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D3D11
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00ee42e2a8
fix directx rendertarget crash
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2 mesi fa |
Null
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ce4d861658
Test PR for generating cubemap mips
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1 anno fa |
bitmap
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ea751eb62f
Update bitmapSTB.cpp
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4 mesi fa |
gl
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8d38fa0bc4
gl side mip sanity clamps
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2 mesi fa |
sim
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73ad92b757
review notes from Az
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6 mesi fa |
util
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edd1e0a270
Removes Direct3D9 functionality.
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8 anni fa |
video
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a58f98167f
handle missing virtual destructors
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1 anno fa |
gFont.cpp
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d87199f5da
Final Cleanup
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1 anno fa |
gFont.h
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b9c207765e
uninitialized variables-gfx
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5 anni fa |
gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 anni fa |
gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 anni fa |
gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 anni fa |
gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 anni fa |
gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
gfxCubemap.cpp
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f288ffccba
cubemap baking fix
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10 mesi fa |
gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 anno fa |
gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
gfxDevice.cpp
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2e15018ad3
minor followup to #1494
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4 mesi fa |
gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 anni fa |
gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
gfxDrawUtil.cpp
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b9193072c1
fix for draw cone and draw cylinder
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2 mesi fa |
gfxDrawUtil.h
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29a9bd7917
ground work before gui
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8 mesi fa |
gfxEnums.h
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e6c653c441
warnings cleanup
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1 anno fa |
gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
gfxFence.h
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efbe5e90f5
virtuals removed
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1 anno fa |
gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 anni fa |
gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 anni fa |
gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 anni fa |
gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 anni fa |
gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 anni fa |
gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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1 anno fa |
gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 anni fa |
gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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1 anno fa |
gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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1 anno fa |
gfxShader.h
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888332a85c
rest of the implementation
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1 anno fa |
gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 anni fa |
gfxStateBlock.h
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01ffdae89a
GFXStateBlockDesc memory leak fix.
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4 mesi fa |
gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 anni fa |
gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 anni fa |
gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 anni fa |
gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 anni fa |
gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
gfxTarget.h
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efbe5e90f5
virtuals removed
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1 anno fa |
gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 anni fa |
gfxTextureArray.h
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efbe5e90f5
virtuals removed
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1 anno fa |
gfxTextureHandle.cpp
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37f28dfbd7
cleanup strays
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5 mesi fa |
gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 anni fa |
gfxTextureManager.cpp
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00ee42e2a8
fix directx rendertarget crash
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2 mesi fa |
gfxTextureManager.h
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516df48354
adds a built in detail map generator
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8 mesi fa |
gfxTextureObject.cpp
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aebd497fd6
make sure device and texture manager are still around when making a deletion request of them
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4 mesi fa |
gfxTextureObject.h
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efbe5e90f5
virtuals removed
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1 anno fa |
gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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1 anno fa |
gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 anni fa |
gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 anni fa |
gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 anni fa |
gfxVertexTypes.cpp
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d82e8dbec4
clean up (some) shader variation redundencies
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6 mesi fa |
gfxVertexTypes.h
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d82e8dbec4
clean up (some) shader variation redundencies
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6 mesi fa |
primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 anni fa |
primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
screenshot.cpp
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d87199f5da
Final Cleanup
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1 anno fa |
screenshot.h
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055ca0ae00
use screenshot for eye dropper
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8 mesi fa |