Azaezel 68da3176c9 more gfx shadowvar cleanups 7 years ago
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 years ago
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightShadowMap.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightShadowMap.h 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pssmLightShadowMap.cpp 68da3176c9 more gfx shadowvar cleanups 7 years ago
pssmLightShadowMap.h 2753f562e8 shadow caching 10 years ago
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowMapManager.cpp e67e87cfac Fix assert on exit when Basic Lighting is removed 7 years ago
shadowMapManager.h 2753f562e8 shadow caching 10 years ago
shadowMapPass.cpp 55b26be9ba account for fov change (also, internal docs) 8 years ago
shadowMapPass.h 55b26be9ba account for fov change (also, internal docs) 8 years ago
shadowMatHook.cpp 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 years ago
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago