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advanced
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 年之前 |
basic
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
common
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3ceaa0ed50
cleaned up member::radius
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7 年之前 |
shadowMap
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68da3176c9
more gfx shadowvar cleanups
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7 年之前 |
lightInfo.cpp
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970dd5c477
Reordering initialization methods #1912
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8 年之前 |
lightInfo.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
lightManager.cpp
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ae8bc232a2
surpress nonrendered lights killoff method till we've time to revisit that
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6 年之前 |
lightManager.h
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 年之前 |
lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
lightingInterfaces.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
shadowManager.cpp
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5bde18143f
Eliminate DefineConsoleFunction
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7 年之前 |
shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |