AzaezelX 00ee42e2a8 fix directx rendertarget crash 2 mesi fa
..
D3D11 00ee42e2a8 fix directx rendertarget crash 2 mesi fa
Null ce4d861658 Test PR for generating cubemap mips 1 anno fa
bitmap ea751eb62f Update bitmapSTB.cpp 4 mesi fa
gl 8d38fa0bc4 gl side mip sanity clamps 2 mesi fa
sim 73ad92b757 review notes from Az 6 mesi fa
util edd1e0a270 Removes Direct3D9 functionality. 8 anni fa
video a58f98167f handle missing virtual destructors 1 anno fa
gFont.cpp d87199f5da Final Cleanup 1 anno fa
gFont.h b9c207765e uninitialized variables-gfx 5 anni fa
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 anni fa
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 4 anni fa
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 anni fa
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 anni fa
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxCubemap.cpp f288ffccba cubemap baking fix 10 mesi fa
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips 1 anno fa
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxDevice.cpp 2e15018ad3 minor followup to #1494 4 mesi fa
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 anni fa
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxDrawUtil.cpp b9193072c1 fix for draw cone and draw cylinder 2 mesi fa
gfxDrawUtil.h 29a9bd7917 ground work before gui 8 mesi fa
gfxEnums.h e6c653c441 warnings cleanup 1 anno fa
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
gfxFence.h efbe5e90f5 virtuals removed 1 anno fa
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 anni fa
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 anni fa
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 anni fa
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 anni fa
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 anni fa
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxOcclusionQuery.h efbe5e90f5 virtuals removed 1 anno fa
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 anni fa
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed 1 anno fa
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxShader.cpp 808e2f4200 Groundwork for other shaders 1 anno fa
gfxShader.h 888332a85c rest of the implementation 1 anno fa
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 anni fa
gfxStateBlock.h 01ffdae89a GFXStateBlockDesc memory leak fix. 4 mesi fa
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 anni fa
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 4 anni fa
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 anni fa
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 4 anni fa
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxTarget.h efbe5e90f5 virtuals removed 1 anno fa
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 anni fa
gfxTextureArray.h efbe5e90f5 virtuals removed 1 anno fa
gfxTextureHandle.cpp 37f28dfbd7 cleanup strays 5 mesi fa
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 anni fa
gfxTextureManager.cpp 00ee42e2a8 fix directx rendertarget crash 2 mesi fa
gfxTextureManager.h 516df48354 adds a built in detail map generator 8 mesi fa
gfxTextureObject.cpp aebd497fd6 make sure device and texture manager are still around when making a deletion request of them 4 mesi fa
gfxTextureObject.h efbe5e90f5 virtuals removed 1 anno fa
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
gfxVertexBuffer.h efbe5e90f5 virtuals removed 1 anno fa
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 anni fa
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 anni fa
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 anni fa
gfxVertexTypes.cpp d82e8dbec4 clean up (some) shader variation redundencies 6 mesi fa
gfxVertexTypes.h d82e8dbec4 clean up (some) shader variation redundencies 6 mesi fa
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 anni fa
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
screenshot.cpp d87199f5da Final Cleanup 1 anno fa
screenshot.h 055ca0ae00 use screenshot for eye dropper 8 mesi fa