Areloch 8631302e81 Merge pull request #2144 from RichardsGameStudio/development 6 years ago
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gfxD3D11CardProfiler.cpp 7e5e3b5105 Removes Direct3D9 functionality. 8 years ago
gfxD3D11CardProfiler.h 7e5e3b5105 Removes Direct3D9 functionality. 8 years ago
gfxD3D11Cubemap.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxD3D11Cubemap.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxD3D11Device.cpp 0a407865ac Update gfxD3D11Device.cpp 7 years ago
gfxD3D11Device.h 56ba98ac12 Fix potential crash with D3D11 8 years ago
gfxD3D11EnumTranslate.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxD3D11EnumTranslate.h 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11OcclusionQuery.cpp 7e5e3b5105 Removes Direct3D9 functionality. 8 years ago
gfxD3D11OcclusionQuery.h 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11PrimitiveBuffer.cpp 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11PrimitiveBuffer.h 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11QueryFence.cpp 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11QueryFence.h 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11Shader.cpp 60b1922bc5 Includes the D3D feature level detection. 8 years ago
gfxD3D11Shader.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxD3D11StateBlock.cpp 505b9fbd12 Corrects OpenGL projection matrix 8 years ago
gfxD3D11StateBlock.h 48dc2551c4 GFXD3D11StateBlock improvements 8 years ago
gfxD3D11Target.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxD3D11Target.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxD3D11TextureManager.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxD3D11TextureManager.h 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11TextureObject.cpp f618ba8e0f alternative to #2268 : remove secondary profiling 7 years ago
gfxD3D11TextureObject.h 395c7af5b6 Corrects a problem with the D3D11 texture lock/unlock mechanism 7 years ago
gfxD3D11VertexBuffer.cpp 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11VertexBuffer.h 1ff6f221fb Direct3D11 GFX device. 9 years ago
screenshotD3D11.cpp 2073a94a7a ScreenShotD3D11 delete fix. 9 years ago
screenshotD3D11.h 1ff6f221fb Direct3D11 GFX device. 9 years ago