.. |
D3D11
|
00ee42e2a8
fix directx rendertarget crash
|
2 месяцев назад |
Null
|
ce4d861658
Test PR for generating cubemap mips
|
1 год назад |
bitmap
|
ea751eb62f
Update bitmapSTB.cpp
|
4 месяцев назад |
gl
|
8d38fa0bc4
gl side mip sanity clamps
|
2 месяцев назад |
sim
|
73ad92b757
review notes from Az
|
6 месяцев назад |
util
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 лет назад |
video
|
a58f98167f
handle missing virtual destructors
|
1 год назад |
gFont.cpp
|
d87199f5da
Final Cleanup
|
1 год назад |
gFont.h
|
b9c207765e
uninitialized variables-gfx
|
5 лет назад |
gfxAPI.cpp
|
75625dc679
Reverse depth & 32F buffer format
|
2 лет назад |
gfxAPI.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 лет назад |
gfxAdapter.h
|
b9c207765e
uninitialized variables-gfx
|
5 лет назад |
gfxCardProfile.cpp
|
89b0c7f73b
Console Refactor
|
2 лет назад |
gfxCardProfile.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
gfxCubemap.cpp
|
f288ffccba
cubemap baking fix
|
10 месяцев назад |
gfxCubemap.h
|
ce4d861658
Test PR for generating cubemap mips
|
1 год назад |
gfxDebugEvent.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
gfxDevice.cpp
|
2e15018ad3
minor followup to #1494
|
4 месяцев назад |
gfxDevice.h
|
cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
|
3 лет назад |
gfxDeviceStatistics.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
gfxDeviceStatistics.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
gfxDrawUtil.cpp
|
b9193072c1
fix for draw cone and draw cylinder
|
2 месяцев назад |
gfxDrawUtil.h
|
29a9bd7917
ground work before gui
|
8 месяцев назад |
gfxEnums.h
|
e6c653c441
warnings cleanup
|
1 год назад |
gfxFence.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 лет назад |
gfxFence.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
gfxFontRenderBatcher.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 лет назад |
gfxFontRenderBatcher.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
gfxFormatUtils.cpp
|
75625dc679
Reverse depth & 32F buffer format
|
2 лет назад |
gfxFormatUtils.h
|
b9c207765e
uninitialized variables-gfx
|
5 лет назад |
gfxInit.cpp
|
38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
|
2 лет назад |
gfxInit.h
|
212ac36cc1
Tidy up indentation in openvr changes
|
9 лет назад |
gfxOcclusionQuery.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
gfxOcclusionQuery.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
gfxPrimitiveBuffer.cpp
|
28d303c5ea
Added immutable vertex and index buffers.
|
9 лет назад |
gfxPrimitiveBuffer.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
gfxResource.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
gfxResource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
gfxShader.cpp
|
808e2f4200
Groundwork for other shaders
|
1 год назад |
gfxShader.h
|
888332a85c
rest of the implementation
|
1 год назад |
gfxStateBlock.cpp
|
63b2aba467
Apply suggestions from code review
|
2 лет назад |
gfxStateBlock.h
|
01ffdae89a
GFXStateBlockDesc memory leak fix.
|
4 месяцев назад |
gfxStringEnumTranslate.cpp
|
75625dc679
Reverse depth & 32F buffer format
|
2 лет назад |
gfxStringEnumTranslate.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 лет назад |
gfxStructs.cpp
|
bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
|
7 лет назад |
gfxStructs.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 лет назад |
gfxTarget.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
gfxTarget.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
gfxTextureArray.cpp
|
cdf3b6cf79
kill console spam
|
3 лет назад |
gfxTextureArray.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
gfxTextureHandle.cpp
|
37f28dfbd7
cleanup strays
|
5 месяцев назад |
gfxTextureHandle.h
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 лет назад |
gfxTextureManager.cpp
|
00ee42e2a8
fix directx rendertarget crash
|
2 месяцев назад |
gfxTextureManager.h
|
516df48354
adds a built in detail map generator
|
8 месяцев назад |
gfxTextureObject.cpp
|
aebd497fd6
make sure device and texture manager are still around when making a deletion request of them
|
4 месяцев назад |
gfxTextureObject.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
gfxTextureProfile.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 лет назад |
gfxTextureProfile.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 лет назад |
gfxTransformSaver.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
gfxVertexBuffer.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
gfxVertexBuffer.h
|
efbe5e90f5
virtuals removed
|
1 год назад |
gfxVertexColor.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 лет назад |
gfxVertexColor.h
|
4e984cfd40
from @rextimmy - linearcolor set and = operators
|
6 лет назад |
gfxVertexFormat.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 лет назад |
gfxVertexFormat.h
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 лет назад |
gfxVertexTypes.cpp
|
d82e8dbec4
clean up (some) shader variation redundencies
|
6 месяцев назад |
gfxVertexTypes.h
|
d82e8dbec4
clean up (some) shader variation redundencies
|
6 месяцев назад |
primBuilder.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 лет назад |
primBuilder.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 лет назад |
screenshot.cpp
|
d87199f5da
Final Cleanup
|
1 год назад |
screenshot.h
|
055ca0ae00
use screenshot for eye dropper
|
8 месяцев назад |