Tony 1a17b5de71 version is not provided by current vendor api making it pointless to check. 4 vuotta sitten
..
D3D11 8631302e81 Merge pull request #2144 from RichardsGameStudio/development 6 vuotta sitten
Null a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 vuotta sitten
bitmap 86756bd929 Loader files didn't properly get deleted with the libmng and lungif library removal. 7 vuotta sitten
gl 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 vuotta sitten
sim f9ab317f65 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 7 vuotta sitten
util 7e5e3b5105 Removes Direct3D9 functionality. 8 vuotta sitten
video 3c99ef73a9 Eliminate DefineConsoleMethod 7 vuotta sitten
gFont.cpp 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 vuotta sitten
gFont.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
genericConstBuffer.cpp 970dd5c477 Reordering initialization methods #1912 8 vuotta sitten
genericConstBuffer.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxAPI.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes 9 vuotta sitten
gfxCardProfile.cpp 1a17b5de71 version is not provided by current vendor api making it pointless to check. 4 vuotta sitten
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxCubemap.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxCubemap.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxDevice.cpp 5bde18143f Eliminate DefineConsoleFunction 7 vuotta sitten
gfxDevice.h 6813f255d0 method to make sure we're not getting pixel shader inputs mixed with outputs. 8 vuotta sitten
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxDrawUtil.cpp 90a93bd17d wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 vuotta sitten
gfxDrawUtil.h 3cec0f9d98 augmentation to drawArrow to allow one to explicitly define a radius. 7 vuotta sitten
gfxEnums.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxFence.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 vuotta sitten
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxFormatUtils.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxInit.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 vuotta sitten
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 vuotta sitten
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 vuotta sitten
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 vuotta sitten
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 vuotta sitten
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 8 vuotta sitten
gfxShader.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxStateBlock.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxStateBlock.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxStringEnumTranslate.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 vuotta sitten
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 vuotta sitten
gfxStructs.cpp e3f675768c Fix for bug in GFXVideoMode::parseFromString() 7 vuotta sitten
gfxStructs.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxTarget.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxTextureHandle.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxTextureHandle.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxTextureManager.cpp ee14bb923e from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) 8 vuotta sitten
gfxTextureManager.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxTextureObject.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 vuotta sitten
gfxTextureProfile.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxTextureProfile.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order 9 vuotta sitten
gfxVertexColor.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxVertexColor.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxVertexFormat.cpp 970dd5c477 Reordering initialization methods #1912 8 vuotta sitten
gfxVertexFormat.h 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 vuotta sitten
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 vuotta sitten
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 vuotta sitten
primBuilder.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
primBuilder.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
screenshot.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 vuotta sitten
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 vuotta sitten