.. |
cubeLightShadowMap.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
cubeLightShadowMap.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
dualParaboloidLightShadowMap.cpp
|
c0b2e6536b
Reduce innecesary changes on Render Target textures.
|
11 years ago |
dualParaboloidLightShadowMap.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
lightShadowMap.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
lightShadowMap.h
|
1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 years ago |
paraboloidLightShadowMap.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
paraboloidLightShadowMap.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
pssmLightShadowMap.cpp
|
68da3176c9
more gfx shadowvar cleanups
|
7 years ago |
pssmLightShadowMap.h
|
2753f562e8
shadow caching
|
10 years ago |
shadowCommon.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
shadowMapManager.cpp
|
e67e87cfac
Fix assert on exit when Basic Lighting is removed
|
7 years ago |
shadowMapManager.h
|
2753f562e8
shadow caching
|
10 years ago |
shadowMapPass.cpp
|
55b26be9ba
account for fov change (also, internal docs)
|
8 years ago |
shadowMapPass.h
|
55b26be9ba
account for fov change (also, internal docs)
|
8 years ago |
shadowMatHook.cpp
|
1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 years ago |
shadowMatHook.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |
singleLightShadowMap.cpp
|
91e542b8ec
SceneCullingState with culling and camera frustum
|
12 years ago |
singleLightShadowMap.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |