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assets
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2e6133af48
Eliminate unnecessary uses of ConsoleMethod
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7 éve |
components
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5e8e7e7bf8
Clean up redundant variables
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6 éve |
decal
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59130078e2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 éve |
examples
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242a51eefe
bounds to mBounds conflict avoidance
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7 éve |
fps
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
fx
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 éve |
gameBase
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 éve |
physics
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7fdd60a9b6
Merge pull request #2186 from rextimmy/physx_3_4
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6 éve |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 éve |
systems
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5e8e7e7bf8
Clean up redundant variables
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6 éve |
turret
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a482977ab8
Merge pull request #2092 from Azaezel/AIAimpoint
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7 éve |
vehicles
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 éve |
Scene.cpp
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 éve |
Scene.h
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 éve |
accumulationVolume.cpp
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45a4de7c4a
shadowvar cleanups for scattersky and accumulationVolume
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7 éve |
accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 éve |
aiClient.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 éve |
aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 éve |
aiConnection.cpp
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bc435a3b33
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 éve |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
aiPlayer.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 éve |
aiPlayer.h
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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8 éve |
camera.cpp
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b634cda2bb
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 éve |
camera.h
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442b200ef6
obj-select -- object selection functionality
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8 éve |
cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 éve |
cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 éve |
containerQuery.cpp
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 éve |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 éve |
convexShape.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 éve |
convexShape.h
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8c2e27057e
Merge branch 'development' into ConvexProxies
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6 éve |
debris.cpp
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7064b41506
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 éve |
debris.h
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 éve |
entity.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 éve |
entity.h
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5e8e7e7bf8
Clean up redundant variables
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6 éve |
gameFunctions.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 éve |
gameFunctions.h
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7e62b11502
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 éve |
gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 éve |
gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 éve |
groundPlane.cpp
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af62b5c0a9
Phase 2: #ifdef for Zodiacs and particles
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7 éve |
groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
guiMaterialPreview.cpp
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3ceaa0ed50
cleaned up member::radius
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7 éve |
guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
guiObjectView.cpp
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3ceaa0ed50
cleaned up member::radius
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7 éve |
guiObjectView.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
item.cpp
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28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 éve |
item.h
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 éve |
levelInfo.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 éve |
lightAnimData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
lightAnimData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
lightBase.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 éve |
lightBase.h
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b94b470559
localRenderViz -- Implements per-light renderViz setting.
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8 éve |
lightDescription.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
lightDescription.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
lightFlareData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
lightFlareData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 éve |
missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 éve |
missionMarker.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 éve |
missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 éve |
objectTypes.h
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b860cb150b
afxModel-type -- defines a type bit for afxModel objects.
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8 éve |
occlusionVolume.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 éve |
occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 éve |
pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 éve |
physicalZone.cpp
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36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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7 éve |
physicalZone.h
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 éve |
player.cpp
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0dfad8f072
Merge pull request #2339 from Areloch/MountedCollisionsFix
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6 éve |
player.h
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99aa6263e6
layer, and playerControllerComponent shadowvar cleanups
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7 éve |
pointLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
portal.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
prefab.cpp
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 éve |
prefab.h
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 éve |
projectile.cpp
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242a51eefe
bounds to mBounds conflict avoidance
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7 éve |
projectile.h
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b5539a45e3
enhanced-projectile
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8 éve |
proximityMine.cpp
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 éve |
proximityMine.h
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86947228d5
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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6 éve |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 éve |
rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
rigidShape.cpp
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46bbb88d71
CollisionState membervar clarification
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7 éve |
rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 éve |
scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
shapeBase.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 éve |
shapeBase.h
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489821a16b
Collision events
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8 éve |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
shapeImage.cpp
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b759bde0c0
Merge pull request #2043 from John3/toolShapes_3
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6 éve |
spotLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
staticShape.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 éve |
staticShape.h
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 éve |
trigger.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 éve |
trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 éve |
tsStatic.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 éve |
tsStatic.h
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43ca2c5bc2
Cleanup of export function to remove redundant arg
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7 éve |
zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |