AzaezelX 473a45fbca circular volatile buffer safety 3 тижнів тому
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D3D11 00ee42e2a8 fix directx rendertarget crash 4 місяців тому
Null ce4d861658 Test PR for generating cubemap mips 1 рік тому
bitmap ba18fdbe6d PROFILE_START_IF profiler macro 2 місяців тому
gl 473a45fbca circular volatile buffer safety 3 тижнів тому
sim 73ad92b757 review notes from Az 8 місяців тому
util edd1e0a270 Removes Direct3D9 functionality. 8 роки тому
video a58f98167f handle missing virtual destructors 1 рік тому
gFont.cpp d87199f5da Final Cleanup 1 рік тому
gFont.h b9c207765e uninitialized variables-gfx 5 роки тому
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 роки тому
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 роки тому
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 роки тому
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 роки тому
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxCubemap.cpp f288ffccba cubemap baking fix 1 рік тому
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips 1 рік тому
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxDevice.cpp 2e15018ad3 minor followup to #1494 6 місяців тому
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 роки тому
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxDrawUtil.cpp b9193072c1 fix for draw cone and draw cylinder 4 місяців тому
gfxDrawUtil.h 29a9bd7917 ground work before gui 10 місяців тому
gfxEnums.h e6c653c441 warnings cleanup 1 рік тому
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxFence.h efbe5e90f5 virtuals removed 1 рік тому
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 роки тому
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 роки тому
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 роки тому
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 роки тому
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 роки тому
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxOcclusionQuery.h efbe5e90f5 virtuals removed 1 рік тому
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 роки тому
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed 1 рік тому
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxShader.cpp 808e2f4200 Groundwork for other shaders 1 рік тому
gfxShader.h 888332a85c rest of the implementation 1 рік тому
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 роки тому
gfxStateBlock.h 01ffdae89a GFXStateBlockDesc memory leak fix. 6 місяців тому
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 роки тому
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 роки тому
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 роки тому
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 роки тому
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxTarget.h efbe5e90f5 virtuals removed 1 рік тому
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 роки тому
gfxTextureArray.h efbe5e90f5 virtuals removed 1 рік тому
gfxTextureHandle.cpp 37f28dfbd7 cleanup strays 7 місяців тому
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 роки тому
gfxTextureManager.cpp 00ee42e2a8 fix directx rendertarget crash 4 місяців тому
gfxTextureManager.h 516df48354 adds a built in detail map generator 10 місяців тому
gfxTextureObject.cpp aebd497fd6 make sure device and texture manager are still around when making a deletion request of them 6 місяців тому
gfxTextureObject.h efbe5e90f5 virtuals removed 1 рік тому
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxVertexBuffer.h efbe5e90f5 virtuals removed 1 рік тому
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 роки тому
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 роки тому
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 роки тому
gfxVertexTypes.cpp d82e8dbec4 clean up (some) shader variation redundencies 8 місяців тому
gfxVertexTypes.h d82e8dbec4 clean up (some) shader variation redundencies 8 місяців тому
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 роки тому
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
screenshot.cpp d87199f5da Final Cleanup 1 рік тому
screenshot.h 055ca0ae00 use screenshot for eye dropper 10 місяців тому