.. |
forcedMaterialMeshMgr.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
forcedMaterialMeshMgr.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
renderBinManager.cpp
|
970dd5c477
Reordering initialization methods #1912
|
8 ani în urmă |
renderBinManager.h
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
9 ani în urmă |
renderDeferredMgr.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
renderDeferredMgr.h
|
9ce521d95f
Catches the remaining prepass to deferred changes on the engine side.
|
8 ani în urmă |
renderFormatChanger.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
renderFormatChanger.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
renderGlowMgr.cpp
|
3496c549b5
Hardware Skinning Support
|
9 ani în urmă |
renderGlowMgr.h
|
30a8401d14
Add support for rendering particles to the glow buffer
|
11 ani în urmă |
renderImposterMgr.cpp
|
9ce521d95f
Catches the remaining prepass to deferred changes on the engine side.
|
8 ani în urmă |
renderImposterMgr.h
|
9ce521d95f
Catches the remaining prepass to deferred changes on the engine side.
|
8 ani în urmă |
renderMeshMgr.cpp
|
1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 ani în urmă |
renderMeshMgr.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
renderObjectMgr.cpp
|
1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 ani în urmă |
renderObjectMgr.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
renderOcclusionMgr.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
renderOcclusionMgr.h
|
364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
|
10 ani în urmă |
renderParticleMgr.cpp
|
9ce521d95f
Catches the remaining prepass to deferred changes on the engine side.
|
8 ani în urmă |
renderParticleMgr.h
|
1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 ani în urmă |
renderPassManager.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
renderPassManager.h
|
3496c549b5
Hardware Skinning Support
|
9 ani în urmă |
renderPassStateToken.cpp
|
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 ani în urmă |
renderPassStateToken.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
renderTerrainMgr.cpp
|
1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 ani în urmă |
renderTerrainMgr.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
renderTexTargetBinManager.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
renderTexTargetBinManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
renderTranslucentMgr.cpp
|
3496c549b5
Hardware Skinning Support
|
9 ani în urmă |
renderTranslucentMgr.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |