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assets
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2e6133af48
Eliminate unnecessary uses of ConsoleMethod
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7 years ago |
components
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5e8e7e7bf8
Clean up redundant variables
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6 years ago |
decal
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59130078e2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
examples
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242a51eefe
bounds to mBounds conflict avoidance
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7 years ago |
fps
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
fx
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 years ago |
gameBase
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 years ago |
physics
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7fdd60a9b6
Merge pull request #2186 from rextimmy/physx_3_4
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6 years ago |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
systems
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5e8e7e7bf8
Clean up redundant variables
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6 years ago |
turret
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a482977ab8
Merge pull request #2092 from Azaezel/AIAimpoint
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7 years ago |
vehicles
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 years ago |
Scene.cpp
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 years ago |
Scene.h
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 years ago |
accumulationVolume.cpp
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45a4de7c4a
shadowvar cleanups for scattersky and accumulationVolume
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7 years ago |
accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 years ago |
aiClient.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 years ago |
aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 years ago |
aiConnection.cpp
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bc435a3b33
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 years ago |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
aiPlayer.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 years ago |
aiPlayer.h
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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8 years ago |
camera.cpp
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b634cda2bb
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 years ago |
camera.h
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442b200ef6
obj-select -- object selection functionality
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8 years ago |
cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 years ago |
cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 years ago |
containerQuery.cpp
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 years ago |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
convexShape.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 years ago |
convexShape.h
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8c2e27057e
Merge branch 'development' into ConvexProxies
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6 years ago |
debris.cpp
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7064b41506
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 years ago |
debris.h
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 years ago |
entity.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 years ago |
entity.h
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5e8e7e7bf8
Clean up redundant variables
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6 years ago |
gameFunctions.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 years ago |
gameFunctions.h
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7e62b11502
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 years ago |
gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 years ago |
gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 years ago |
groundPlane.cpp
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af62b5c0a9
Phase 2: #ifdef for Zodiacs and particles
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7 years ago |
groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiMaterialPreview.cpp
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3ceaa0ed50
cleaned up member::radius
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7 years ago |
guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiObjectView.cpp
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3ceaa0ed50
cleaned up member::radius
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7 years ago |
guiObjectView.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
item.cpp
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28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
item.h
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 years ago |
levelInfo.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 years ago |
lightAnimData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
lightAnimData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
lightBase.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 years ago |
lightBase.h
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b94b470559
localRenderViz -- Implements per-light renderViz setting.
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8 years ago |
lightDescription.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
lightDescription.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
lightFlareData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
lightFlareData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 years ago |
missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 years ago |
missionMarker.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 years ago |
missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 years ago |
objectTypes.h
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b860cb150b
afxModel-type -- defines a type bit for afxModel objects.
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8 years ago |
occlusionVolume.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 years ago |
occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 years ago |
pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 years ago |
physicalZone.cpp
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36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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7 years ago |
physicalZone.h
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 years ago |
player.cpp
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0dfad8f072
Merge pull request #2339 from Areloch/MountedCollisionsFix
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6 years ago |
player.h
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99aa6263e6
layer, and playerControllerComponent shadowvar cleanups
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7 years ago |
pointLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
portal.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
prefab.cpp
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 years ago |
prefab.h
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 years ago |
projectile.cpp
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242a51eefe
bounds to mBounds conflict avoidance
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7 years ago |
projectile.h
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b5539a45e3
enhanced-projectile
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8 years ago |
proximityMine.cpp
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 years ago |
proximityMine.h
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86947228d5
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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6 years ago |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 years ago |
rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
rigidShape.cpp
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46bbb88d71
CollisionState membervar clarification
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7 years ago |
rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 years ago |
scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
shapeBase.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 years ago |
shapeBase.h
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489821a16b
Collision events
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8 years ago |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
shapeImage.cpp
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b759bde0c0
Merge pull request #2043 from John3/toolShapes_3
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6 years ago |
spotLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
staticShape.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 years ago |
staticShape.h
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 years ago |
trigger.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 years ago |
trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 years ago |
tsStatic.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 years ago |
tsStatic.h
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43ca2c5bc2
Cleanup of export function to remove redundant arg
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7 years ago |
zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |