.. |
D3D11
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00ee42e2a8
fix directx rendertarget crash
|
1 月之前 |
Null
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ce4d861658
Test PR for generating cubemap mips
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1 年之前 |
bitmap
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ea751eb62f
Update bitmapSTB.cpp
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4 月之前 |
gl
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8d38fa0bc4
gl side mip sanity clamps
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2 月之前 |
sim
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73ad92b757
review notes from Az
|
6 月之前 |
util
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edd1e0a270
Removes Direct3D9 functionality.
|
8 年之前 |
video
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a58f98167f
handle missing virtual destructors
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1 年之前 |
gFont.cpp
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d87199f5da
Final Cleanup
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1 年之前 |
gFont.h
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b9c207765e
uninitialized variables-gfx
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5 年之前 |
gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 年之前 |
gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 年之前 |
gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 年之前 |
gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 年之前 |
gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxCubemap.cpp
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f288ffccba
cubemap baking fix
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10 月之前 |
gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 年之前 |
gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxDevice.cpp
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2e15018ad3
minor followup to #1494
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4 月之前 |
gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 年之前 |
gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxDrawUtil.cpp
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b9193072c1
fix for draw cone and draw cylinder
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2 月之前 |
gfxDrawUtil.h
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29a9bd7917
ground work before gui
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8 月之前 |
gfxEnums.h
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e6c653c441
warnings cleanup
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1 年之前 |
gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxFence.h
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efbe5e90f5
virtuals removed
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1 年之前 |
gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 年之前 |
gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 年之前 |
gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 年之前 |
gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 年之前 |
gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 年之前 |
gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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1 年之前 |
gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 年之前 |
gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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1 年之前 |
gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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1 年之前 |
gfxShader.h
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888332a85c
rest of the implementation
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1 年之前 |
gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 年之前 |
gfxStateBlock.h
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01ffdae89a
GFXStateBlockDesc memory leak fix.
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4 月之前 |
gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 年之前 |
gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 年之前 |
gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 年之前 |
gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 年之前 |
gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
gfxTarget.h
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efbe5e90f5
virtuals removed
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1 年之前 |
gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 年之前 |
gfxTextureArray.h
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efbe5e90f5
virtuals removed
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1 年之前 |
gfxTextureHandle.cpp
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37f28dfbd7
cleanup strays
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4 月之前 |
gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 年之前 |
gfxTextureManager.cpp
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00ee42e2a8
fix directx rendertarget crash
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1 月之前 |
gfxTextureManager.h
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516df48354
adds a built in detail map generator
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8 月之前 |
gfxTextureObject.cpp
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aebd497fd6
make sure device and texture manager are still around when making a deletion request of them
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4 月之前 |
gfxTextureObject.h
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efbe5e90f5
virtuals removed
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1 年之前 |
gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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1 年之前 |
gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 年之前 |
gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 年之前 |
gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 年之前 |
gfxVertexTypes.cpp
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d82e8dbec4
clean up (some) shader variation redundencies
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6 月之前 |
gfxVertexTypes.h
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d82e8dbec4
clean up (some) shader variation redundencies
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6 月之前 |
primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 年之前 |
primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
screenshot.cpp
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d87199f5da
Final Cleanup
|
1 年之前 |
screenshot.h
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055ca0ae00
use screenshot for eye dropper
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8 月之前 |