Areloch 2d2f66f388 Modification of #2145 6 роки тому
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culling 970dd5c477 Reordering initialization methods #1912 8 роки тому
mixin e126ca1823 PolyhedronVectorData core membervar cleanups 7 роки тому
zones 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
fogStructs.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
pathManager.cpp 5bde18143f Eliminate DefineConsoleFunction 7 роки тому
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
reflectionManager.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 роки тому
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 роки тому
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
reflector.cpp f0e5fddde8 reflector classvar cleanups 7 роки тому
reflector.h f0e5fddde8 reflector classvar cleanups 7 роки тому
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 роки тому
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 роки тому
sceneContainer.cpp fcb906d598 Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' 6 роки тому
sceneContainer.h f1c397e055 scenecontainer cleanup 7 роки тому
sceneManager.cpp 5bde18143f Eliminate DefineConsoleFunction 7 роки тому
sceneManager.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
sceneObject.cpp 2d2f66f388 Modification of #2145 6 роки тому
sceneObject.h 43ca2c5bc2 Cleanup of export function to remove redundant arg 7 роки тому
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 роки тому
sceneRenderState.cpp 8eb442490a Updates to component classes - 7 роки тому
sceneRenderState.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
sceneTracker.cpp 970dd5c477 Reordering initialization methods #1912 8 роки тому
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
simPath.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 роки тому
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 роки тому