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- #include "Scene.h"
- Scene * Scene::smRootScene = nullptr;
- Vector<Scene*> Scene::smSceneList;
- IMPLEMENT_CO_NETOBJECT_V1(Scene);
- Scene::Scene() :
- mIsSubScene(false),
- mParentScene(nullptr),
- mSceneId(-1),
- mIsEditing(false),
- mIsDirty(false)
- {
- }
- Scene::~Scene()
- {
- }
- void Scene::initPersistFields()
- {
- Parent::initPersistFields();
- addGroup("Internal");
- addField("isSubscene", TypeBool, Offset(mIsSubScene, Scene), "", AbstractClassRep::FIELD_HideInInspectors);
- addField("isEditing", TypeBool, Offset(mIsEditing, Scene), "", AbstractClassRep::FIELD_HideInInspectors);
- addField("isDirty", TypeBool, Offset(mIsDirty, Scene), "", AbstractClassRep::FIELD_HideInInspectors);
- endGroup("Internal");
- }
- bool Scene::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- smSceneList.push_back(this);
- mSceneId = smSceneList.size() - 1;
- /*if (smRootScene == nullptr)
- {
- //we're the first scene, so we're the root. woo!
- smRootScene = this;
- }
- else
- {
- mIsSubScene = true;
- smRootScene->mSubScenes.push_back(this);
- }*/
- return true;
- }
- void Scene::onRemove()
- {
- Parent::onRemove();
- smSceneList.remove(this);
- mSceneId = -1;
- /*if (smRootScene == this)
- {
- for (U32 i = 0; i < mSubScenes.size(); i++)
- {
- mSubScenes[i]->deleteObject();
- }
- }
- else if (smRootScene != nullptr)
- {
- for (U32 i = 0; i < mSubScenes.size(); i++)
- {
- if(mSubScenes[i]->getId() == getId())
- smRootScene->mSubScenes.erase(i);
- }
- }*/
- }
- void Scene::addObject(SimObject* object)
- {
- //Child scene
- Scene* scene = dynamic_cast<Scene*>(object);
- if (scene)
- {
- //We'll keep these principly separate so they don't get saved into each other
- mSubScenes.push_back(scene);
- return;
- }
- SceneObject* sceneObj = dynamic_cast<SceneObject*>(object);
- if (sceneObj)
- {
- //We'll operate on the presumption that if it's being added via regular parantage means, it's considered permanent
- mPermanentObjects.push_back(sceneObj);
- Parent::addObject(object);
- return;
- }
- //Do it like regular, though we should probably bail if we're trying to add non-scene objects to the scene?
- Parent::addObject(object);
- }
- void Scene::removeObject(SimObject* object)
- {
- //Child scene
- Scene* scene = dynamic_cast<Scene*>(object);
- if (scene)
- {
- //We'll keep these principly separate so they don't get saved into each other
- mSubScenes.remove(scene);
- return;
- }
- SceneObject* sceneObj = dynamic_cast<SceneObject*>(object);
- if (sceneObj)
- {
- //We'll operate on the presumption that if it's being added via regular parantage means, it's considered permanent
- mPermanentObjects.remove(sceneObj);
- Parent::removeObject(object);
- return;
- }
- Parent::removeObject(object);
- }
- void Scene::addDynamicObject(SceneObject* object)
- {
- mDynamicObjects.push_back(object);
- //Do it like regular, though we should probably bail if we're trying to add non-scene objects to the scene?
- Parent::addObject(object);
- }
- void Scene::removeDynamicObject(SceneObject* object)
- {
- mDynamicObjects.remove(object);
- //Do it like regular, though we should probably bail if we're trying to add non-scene objects to the scene?
- Parent::removeObject(object);
- }
- void Scene::interpolateTick(F32 delta)
- {
- }
- void Scene::processTick()
- {
- }
- void Scene::advanceTime(F32 timeDelta)
- {
- }
- U32 Scene::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
- {
- bool ret = Parent::packUpdate(conn, mask, stream);
- return ret;
- }
- void Scene::unpackUpdate(NetConnection *conn, BitStream *stream)
- {
- }
- //
- Vector<SceneObject*> Scene::getObjectsByClass(String className)
- {
- return Vector<SceneObject*>();
- }
- DefineEngineFunction(getScene, Scene*, (U32 sceneId), (0),
- "Get the root Scene object that is loaded.\n"
- "@return The id of the Root Scene. Will be 0 if no root scene is loaded")
- {
- if (Scene::smSceneList.empty() || sceneId >= Scene::smSceneList.size())
- return nullptr;
- return Scene::smSceneList[sceneId];
- }
- DefineEngineFunction(getRootScene, S32, (), ,
- "Get the root Scene object that is loaded.\n"
- "@return The id of the Root Scene. Will be 0 if no root scene is loaded")
- {
- Scene* root = Scene::getRootScene();
- if (root)
- return root->getId();
- return 0;
- }
- DefineEngineMethod(Scene, getRootScene, S32, (),,
- "Get the root Scene object that is loaded.\n"
- "@return The id of the Root Scene. Will be 0 if no root scene is loaded")
- {
- Scene* root = Scene::getRootScene();
- if (root)
- return root->getId();
- return 0;
- }
- DefineEngineMethod(Scene, addDynamicObject, void, (SceneObject* sceneObj), (nullAsType<SceneObject*>()),
- "Get the root Scene object that is loaded.\n"
- "@return The id of the Root Scene. Will be 0 if no root scene is loaded")
- {
- object->addDynamicObject(sceneObj);
- }
- DefineEngineMethod(Scene, removeDynamicObject, void, (SceneObject* sceneObj), (nullAsType<SceneObject*>()),
- "Get the root Scene object that is loaded.\n"
- "@return The id of the Root Scene. Will be 0 if no root scene is loaded")
- {
- object->removeDynamicObject(sceneObj);
- }
- DefineEngineMethod(Scene, getObjectsByClass, String, (String className), (""),
- "Get the root Scene object that is loaded.\n"
- "@return The id of the Root Scene. Will be 0 if no root scene is loaded")
- {
- if (className == String::EmptyString)
- return "";
- //return object->getObjectsByClass(className);
- return "";
- }
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