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D3D11
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00ee42e2a8
fix directx rendertarget crash
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2 kuukautta sitten |
Null
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ce4d861658
Test PR for generating cubemap mips
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1 vuosi sitten |
bitmap
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ea751eb62f
Update bitmapSTB.cpp
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4 kuukautta sitten |
gl
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8d38fa0bc4
gl side mip sanity clamps
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2 kuukautta sitten |
sim
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73ad92b757
review notes from Az
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6 kuukautta sitten |
util
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edd1e0a270
Removes Direct3D9 functionality.
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8 vuotta sitten |
video
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a58f98167f
handle missing virtual destructors
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1 vuosi sitten |
gFont.cpp
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d87199f5da
Final Cleanup
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1 vuosi sitten |
gFont.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 vuotta sitten |
gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 vuotta sitten |
gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 vuotta sitten |
gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
gfxCubemap.cpp
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f288ffccba
cubemap baking fix
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10 kuukautta sitten |
gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 vuosi sitten |
gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
gfxDevice.cpp
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2e15018ad3
minor followup to #1494
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4 kuukautta sitten |
gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 vuotta sitten |
gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
gfxDrawUtil.cpp
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b9193072c1
fix for draw cone and draw cylinder
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2 kuukautta sitten |
gfxDrawUtil.h
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29a9bd7917
ground work before gui
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8 kuukautta sitten |
gfxEnums.h
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e6c653c441
warnings cleanup
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1 vuosi sitten |
gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
gfxFence.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 vuotta sitten |
gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 vuotta sitten |
gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 vuotta sitten |
gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 vuotta sitten |
gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 vuotta sitten |
gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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1 vuosi sitten |
gfxShader.h
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888332a85c
rest of the implementation
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1 vuosi sitten |
gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 vuotta sitten |
gfxStateBlock.h
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01ffdae89a
GFXStateBlockDesc memory leak fix.
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4 kuukautta sitten |
gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 vuotta sitten |
gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 vuotta sitten |
gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 vuotta sitten |
gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 vuotta sitten |
gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
gfxTarget.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 vuotta sitten |
gfxTextureArray.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
gfxTextureHandle.cpp
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37f28dfbd7
cleanup strays
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4 kuukautta sitten |
gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 vuotta sitten |
gfxTextureManager.cpp
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00ee42e2a8
fix directx rendertarget crash
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2 kuukautta sitten |
gfxTextureManager.h
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516df48354
adds a built in detail map generator
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8 kuukautta sitten |
gfxTextureObject.cpp
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aebd497fd6
make sure device and texture manager are still around when making a deletion request of them
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4 kuukautta sitten |
gfxTextureObject.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 vuotta sitten |
gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 vuotta sitten |
gfxVertexTypes.cpp
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d82e8dbec4
clean up (some) shader variation redundencies
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6 kuukautta sitten |
gfxVertexTypes.h
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d82e8dbec4
clean up (some) shader variation redundencies
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6 kuukautta sitten |
primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 vuotta sitten |
primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
screenshot.cpp
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d87199f5da
Final Cleanup
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1 vuosi sitten |
screenshot.h
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055ca0ae00
use screenshot for eye dropper
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8 kuukautta sitten |