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D3D11
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00ee42e2a8
fix directx rendertarget crash
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4 місяців тому |
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Null
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ce4d861658
Test PR for generating cubemap mips
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1 рік тому |
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bitmap
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ba18fdbe6d
PROFILE_START_IF profiler macro
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2 місяців тому |
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gl
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473a45fbca
circular volatile buffer safety
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3 тижнів тому |
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sim
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73ad92b757
review notes from Az
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8 місяців тому |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 роки тому |
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video
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a58f98167f
handle missing virtual destructors
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1 рік тому |
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gFont.cpp
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d87199f5da
Final Cleanup
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1 рік тому |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 роки тому |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 роки тому |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxCubemap.cpp
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f288ffccba
cubemap baking fix
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1 рік тому |
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gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 рік тому |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxDevice.cpp
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2e15018ad3
minor followup to #1494
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6 місяців тому |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 роки тому |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxDrawUtil.cpp
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b9193072c1
fix for draw cone and draw cylinder
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4 місяців тому |
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gfxDrawUtil.h
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29a9bd7917
ground work before gui
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10 місяців тому |
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gfxEnums.h
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e6c653c441
warnings cleanup
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1 рік тому |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxFence.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 роки тому |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 роки тому |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 роки тому |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 роки тому |
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gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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1 рік тому |
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gfxShader.h
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888332a85c
rest of the implementation
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1 рік тому |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 роки тому |
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gfxStateBlock.h
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01ffdae89a
GFXStateBlockDesc memory leak fix.
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6 місяців тому |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 роки тому |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 роки тому |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxTarget.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 роки тому |
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gfxTextureArray.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxTextureHandle.cpp
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37f28dfbd7
cleanup strays
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7 місяців тому |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 роки тому |
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gfxTextureManager.cpp
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00ee42e2a8
fix directx rendertarget crash
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4 місяців тому |
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gfxTextureManager.h
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516df48354
adds a built in detail map generator
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10 місяців тому |
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gfxTextureObject.cpp
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aebd497fd6
make sure device and texture manager are still around when making a deletion request of them
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6 місяців тому |
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gfxTextureObject.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 роки тому |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 роки тому |
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gfxVertexTypes.cpp
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d82e8dbec4
clean up (some) shader variation redundencies
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8 місяців тому |
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gfxVertexTypes.h
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d82e8dbec4
clean up (some) shader variation redundencies
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8 місяців тому |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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screenshot.cpp
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d87199f5da
Final Cleanup
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1 рік тому |
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screenshot.h
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055ca0ae00
use screenshot for eye dropper
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10 місяців тому |