AzaezelX 473a45fbca circular volatile buffer safety 3 weeks ago
..
D3D11 00ee42e2a8 fix directx rendertarget crash 4 months ago
Null ce4d861658 Test PR for generating cubemap mips 1 year ago
bitmap ba18fdbe6d PROFILE_START_IF profiler macro 2 months ago
gl 473a45fbca circular volatile buffer safety 3 weeks ago
sim 73ad92b757 review notes from Az 8 months ago
util edd1e0a270 Removes Direct3D9 functionality. 8 years ago
video a58f98167f handle missing virtual destructors 1 year ago
gFont.cpp d87199f5da Final Cleanup 1 year ago
gFont.h b9c207765e uninitialized variables-gfx 5 years ago
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 years ago
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 years ago
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 years ago
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxCubemap.cpp f288ffccba cubemap baking fix 1 year ago
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips 1 year ago
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxDevice.cpp 2e15018ad3 minor followup to #1494 6 months ago
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 years ago
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxDrawUtil.cpp b9193072c1 fix for draw cone and draw cylinder 4 months ago
gfxDrawUtil.h 29a9bd7917 ground work before gui 10 months ago
gfxEnums.h e6c653c441 warnings cleanup 1 year ago
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxFence.h efbe5e90f5 virtuals removed 1 year ago
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 years ago
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 years ago
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 years ago
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 years ago
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxOcclusionQuery.h efbe5e90f5 virtuals removed 1 year ago
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 years ago
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed 1 year ago
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxShader.cpp 808e2f4200 Groundwork for other shaders 1 year ago
gfxShader.h 888332a85c rest of the implementation 1 year ago
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 years ago
gfxStateBlock.h 01ffdae89a GFXStateBlockDesc memory leak fix. 6 months ago
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 years ago
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 years ago
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxTarget.h efbe5e90f5 virtuals removed 1 year ago
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 years ago
gfxTextureArray.h efbe5e90f5 virtuals removed 1 year ago
gfxTextureHandle.cpp 37f28dfbd7 cleanup strays 7 months ago
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 years ago
gfxTextureManager.cpp 00ee42e2a8 fix directx rendertarget crash 4 months ago
gfxTextureManager.h 516df48354 adds a built in detail map generator 10 months ago
gfxTextureObject.cpp aebd497fd6 make sure device and texture manager are still around when making a deletion request of them 6 months ago
gfxTextureObject.h efbe5e90f5 virtuals removed 1 year ago
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxVertexBuffer.h efbe5e90f5 virtuals removed 1 year ago
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 years ago
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 years ago
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 years ago
gfxVertexTypes.cpp d82e8dbec4 clean up (some) shader variation redundencies 8 months ago
gfxVertexTypes.h d82e8dbec4 clean up (some) shader variation redundencies 8 months ago
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
screenshot.cpp d87199f5da Final Cleanup 1 year ago
screenshot.h 055ca0ae00 use screenshot for eye dropper 10 months ago