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gfxD3D11CardProfiler.cpp
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7e5e3b5105
Removes Direct3D9 functionality.
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8 years ago |
gfxD3D11CardProfiler.h
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7e5e3b5105
Removes Direct3D9 functionality.
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8 years ago |
gfxD3D11Cubemap.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxD3D11Cubemap.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxD3D11Device.cpp
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0a407865ac
Update gfxD3D11Device.cpp
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7 years ago |
gfxD3D11Device.h
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56ba98ac12
Fix potential crash with D3D11
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8 years ago |
gfxD3D11EnumTranslate.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxD3D11EnumTranslate.h
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11OcclusionQuery.cpp
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7e5e3b5105
Removes Direct3D9 functionality.
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8 years ago |
gfxD3D11OcclusionQuery.h
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11PrimitiveBuffer.cpp
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11PrimitiveBuffer.h
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11QueryFence.cpp
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11QueryFence.h
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11Shader.cpp
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60b1922bc5
Includes the D3D feature level detection.
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8 years ago |
gfxD3D11Shader.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxD3D11StateBlock.cpp
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505b9fbd12
Corrects OpenGL projection matrix
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8 years ago |
gfxD3D11StateBlock.h
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48dc2551c4
GFXD3D11StateBlock improvements
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8 years ago |
gfxD3D11Target.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxD3D11Target.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxD3D11TextureManager.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxD3D11TextureManager.h
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11TextureObject.cpp
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f618ba8e0f
alternative to #2268 : remove secondary profiling
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7 years ago |
gfxD3D11TextureObject.h
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395c7af5b6
Corrects a problem with the D3D11 texture lock/unlock mechanism
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7 years ago |
gfxD3D11VertexBuffer.cpp
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11VertexBuffer.h
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
screenshotD3D11.cpp
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2073a94a7a
ScreenShotD3D11 delete fix.
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9 years ago |
screenshotD3D11.h
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |