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advancedLightingFeaturesGLSL.cpp
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68da3176c9
more gfx shadowvar cleanups
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7 år sedan |
advancedLightingFeaturesGLSL.h
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 år sedan |
deferredShadingFeaturesGLSL.cpp
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7e5e3b5105
Removes Direct3D9 functionality.
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8 år sedan |
deferredShadingFeaturesGLSL.h
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196b214eae
engine:
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9 år sedan |
gBufferConditionerGLSL.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
gBufferConditionerGLSL.h
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 år sedan |