Scene.cpp 5.4 KB

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  1. #include "Scene.h"
  2. Scene * Scene::smRootScene = nullptr;
  3. Vector<Scene*> Scene::smSceneList;
  4. IMPLEMENT_CO_NETOBJECT_V1(Scene);
  5. Scene::Scene() :
  6. mIsSubScene(false),
  7. mParentScene(nullptr),
  8. mSceneId(-1),
  9. mIsEditing(false),
  10. mIsDirty(false)
  11. {
  12. }
  13. Scene::~Scene()
  14. {
  15. }
  16. void Scene::initPersistFields()
  17. {
  18. Parent::initPersistFields();
  19. addGroup("Internal");
  20. addField("isSubscene", TypeBool, Offset(mIsSubScene, Scene), "", AbstractClassRep::FIELD_HideInInspectors);
  21. addField("isEditing", TypeBool, Offset(mIsEditing, Scene), "", AbstractClassRep::FIELD_HideInInspectors);
  22. addField("isDirty", TypeBool, Offset(mIsDirty, Scene), "", AbstractClassRep::FIELD_HideInInspectors);
  23. endGroup("Internal");
  24. }
  25. bool Scene::onAdd()
  26. {
  27. if (!Parent::onAdd())
  28. return false;
  29. smSceneList.push_back(this);
  30. mSceneId = smSceneList.size() - 1;
  31. /*if (smRootScene == nullptr)
  32. {
  33. //we're the first scene, so we're the root. woo!
  34. smRootScene = this;
  35. }
  36. else
  37. {
  38. mIsSubScene = true;
  39. smRootScene->mSubScenes.push_back(this);
  40. }*/
  41. return true;
  42. }
  43. void Scene::onRemove()
  44. {
  45. Parent::onRemove();
  46. smSceneList.remove(this);
  47. mSceneId = -1;
  48. /*if (smRootScene == this)
  49. {
  50. for (U32 i = 0; i < mSubScenes.size(); i++)
  51. {
  52. mSubScenes[i]->deleteObject();
  53. }
  54. }
  55. else if (smRootScene != nullptr)
  56. {
  57. for (U32 i = 0; i < mSubScenes.size(); i++)
  58. {
  59. if(mSubScenes[i]->getId() == getId())
  60. smRootScene->mSubScenes.erase(i);
  61. }
  62. }*/
  63. }
  64. void Scene::addObject(SimObject* object)
  65. {
  66. //Child scene
  67. Scene* scene = dynamic_cast<Scene*>(object);
  68. if (scene)
  69. {
  70. //We'll keep these principly separate so they don't get saved into each other
  71. mSubScenes.push_back(scene);
  72. return;
  73. }
  74. SceneObject* sceneObj = dynamic_cast<SceneObject*>(object);
  75. if (sceneObj)
  76. {
  77. //We'll operate on the presumption that if it's being added via regular parantage means, it's considered permanent
  78. mPermanentObjects.push_back(sceneObj);
  79. Parent::addObject(object);
  80. return;
  81. }
  82. //Do it like regular, though we should probably bail if we're trying to add non-scene objects to the scene?
  83. Parent::addObject(object);
  84. }
  85. void Scene::removeObject(SimObject* object)
  86. {
  87. //Child scene
  88. Scene* scene = dynamic_cast<Scene*>(object);
  89. if (scene)
  90. {
  91. //We'll keep these principly separate so they don't get saved into each other
  92. mSubScenes.remove(scene);
  93. return;
  94. }
  95. SceneObject* sceneObj = dynamic_cast<SceneObject*>(object);
  96. if (sceneObj)
  97. {
  98. //We'll operate on the presumption that if it's being added via regular parantage means, it's considered permanent
  99. mPermanentObjects.remove(sceneObj);
  100. Parent::removeObject(object);
  101. return;
  102. }
  103. Parent::removeObject(object);
  104. }
  105. void Scene::addDynamicObject(SceneObject* object)
  106. {
  107. mDynamicObjects.push_back(object);
  108. //Do it like regular, though we should probably bail if we're trying to add non-scene objects to the scene?
  109. Parent::addObject(object);
  110. }
  111. void Scene::removeDynamicObject(SceneObject* object)
  112. {
  113. mDynamicObjects.remove(object);
  114. //Do it like regular, though we should probably bail if we're trying to add non-scene objects to the scene?
  115. Parent::removeObject(object);
  116. }
  117. void Scene::interpolateTick(F32 delta)
  118. {
  119. }
  120. void Scene::processTick()
  121. {
  122. }
  123. void Scene::advanceTime(F32 timeDelta)
  124. {
  125. }
  126. U32 Scene::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
  127. {
  128. bool ret = Parent::packUpdate(conn, mask, stream);
  129. return ret;
  130. }
  131. void Scene::unpackUpdate(NetConnection *conn, BitStream *stream)
  132. {
  133. }
  134. //
  135. Vector<SceneObject*> Scene::getObjectsByClass(String className)
  136. {
  137. return Vector<SceneObject*>();
  138. }
  139. DefineEngineFunction(getScene, Scene*, (U32 sceneId), (0),
  140. "Get the root Scene object that is loaded.\n"
  141. "@return The id of the Root Scene. Will be 0 if no root scene is loaded")
  142. {
  143. if (Scene::smSceneList.empty() || sceneId >= Scene::smSceneList.size())
  144. return nullptr;
  145. return Scene::smSceneList[sceneId];
  146. }
  147. DefineEngineFunction(getRootScene, S32, (), ,
  148. "Get the root Scene object that is loaded.\n"
  149. "@return The id of the Root Scene. Will be 0 if no root scene is loaded")
  150. {
  151. Scene* root = Scene::getRootScene();
  152. if (root)
  153. return root->getId();
  154. return 0;
  155. }
  156. DefineEngineMethod(Scene, getRootScene, S32, (),,
  157. "Get the root Scene object that is loaded.\n"
  158. "@return The id of the Root Scene. Will be 0 if no root scene is loaded")
  159. {
  160. Scene* root = Scene::getRootScene();
  161. if (root)
  162. return root->getId();
  163. return 0;
  164. }
  165. DefineEngineMethod(Scene, addDynamicObject, void, (SceneObject* sceneObj), (nullAsType<SceneObject*>()),
  166. "Get the root Scene object that is loaded.\n"
  167. "@return The id of the Root Scene. Will be 0 if no root scene is loaded")
  168. {
  169. object->addDynamicObject(sceneObj);
  170. }
  171. DefineEngineMethod(Scene, removeDynamicObject, void, (SceneObject* sceneObj), (nullAsType<SceneObject*>()),
  172. "Get the root Scene object that is loaded.\n"
  173. "@return The id of the Root Scene. Will be 0 if no root scene is loaded")
  174. {
  175. object->removeDynamicObject(sceneObj);
  176. }
  177. DefineEngineMethod(Scene, getObjectsByClass, String, (String className), (""),
  178. "Get the root Scene object that is loaded.\n"
  179. "@return The id of the Root Scene. Will be 0 if no root scene is loaded")
  180. {
  181. if (className == String::EmptyString)
  182. return "";
  183. //return object->getObjectsByClass(className);
  184. return "";
  185. }