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D3D11
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00ee42e2a8
fix directx rendertarget crash
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1 ماه پیش |
Null
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ce4d861658
Test PR for generating cubemap mips
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1 سال پیش |
bitmap
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ea751eb62f
Update bitmapSTB.cpp
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4 ماه پیش |
gl
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8d38fa0bc4
gl side mip sanity clamps
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2 ماه پیش |
sim
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73ad92b757
review notes from Az
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6 ماه پیش |
util
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edd1e0a270
Removes Direct3D9 functionality.
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8 سال پیش |
video
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a58f98167f
handle missing virtual destructors
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1 سال پیش |
gFont.cpp
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d87199f5da
Final Cleanup
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1 سال پیش |
gFont.h
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b9c207765e
uninitialized variables-gfx
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5 سال پیش |
gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 سال پیش |
gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 سال پیش |
gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 سال پیش |
gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 سال پیش |
gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxCubemap.cpp
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f288ffccba
cubemap baking fix
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10 ماه پیش |
gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 سال پیش |
gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxDevice.cpp
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2e15018ad3
minor followup to #1494
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4 ماه پیش |
gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 سال پیش |
gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxDrawUtil.cpp
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b9193072c1
fix for draw cone and draw cylinder
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2 ماه پیش |
gfxDrawUtil.h
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29a9bd7917
ground work before gui
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8 ماه پیش |
gfxEnums.h
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e6c653c441
warnings cleanup
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1 سال پیش |
gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxFence.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 سال پیش |
gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 سال پیش |
gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 سال پیش |
gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 سال پیش |
gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 سال پیش |
gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 سال پیش |
gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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1 سال پیش |
gfxShader.h
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888332a85c
rest of the implementation
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1 سال پیش |
gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 سال پیش |
gfxStateBlock.h
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01ffdae89a
GFXStateBlockDesc memory leak fix.
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4 ماه پیش |
gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 سال پیش |
gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 سال پیش |
gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 سال پیش |
gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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4 سال پیش |
gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxTarget.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 سال پیش |
gfxTextureArray.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
gfxTextureHandle.cpp
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37f28dfbd7
cleanup strays
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4 ماه پیش |
gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 سال پیش |
gfxTextureManager.cpp
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00ee42e2a8
fix directx rendertarget crash
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1 ماه پیش |
gfxTextureManager.h
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516df48354
adds a built in detail map generator
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8 ماه پیش |
gfxTextureObject.cpp
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aebd497fd6
make sure device and texture manager are still around when making a deletion request of them
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4 ماه پیش |
gfxTextureObject.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 سال پیش |
gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 سال پیش |
gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 سال پیش |
gfxVertexTypes.cpp
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d82e8dbec4
clean up (some) shader variation redundencies
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6 ماه پیش |
gfxVertexTypes.h
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d82e8dbec4
clean up (some) shader variation redundencies
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6 ماه پیش |
primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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4 سال پیش |
primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
screenshot.cpp
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d87199f5da
Final Cleanup
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1 سال پیش |
screenshot.h
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055ca0ae00
use screenshot for eye dropper
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8 ماه پیش |