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sdl
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 년 전 |
tGL
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
util
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dd08fd2e7d
Add OpenGL support.
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11 년 전 |
win32
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 년 전 |
gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
gfxGLAppleFence.h
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dd08fd2e7d
Add OpenGL support.
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11 년 전 |
gfxGLCardProfiler.cpp
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7e5e3b5105
Removes Direct3D9 functionality.
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8 년 전 |
gfxGLCardProfiler.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
gfxGLCircularVolatileBuffer.h
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 년 전 |
gfxGLCubemap.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
gfxGLCubemap.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
gfxGLDevice.cpp
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00758d380f
Eliminate unnecessary uses of ConsoleFunction
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7 년 전 |
gfxGLDevice.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
gfxGLDeviceProfiler.cpp
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5bde18143f
Eliminate DefineConsoleFunction
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7 년 전 |
gfxGLEnumTranslate.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
gfxGLEnumTranslate.h
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dd08fd2e7d
Add OpenGL support.
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11 년 전 |
gfxGLOcclusionQuery.cpp
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dd08fd2e7d
Add OpenGL support.
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11 년 전 |
gfxGLOcclusionQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 년 전 |
gfxGLPrimitiveBuffer.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 년 전 |
gfxGLPrimitiveBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 년 전 |
gfxGLShader.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
gfxGLShader.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
gfxGLStateBlock.cpp
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505b9fbd12
Corrects OpenGL projection matrix
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8 년 전 |
gfxGLStateBlock.h
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dd08fd2e7d
Add OpenGL support.
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11 년 전 |
gfxGLStateCache.h
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dd08fd2e7d
Add OpenGL support.
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11 년 전 |
gfxGLTextureManager.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
gfxGLTextureManager.h
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dd08fd2e7d
Add OpenGL support.
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11 년 전 |
gfxGLTextureObject.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
gfxGLTextureObject.h
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9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
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10 년 전 |
gfxGLTextureTarget.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
gfxGLTextureTarget.h
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dd08fd2e7d
Add OpenGL support.
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11 년 전 |
gfxGLUtils.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 년 전 |
gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 년 전 |
gfxGLVertexBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 년 전 |
gfxGLVertexDecl.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 년 전 |
gfxGLVertexDecl.h
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dd08fd2e7d
Add OpenGL support.
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11 년 전 |
gfxGLWindowTarget.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |
gfxGLWindowTarget.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |