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forcedMaterialMeshMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
renderBinManager.cpp
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970dd5c477
Reordering initialization methods #1912
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%!s(int64=8) %!d(string=hai) anos |
renderBinManager.h
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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%!s(int64=9) %!d(string=hai) anos |
renderDeferredMgr.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
renderDeferredMgr.h
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9ce521d95f
Catches the remaining prepass to deferred changes on the engine side.
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%!s(int64=8) %!d(string=hai) anos |
renderFormatChanger.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
renderGlowMgr.cpp
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3496c549b5
Hardware Skinning Support
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%!s(int64=9) %!d(string=hai) anos |
renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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%!s(int64=11) %!d(string=hai) anos |
renderImposterMgr.cpp
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9ce521d95f
Catches the remaining prepass to deferred changes on the engine side.
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%!s(int64=8) %!d(string=hai) anos |
renderImposterMgr.h
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9ce521d95f
Catches the remaining prepass to deferred changes on the engine side.
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%!s(int64=8) %!d(string=hai) anos |
renderMeshMgr.cpp
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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%!s(int64=8) %!d(string=hai) anos |
renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
renderObjectMgr.cpp
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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%!s(int64=8) %!d(string=hai) anos |
renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
renderOcclusionMgr.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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%!s(int64=10) %!d(string=hai) anos |
renderParticleMgr.cpp
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9ce521d95f
Catches the remaining prepass to deferred changes on the engine side.
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%!s(int64=8) %!d(string=hai) anos |
renderParticleMgr.h
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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%!s(int64=8) %!d(string=hai) anos |
renderPassManager.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
renderPassManager.h
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3496c549b5
Hardware Skinning Support
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%!s(int64=9) %!d(string=hai) anos |
renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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%!s(int64=10) %!d(string=hai) anos |
renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
renderTerrainMgr.cpp
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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%!s(int64=8) %!d(string=hai) anos |
renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
renderTexTargetBinManager.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
renderTranslucentMgr.cpp
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3496c549b5
Hardware Skinning Support
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%!s(int64=9) %!d(string=hai) anos |
renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |