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D3D11
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00ee42e2a8
fix directx rendertarget crash
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4 months ago |
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Null
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ce4d861658
Test PR for generating cubemap mips
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1 year ago |
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bitmap
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ba18fdbe6d
PROFILE_START_IF profiler macro
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2 months ago |
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gl
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473a45fbca
circular volatile buffer safety
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3 weeks ago |
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sim
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73ad92b757
review notes from Az
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8 months ago |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
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video
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a58f98167f
handle missing virtual destructors
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1 year ago |
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gFont.cpp
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d87199f5da
Final Cleanup
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1 year ago |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 years ago |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 years ago |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 years ago |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 years ago |
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gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 years ago |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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gfxCubemap.cpp
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f288ffccba
cubemap baking fix
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1 year ago |
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gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 year ago |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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gfxDevice.cpp
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2e15018ad3
minor followup to #1494
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6 months ago |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 years ago |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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gfxDrawUtil.cpp
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b9193072c1
fix for draw cone and draw cylinder
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4 months ago |
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gfxDrawUtil.h
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29a9bd7917
ground work before gui
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10 months ago |
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gfxEnums.h
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e6c653c441
warnings cleanup
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1 year ago |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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gfxFence.h
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efbe5e90f5
virtuals removed
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1 year ago |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 years ago |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 years ago |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 years ago |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 years ago |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 years ago |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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1 year ago |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 years ago |
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gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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1 year ago |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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1 year ago |
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gfxShader.h
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888332a85c
rest of the implementation
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1 year ago |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 years ago |
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gfxStateBlock.h
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01ffdae89a
GFXStateBlockDesc memory leak fix.
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6 months ago |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 years ago |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 years ago |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 years ago |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 years ago |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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gfxTarget.h
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efbe5e90f5
virtuals removed
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1 year ago |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 years ago |
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gfxTextureArray.h
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efbe5e90f5
virtuals removed
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1 year ago |
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gfxTextureHandle.cpp
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37f28dfbd7
cleanup strays
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7 months ago |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 years ago |
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gfxTextureManager.cpp
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00ee42e2a8
fix directx rendertarget crash
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4 months ago |
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gfxTextureManager.h
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516df48354
adds a built in detail map generator
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10 months ago |
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gfxTextureObject.cpp
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aebd497fd6
make sure device and texture manager are still around when making a deletion request of them
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6 months ago |
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gfxTextureObject.h
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efbe5e90f5
virtuals removed
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1 year ago |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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1 year ago |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 years ago |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 years ago |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 years ago |
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gfxVertexTypes.cpp
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d82e8dbec4
clean up (some) shader variation redundencies
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8 months ago |
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gfxVertexTypes.h
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d82e8dbec4
clean up (some) shader variation redundencies
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8 months ago |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 years ago |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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screenshot.cpp
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d87199f5da
Final Cleanup
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1 year ago |
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screenshot.h
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055ca0ae00
use screenshot for eye dropper
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10 months ago |