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D3D11
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00ee42e2a8
fix directx rendertarget crash
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1 сар өмнө |
Null
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ce4d861658
Test PR for generating cubemap mips
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1 жил өмнө |
bitmap
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ea751eb62f
Update bitmapSTB.cpp
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4 сар өмнө |
gl
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8d38fa0bc4
gl side mip sanity clamps
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1 сар өмнө |
sim
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73ad92b757
review notes from Az
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6 сар өмнө |
util
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edd1e0a270
Removes Direct3D9 functionality.
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8 жил өмнө |
video
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a58f98167f
handle missing virtual destructors
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1 жил өмнө |
gFont.cpp
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d87199f5da
Final Cleanup
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1 жил өмнө |
gFont.h
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b9c207765e
uninitialized variables-gfx
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5 жил өмнө |
gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 жил өмнө |
gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 жил өмнө |
gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 жил өмнө |
gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 жил өмнө |
gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxCubemap.cpp
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f288ffccba
cubemap baking fix
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9 сар өмнө |
gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 жил өмнө |
gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxDevice.cpp
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2e15018ad3
minor followup to #1494
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3 сар өмнө |
gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 жил өмнө |
gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxDrawUtil.cpp
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b9193072c1
fix for draw cone and draw cylinder
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1 сар өмнө |
gfxDrawUtil.h
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29a9bd7917
ground work before gui
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8 сар өмнө |
gfxEnums.h
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e6c653c441
warnings cleanup
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1 жил өмнө |
gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxFence.h
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efbe5e90f5
virtuals removed
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1 жил өмнө |
gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 жил өмнө |
gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 жил өмнө |
gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 жил өмнө |
gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 жил өмнө |
gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 жил өмнө |
gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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1 жил өмнө |
gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 жил өмнө |
gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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1 жил өмнө |
gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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1 жил өмнө |
gfxShader.h
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888332a85c
rest of the implementation
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1 жил өмнө |
gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 жил өмнө |
gfxStateBlock.h
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01ffdae89a
GFXStateBlockDesc memory leak fix.
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3 сар өмнө |
gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 жил өмнө |
gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 жил өмнө |
gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 жил өмнө |
gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 жил өмнө |
gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxTarget.h
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efbe5e90f5
virtuals removed
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1 жил өмнө |
gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 жил өмнө |
gfxTextureArray.h
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efbe5e90f5
virtuals removed
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1 жил өмнө |
gfxTextureHandle.cpp
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37f28dfbd7
cleanup strays
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4 сар өмнө |
gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 жил өмнө |
gfxTextureManager.cpp
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00ee42e2a8
fix directx rendertarget crash
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1 сар өмнө |
gfxTextureManager.h
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516df48354
adds a built in detail map generator
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7 сар өмнө |
gfxTextureObject.cpp
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aebd497fd6
make sure device and texture manager are still around when making a deletion request of them
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3 сар өмнө |
gfxTextureObject.h
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efbe5e90f5
virtuals removed
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1 жил өмнө |
gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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1 жил өмнө |
gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 жил өмнө |
gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 жил өмнө |
gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 жил өмнө |
gfxVertexTypes.cpp
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d82e8dbec4
clean up (some) shader variation redundencies
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6 сар өмнө |
gfxVertexTypes.h
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d82e8dbec4
clean up (some) shader variation redundencies
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6 сар өмнө |
primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 жил өмнө |
primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
screenshot.cpp
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d87199f5da
Final Cleanup
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1 жил өмнө |
screenshot.h
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055ca0ae00
use screenshot for eye dropper
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8 сар өмнө |