AzaezelX 00ee42e2a8 fix directx rendertarget crash 2 месяцев назад
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D3D11 00ee42e2a8 fix directx rendertarget crash 2 месяцев назад
Null ce4d861658 Test PR for generating cubemap mips 1 год назад
bitmap ea751eb62f Update bitmapSTB.cpp 4 месяцев назад
gl 8d38fa0bc4 gl side mip sanity clamps 2 месяцев назад
sim 73ad92b757 review notes from Az 6 месяцев назад
util edd1e0a270 Removes Direct3D9 functionality. 8 лет назад
video a58f98167f handle missing virtual destructors 1 год назад
gFont.cpp d87199f5da Final Cleanup 1 год назад
gFont.h b9c207765e uninitialized variables-gfx 5 лет назад
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 лет назад
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 4 лет назад
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 лет назад
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 лет назад
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxCubemap.cpp f288ffccba cubemap baking fix 10 месяцев назад
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips 1 год назад
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxDevice.cpp 2e15018ad3 minor followup to #1494 4 месяцев назад
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 лет назад
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxDrawUtil.cpp b9193072c1 fix for draw cone and draw cylinder 2 месяцев назад
gfxDrawUtil.h 29a9bd7917 ground work before gui 8 месяцев назад
gfxEnums.h e6c653c441 warnings cleanup 1 год назад
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxFence.h efbe5e90f5 virtuals removed 1 год назад
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 лет назад
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 лет назад
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 лет назад
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 лет назад
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 лет назад
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxOcclusionQuery.h efbe5e90f5 virtuals removed 1 год назад
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 лет назад
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed 1 год назад
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxShader.cpp 808e2f4200 Groundwork for other shaders 1 год назад
gfxShader.h 888332a85c rest of the implementation 1 год назад
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 лет назад
gfxStateBlock.h 01ffdae89a GFXStateBlockDesc memory leak fix. 4 месяцев назад
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 лет назад
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 4 лет назад
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 лет назад
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 4 лет назад
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxTarget.h efbe5e90f5 virtuals removed 1 год назад
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 лет назад
gfxTextureArray.h efbe5e90f5 virtuals removed 1 год назад
gfxTextureHandle.cpp 37f28dfbd7 cleanup strays 5 месяцев назад
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 лет назад
gfxTextureManager.cpp 00ee42e2a8 fix directx rendertarget crash 2 месяцев назад
gfxTextureManager.h 516df48354 adds a built in detail map generator 8 месяцев назад
gfxTextureObject.cpp aebd497fd6 make sure device and texture manager are still around when making a deletion request of them 4 месяцев назад
gfxTextureObject.h efbe5e90f5 virtuals removed 1 год назад
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxVertexBuffer.h efbe5e90f5 virtuals removed 1 год назад
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 лет назад
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 лет назад
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 лет назад
gfxVertexTypes.cpp d82e8dbec4 clean up (some) shader variation redundencies 6 месяцев назад
gfxVertexTypes.h d82e8dbec4 clean up (some) shader variation redundencies 6 месяцев назад
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 лет назад
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
screenshot.cpp d87199f5da Final Cleanup 1 год назад
screenshot.h 055ca0ae00 use screenshot for eye dropper 8 месяцев назад