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Tony 1a17b5de71 version is not provided by current vendor api making it pointless to check. 4 жил өмнө
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D3D11 8631302e81 Merge pull request #2144 from RichardsGameStudio/development 6 жил өмнө
Null a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 жил өмнө
bitmap 86756bd929 Loader files didn't properly get deleted with the libmng and lungif library removal. 7 жил өмнө
gl 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 жил өмнө
sim f9ab317f65 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 7 жил өмнө
util 7e5e3b5105 Removes Direct3D9 functionality. 8 жил өмнө
video 3c99ef73a9 Eliminate DefineConsoleMethod 7 жил өмнө
gFont.cpp 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 жил өмнө
gFont.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
genericConstBuffer.cpp 970dd5c477 Reordering initialization methods #1912 8 жил өмнө
genericConstBuffer.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxAPI.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes 9 жил өмнө
gfxCardProfile.cpp 1a17b5de71 version is not provided by current vendor api making it pointless to check. 4 жил өмнө
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxCubemap.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxCubemap.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxDevice.cpp 5bde18143f Eliminate DefineConsoleFunction 7 жил өмнө
gfxDevice.h 6813f255d0 method to make sure we're not getting pixel shader inputs mixed with outputs. 8 жил өмнө
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxDrawUtil.cpp 90a93bd17d wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 жил өмнө
gfxDrawUtil.h 3cec0f9d98 augmentation to drawArrow to allow one to explicitly define a radius. 7 жил өмнө
gfxEnums.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxFence.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 жил өмнө
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxFormatUtils.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxInit.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 жил өмнө
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 жил өмнө
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 жил өмнө
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 жил өмнө
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 жил өмнө
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 8 жил өмнө
gfxShader.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxStateBlock.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxStateBlock.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxStringEnumTranslate.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 жил өмнө
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 жил өмнө
gfxStructs.cpp e3f675768c Fix for bug in GFXVideoMode::parseFromString() 7 жил өмнө
gfxStructs.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxTarget.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxTextureHandle.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxTextureHandle.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxTextureManager.cpp ee14bb923e from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) 8 жил өмнө
gfxTextureManager.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxTextureObject.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 жил өмнө
gfxTextureProfile.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxTextureProfile.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order 9 жил өмнө
gfxVertexColor.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxVertexColor.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxVertexFormat.cpp 970dd5c477 Reordering initialization methods #1912 8 жил өмнө
gfxVertexFormat.h 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 жил өмнө
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 жил өмнө
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 жил өмнө
primBuilder.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
primBuilder.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
screenshot.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 жил өмнө
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 жил өмнө