AzaezelX 00ee42e2a8 fix directx rendertarget crash 1 ماه پیش
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D3D11 00ee42e2a8 fix directx rendertarget crash 1 ماه پیش
Null ce4d861658 Test PR for generating cubemap mips 1 سال پیش
bitmap ea751eb62f Update bitmapSTB.cpp 4 ماه پیش
gl 8d38fa0bc4 gl side mip sanity clamps 2 ماه پیش
sim 73ad92b757 review notes from Az 6 ماه پیش
util edd1e0a270 Removes Direct3D9 functionality. 8 سال پیش
video a58f98167f handle missing virtual destructors 1 سال پیش
gFont.cpp d87199f5da Final Cleanup 1 سال پیش
gFont.h b9c207765e uninitialized variables-gfx 5 سال پیش
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 سال پیش
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 4 سال پیش
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 سال پیش
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 سال پیش
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxCubemap.cpp f288ffccba cubemap baking fix 10 ماه پیش
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips 1 سال پیش
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxDevice.cpp 2e15018ad3 minor followup to #1494 4 ماه پیش
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 سال پیش
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxDrawUtil.cpp b9193072c1 fix for draw cone and draw cylinder 2 ماه پیش
gfxDrawUtil.h 29a9bd7917 ground work before gui 8 ماه پیش
gfxEnums.h e6c653c441 warnings cleanup 1 سال پیش
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
gfxFence.h efbe5e90f5 virtuals removed 1 سال پیش
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 سال پیش
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 سال پیش
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 سال پیش
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 سال پیش
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 سال پیش
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxOcclusionQuery.h efbe5e90f5 virtuals removed 1 سال پیش
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 سال پیش
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed 1 سال پیش
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxShader.cpp 808e2f4200 Groundwork for other shaders 1 سال پیش
gfxShader.h 888332a85c rest of the implementation 1 سال پیش
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 سال پیش
gfxStateBlock.h 01ffdae89a GFXStateBlockDesc memory leak fix. 4 ماه پیش
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 سال پیش
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 4 سال پیش
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 سال پیش
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 4 سال پیش
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxTarget.h efbe5e90f5 virtuals removed 1 سال پیش
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 سال پیش
gfxTextureArray.h efbe5e90f5 virtuals removed 1 سال پیش
gfxTextureHandle.cpp 37f28dfbd7 cleanup strays 4 ماه پیش
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 سال پیش
gfxTextureManager.cpp 00ee42e2a8 fix directx rendertarget crash 1 ماه پیش
gfxTextureManager.h 516df48354 adds a built in detail map generator 8 ماه پیش
gfxTextureObject.cpp aebd497fd6 make sure device and texture manager are still around when making a deletion request of them 4 ماه پیش
gfxTextureObject.h efbe5e90f5 virtuals removed 1 سال پیش
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
gfxVertexBuffer.h efbe5e90f5 virtuals removed 1 سال پیش
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 سال پیش
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 سال پیش
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 سال پیش
gfxVertexTypes.cpp d82e8dbec4 clean up (some) shader variation redundencies 6 ماه پیش
gfxVertexTypes.h d82e8dbec4 clean up (some) shader variation redundencies 6 ماه پیش
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 4 سال پیش
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
screenshot.cpp d87199f5da Final Cleanup 1 سال پیش
screenshot.h 055ca0ae00 use screenshot for eye dropper 8 ماه پیش