AzaezelX 00ee42e2a8 fix directx rendertarget crash 1 月之前
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D3D11 00ee42e2a8 fix directx rendertarget crash 1 月之前
Null ce4d861658 Test PR for generating cubemap mips 1 年之前
bitmap ea751eb62f Update bitmapSTB.cpp 4 月之前
gl 8d38fa0bc4 gl side mip sanity clamps 2 月之前
sim 73ad92b757 review notes from Az 6 月之前
util edd1e0a270 Removes Direct3D9 functionality. 8 年之前
video a58f98167f handle missing virtual destructors 1 年之前
gFont.cpp d87199f5da Final Cleanup 1 年之前
gFont.h b9c207765e uninitialized variables-gfx 5 年之前
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 年之前
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 年之前
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 年之前
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxCubemap.cpp f288ffccba cubemap baking fix 10 月之前
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips 1 年之前
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDevice.cpp 2e15018ad3 minor followup to #1494 4 月之前
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 年之前
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDrawUtil.cpp b9193072c1 fix for draw cone and draw cylinder 2 月之前
gfxDrawUtil.h 29a9bd7917 ground work before gui 8 月之前
gfxEnums.h e6c653c441 warnings cleanup 1 年之前
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxFence.h efbe5e90f5 virtuals removed 1 年之前
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 年之前
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 年之前
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 年之前
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxOcclusionQuery.h efbe5e90f5 virtuals removed 1 年之前
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 年之前
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed 1 年之前
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxShader.cpp 808e2f4200 Groundwork for other shaders 1 年之前
gfxShader.h 888332a85c rest of the implementation 1 年之前
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 年之前
gfxStateBlock.h 01ffdae89a GFXStateBlockDesc memory leak fix. 4 月之前
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 年之前
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 年之前
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxTarget.h efbe5e90f5 virtuals removed 1 年之前
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 年之前
gfxTextureArray.h efbe5e90f5 virtuals removed 1 年之前
gfxTextureHandle.cpp 37f28dfbd7 cleanup strays 4 月之前
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 年之前
gfxTextureManager.cpp 00ee42e2a8 fix directx rendertarget crash 1 月之前
gfxTextureManager.h 516df48354 adds a built in detail map generator 8 月之前
gfxTextureObject.cpp aebd497fd6 make sure device and texture manager are still around when making a deletion request of them 4 月之前
gfxTextureObject.h efbe5e90f5 virtuals removed 1 年之前
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxVertexBuffer.h efbe5e90f5 virtuals removed 1 年之前
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 年之前
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 年之前
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年之前
gfxVertexTypes.cpp d82e8dbec4 clean up (some) shader variation redundencies 6 月之前
gfxVertexTypes.h d82e8dbec4 clean up (some) shader variation redundencies 6 月之前
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
screenshot.cpp d87199f5da Final Cleanup 1 年之前
screenshot.h 055ca0ae00 use screenshot for eye dropper 8 月之前