AzaezelX 00ee42e2a8 fix directx rendertarget crash 2 달 전
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D3D11 00ee42e2a8 fix directx rendertarget crash 2 달 전
Null ce4d861658 Test PR for generating cubemap mips 1 년 전
bitmap ea751eb62f Update bitmapSTB.cpp 4 달 전
gl 8d38fa0bc4 gl side mip sanity clamps 2 달 전
sim 73ad92b757 review notes from Az 6 달 전
util edd1e0a270 Removes Direct3D9 functionality. 8 년 전
video a58f98167f handle missing virtual destructors 1 년 전
gFont.cpp d87199f5da Final Cleanup 1 년 전
gFont.h b9c207765e uninitialized variables-gfx 5 년 전
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 년 전
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 4 년 전
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 년 전
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 년 전
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxCubemap.cpp f288ffccba cubemap baking fix 10 달 전
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips 1 년 전
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxDevice.cpp 2e15018ad3 minor followup to #1494 4 달 전
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 년 전
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxDrawUtil.cpp b9193072c1 fix for draw cone and draw cylinder 2 달 전
gfxDrawUtil.h 29a9bd7917 ground work before gui 8 달 전
gfxEnums.h e6c653c441 warnings cleanup 1 년 전
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxFence.h efbe5e90f5 virtuals removed 1 년 전
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 년 전
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 년 전
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 년 전
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 년 전
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 년 전
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxOcclusionQuery.h efbe5e90f5 virtuals removed 1 년 전
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 년 전
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed 1 년 전
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxShader.cpp 808e2f4200 Groundwork for other shaders 1 년 전
gfxShader.h 888332a85c rest of the implementation 1 년 전
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 년 전
gfxStateBlock.h 01ffdae89a GFXStateBlockDesc memory leak fix. 4 달 전
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 년 전
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 4 년 전
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 년 전
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 4 년 전
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxTarget.h efbe5e90f5 virtuals removed 1 년 전
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 년 전
gfxTextureArray.h efbe5e90f5 virtuals removed 1 년 전
gfxTextureHandle.cpp 37f28dfbd7 cleanup strays 4 달 전
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 년 전
gfxTextureManager.cpp 00ee42e2a8 fix directx rendertarget crash 2 달 전
gfxTextureManager.h 516df48354 adds a built in detail map generator 8 달 전
gfxTextureObject.cpp aebd497fd6 make sure device and texture manager are still around when making a deletion request of them 4 달 전
gfxTextureObject.h efbe5e90f5 virtuals removed 1 년 전
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
gfxVertexBuffer.h efbe5e90f5 virtuals removed 1 년 전
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 년 전
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 년 전
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 년 전
gfxVertexTypes.cpp d82e8dbec4 clean up (some) shader variation redundencies 6 달 전
gfxVertexTypes.h d82e8dbec4 clean up (some) shader variation redundencies 6 달 전
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 년 전
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
screenshot.cpp d87199f5da Final Cleanup 1 년 전
screenshot.h 055ca0ae00 use screenshot for eye dropper 8 달 전