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- #pragma once
- #include "console/engineAPI.h"
- template<typename T>
- class SystemInterface
- {
- public:
- bool mIsEnabled;
- bool mIsServer;
- static Vector<T*> all;
- SystemInterface()
- {
- all.push_back((T*)this);
- }
- virtual ~SystemInterface()
- {
- for (U32 i = 0; i < all.size(); i++)
- {
- if (all[i] == (T*)this)
- {
- all.erase(i);
- return;
- }
- }
- }
- };
- template<typename T> Vector<T*> SystemInterface<T>::all(0);
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