our textures for resurrection of static cubemaps
-
- /// The backing DDSFile uses to restore the faces
- /// when the surface is lost.
- Resource<DDSFile> mDDSFile;
- // should only be called by GFXDevice
- void setToTexUnit( U32 tuNum ) override; ///< Binds the cubemap to the given texture unit
- virtual void bind(U32 textureUnit) const; ///< Notifies our owning device that we want to be set to the given texture unit (used for GL internal state tracking)
- void fillCubeTextures(GFXTexHandle* faces); ///< Copies the textures in faces into the cubemap
-
- };
- class GFXGLCubemapArray : public GFXCubemapArray
- {
- public:
- GFXGLCubemapArray();
- virtual ~GFXGLCubemapArray();
- //virtual void initStatic(GFXCubemapHandle *cubemaps, const U32 cubemapCount);
- void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) override;
- void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) override;
- void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot) override;
- void copyTo(GFXCubemapArray *pDstCubemap) override;
- void setToTexUnit(U32 tuNum) override;
- // GFXResource interface
- void zombify() override {}
- void resurrect() override {}
- protected:
- friend class GFXGLDevice;
- void bind(U32 textureUnit) const;
- GLuint mCubemap; ///< Internal GL handle
- };
- #endif
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