AzaezelX 00ee42e2a8 fix directx rendertarget crash hai 2 meses
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D3D11 00ee42e2a8 fix directx rendertarget crash hai 2 meses
Null ce4d861658 Test PR for generating cubemap mips hai 1 ano
bitmap ea751eb62f Update bitmapSTB.cpp hai 4 meses
gl 8d38fa0bc4 gl side mip sanity clamps hai 2 meses
sim 73ad92b757 review notes from Az hai 6 meses
util edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
video a58f98167f handle missing virtual destructors hai 1 ano
gFont.cpp d87199f5da Final Cleanup hai 1 ano
gFont.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format %!s(int64=2) %!d(string=hai) anos
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=4) %!d(string=hai) anos
gfxAdapter.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxCardProfile.cpp 89b0c7f73b Console Refactor %!s(int64=2) %!d(string=hai) anos
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxCubemap.cpp f288ffccba cubemap baking fix hai 10 meses
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips hai 1 ano
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxDevice.cpp 2e15018ad3 minor followup to #1494 hai 4 meses
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select %!s(int64=3) %!d(string=hai) anos
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxDrawUtil.cpp b9193072c1 fix for draw cone and draw cylinder hai 2 meses
gfxDrawUtil.h 29a9bd7917 ground work before gui hai 8 meses
gfxEnums.h e6c653c441 warnings cleanup hai 1 ano
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxFence.h efbe5e90f5 virtuals removed hai 1 ano
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=4) %!d(string=hai) anos
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format %!s(int64=2) %!d(string=hai) anos
gfxFormatUtils.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around %!s(int64=2) %!d(string=hai) anos
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes %!s(int64=9) %!d(string=hai) anos
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxOcclusionQuery.h efbe5e90f5 virtuals removed hai 1 ano
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. %!s(int64=9) %!d(string=hai) anos
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed hai 1 ano
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxResource.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxShader.cpp 808e2f4200 Groundwork for other shaders hai 1 ano
gfxShader.h 888332a85c rest of the implementation hai 1 ano
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review %!s(int64=2) %!d(string=hai) anos
gfxStateBlock.h 01ffdae89a GFXStateBlockDesc memory leak fix. hai 4 meses
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format %!s(int64=2) %!d(string=hai) anos
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=4) %!d(string=hai) anos
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() %!s(int64=7) %!d(string=hai) anos
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=4) %!d(string=hai) anos
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxTarget.h efbe5e90f5 virtuals removed hai 1 ano
gfxTextureArray.cpp cdf3b6cf79 kill console spam %!s(int64=3) %!d(string=hai) anos
gfxTextureArray.h efbe5e90f5 virtuals removed hai 1 ano
gfxTextureHandle.cpp 37f28dfbd7 cleanup strays hai 4 meses
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 %!s(int64=5) %!d(string=hai) anos
gfxTextureManager.cpp 00ee42e2a8 fix directx rendertarget crash hai 2 meses
gfxTextureManager.h 516df48354 adds a built in detail map generator hai 8 meses
gfxTextureObject.cpp aebd497fd6 make sure device and texture manager are still around when making a deletion request of them hai 4 meses
gfxTextureObject.h efbe5e90f5 virtuals removed hai 1 ano
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxVertexBuffer.h efbe5e90f5 virtuals removed hai 1 ano
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators %!s(int64=6) %!d(string=hai) anos
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. %!s(int64=8) %!d(string=hai) anos
gfxVertexTypes.cpp d82e8dbec4 clean up (some) shader variation redundencies hai 6 meses
gfxVertexTypes.h d82e8dbec4 clean up (some) shader variation redundencies hai 6 meses
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=4) %!d(string=hai) anos
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
screenshot.cpp d87199f5da Final Cleanup hai 1 ano
screenshot.h 055ca0ae00 use screenshot for eye dropper hai 8 meses