suncaller 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 years ago
..
cameraFXMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
cameraFXMgr.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 years ago
explosion.cpp 242a51eefe bounds to mBounds conflict avoidance 7 years ago
explosion.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 years ago
fxFoliageReplicator.cpp 0c4efbb762 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 years ago
fxFoliageReplicator.h 0c4efbb762 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 years ago
fxShapeReplicator.cpp c19a70814c Tidy up and fix the various Assert macros 10 years ago
fxShapeReplicator.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
groundCover.cpp e23487b4b1 groundcover shadowvar cleanup 7 years ago
groundCover.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightning.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightning.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
particle.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
particle.h 169e539e47 enhanced-particle -- Accounts for larger number of particle size keys. 8 years ago
particleEmitter.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 years ago
particleEmitter.h af62b5c0a9 Phase 2: #ifdef for Zodiacs and particles 7 years ago
particleEmitterNode.cpp 88106f9032 Fixed type inference for nulls in console functions 8 years ago
particleEmitterNode.h 7dbfe6994d Engine directory for ticket #1 13 years ago
precipitation.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
precipitation.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
ribbon.cpp 656c81dd39 ribbon classvar cleanup 7 years ago
ribbon.h 656c81dd39 ribbon classvar cleanup 7 years ago
ribbonNode.cpp 88106f9032 Fixed type inference for nulls in console functions 8 years ago
ribbonNode.h f5fb2fdf76 Improved code style in ribbon files. 11 years ago
splash.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
splash.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
windEmitter.cpp 491a7dcfdd tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 years ago
windEmitter.h 7dbfe6994d Engine directory for ticket #1 13 years ago