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D3D11
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8631302e81
Merge pull request #2144 from RichardsGameStudio/development
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6 年之前 |
Null
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
bitmap
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86756bd929
Loader files didn't properly get deleted with the libmng and lungif library removal.
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7 年之前 |
gl
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 年之前 |
sim
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f9ab317f65
companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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7 年之前 |
util
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7e5e3b5105
Removes Direct3D9 functionality.
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8 年之前 |
video
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 年之前 |
gFont.cpp
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26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 年之前 |
gFont.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
genericConstBuffer.cpp
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970dd5c477
Reordering initialization methods #1912
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8 年之前 |
genericConstBuffer.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxAPI.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxAdapter.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 年之前 |
gfxCardProfile.cpp
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1a17b5de71
version is not provided by current vendor api making it pointless to check.
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4 年之前 |
gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxCubemap.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxCubemap.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxDevice.cpp
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5bde18143f
Eliminate DefineConsoleFunction
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7 年之前 |
gfxDevice.h
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6813f255d0
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 年之前 |
gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxDrawUtil.cpp
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90a93bd17d
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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6 年之前 |
gfxDrawUtil.h
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3cec0f9d98
augmentation to drawArrow to allow one to explicitly define a radius.
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7 年之前 |
gfxEnums.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxFence.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxFontRenderBatcher.cpp
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212ac36cc1
Tidy up indentation in openvr changes
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9 年之前 |
gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxFormatUtils.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxFormatUtils.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxInit.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 年之前 |
gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 年之前 |
gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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9 年之前 |
gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 年之前 |
gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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8 年之前 |
gfxShader.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxStateBlock.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxStateBlock.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxStringEnumTranslate.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 年之前 |
gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 年之前 |
gfxStructs.cpp
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e3f675768c
Fix for bug in GFXVideoMode::parseFromString()
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7 年之前 |
gfxStructs.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxTarget.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxTextureHandle.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxTextureHandle.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxTextureManager.cpp
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ee14bb923e
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
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8 年之前 |
gfxTextureManager.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxTextureObject.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 年之前 |
gfxTextureProfile.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxTextureProfile.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
gfxVertexBuffer.h
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
gfxVertexColor.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxVertexColor.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
gfxVertexFormat.cpp
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970dd5c477
Reordering initialization methods #1912
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8 年之前 |
gfxVertexFormat.h
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26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 年之前 |
gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 年之前 |
gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 年之前 |
primBuilder.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
primBuilder.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
screenshot.cpp
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 年之前 |