Azaezel ae8bc232a2 surpress nonrendered lights killoff method till we've time to revisit that 6 years ago
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advanced 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 years ago
basic 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
common 3ceaa0ed50 cleaned up member::radius 7 years ago
shadowMap 68da3176c9 more gfx shadowvar cleanups 7 years ago
lightInfo.cpp 970dd5c477 Reordering initialization methods #1912 8 years ago
lightInfo.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightManager.cpp ae8bc232a2 surpress nonrendered lights killoff method till we've time to revisit that 6 years ago
lightManager.h 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
lightingInterfaces.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
shadowManager.cpp 5bde18143f Eliminate DefineConsoleFunction 7 years ago
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 years ago