Azaezel ae8bc232a2 surpress nonrendered lights killoff method till we've time to revisit that 6 年之前
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advanced 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 年之前
basic 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
common 3ceaa0ed50 cleaned up member::radius 7 年之前
shadowMap 68da3176c9 more gfx shadowvar cleanups 7 年之前
lightInfo.cpp 970dd5c477 Reordering initialization methods #1912 8 年之前
lightInfo.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightManager.cpp ae8bc232a2 surpress nonrendered lights killoff method till we've time to revisit that 6 年之前
lightManager.h 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 年之前
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
lightingInterfaces.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
shadowManager.cpp 5bde18143f Eliminate DefineConsoleFunction 7 年之前
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 年之前