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D3D11
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00ee42e2a8
fix directx rendertarget crash
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hai 2 meses |
Null
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ce4d861658
Test PR for generating cubemap mips
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hai 1 ano |
bitmap
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ea751eb62f
Update bitmapSTB.cpp
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hai 4 meses |
gl
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8d38fa0bc4
gl side mip sanity clamps
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hai 2 meses |
sim
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73ad92b757
review notes from Az
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hai 6 meses |
util
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edd1e0a270
Removes Direct3D9 functionality.
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%!s(int64=8) %!d(string=hai) anos |
video
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a58f98167f
handle missing virtual destructors
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hai 1 ano |
gFont.cpp
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d87199f5da
Final Cleanup
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hai 1 ano |
gFont.h
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b9c207765e
uninitialized variables-gfx
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%!s(int64=5) %!d(string=hai) anos |
gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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%!s(int64=2) %!d(string=hai) anos |
gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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%!s(int64=4) %!d(string=hai) anos |
gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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%!s(int64=5) %!d(string=hai) anos |
gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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%!s(int64=2) %!d(string=hai) anos |
gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
gfxCubemap.cpp
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f288ffccba
cubemap baking fix
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hai 10 meses |
gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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hai 1 ano |
gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
gfxDevice.cpp
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2e15018ad3
minor followup to #1494
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hai 4 meses |
gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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%!s(int64=3) %!d(string=hai) anos |
gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
gfxDrawUtil.cpp
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b9193072c1
fix for draw cone and draw cylinder
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hai 2 meses |
gfxDrawUtil.h
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29a9bd7917
ground work before gui
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hai 8 meses |
gfxEnums.h
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e6c653c441
warnings cleanup
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hai 1 ano |
gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
gfxFence.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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%!s(int64=4) %!d(string=hai) anos |
gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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%!s(int64=2) %!d(string=hai) anos |
gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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%!s(int64=5) %!d(string=hai) anos |
gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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%!s(int64=2) %!d(string=hai) anos |
gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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%!s(int64=9) %!d(string=hai) anos |
gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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%!s(int64=9) %!d(string=hai) anos |
gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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hai 1 ano |
gfxShader.h
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888332a85c
rest of the implementation
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hai 1 ano |
gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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%!s(int64=2) %!d(string=hai) anos |
gfxStateBlock.h
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01ffdae89a
GFXStateBlockDesc memory leak fix.
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hai 4 meses |
gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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%!s(int64=2) %!d(string=hai) anos |
gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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%!s(int64=4) %!d(string=hai) anos |
gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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%!s(int64=7) %!d(string=hai) anos |
gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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%!s(int64=4) %!d(string=hai) anos |
gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
gfxTarget.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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%!s(int64=3) %!d(string=hai) anos |
gfxTextureArray.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
gfxTextureHandle.cpp
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37f28dfbd7
cleanup strays
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hai 4 meses |
gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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%!s(int64=5) %!d(string=hai) anos |
gfxTextureManager.cpp
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00ee42e2a8
fix directx rendertarget crash
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hai 2 meses |
gfxTextureManager.h
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516df48354
adds a built in detail map generator
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hai 8 meses |
gfxTextureObject.cpp
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aebd497fd6
make sure device and texture manager are still around when making a deletion request of them
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hai 4 meses |
gfxTextureObject.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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%!s(int64=4) %!d(string=hai) anos |
gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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hai 1 ano |
gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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%!s(int64=6) %!d(string=hai) anos |
gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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%!s(int64=5) %!d(string=hai) anos |
gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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%!s(int64=8) %!d(string=hai) anos |
gfxVertexTypes.cpp
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d82e8dbec4
clean up (some) shader variation redundencies
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hai 6 meses |
gfxVertexTypes.h
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d82e8dbec4
clean up (some) shader variation redundencies
|
hai 6 meses |
primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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%!s(int64=4) %!d(string=hai) anos |
primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
screenshot.cpp
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d87199f5da
Final Cleanup
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hai 1 ano |
screenshot.h
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055ca0ae00
use screenshot for eye dropper
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hai 8 meses |