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culling
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970dd5c477
Reordering initialization methods #1912
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8 роки тому |
mixin
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 роки тому |
zones
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
fogStructs.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
pathManager.cpp
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5bde18143f
Eliminate DefineConsoleFunction
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7 роки тому |
pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
reflectionManager.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 роки тому |
reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 роки тому |
reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
reflector.cpp
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f0e5fddde8
reflector classvar cleanups
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7 роки тому |
reflector.h
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f0e5fddde8
reflector classvar cleanups
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7 роки тому |
sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 роки тому |
sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 роки тому |
sceneContainer.cpp
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fcb906d598
Clean up MSVC warning [C4305]: truncation from 'double' to 'F32'
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6 роки тому |
sceneContainer.h
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f1c397e055
scenecontainer cleanup
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7 роки тому |
sceneManager.cpp
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5bde18143f
Eliminate DefineConsoleFunction
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7 роки тому |
sceneManager.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
sceneObject.cpp
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2d2f66f388
Modification of #2145
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6 роки тому |
sceneObject.h
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43ca2c5bc2
Cleanup of export function to remove redundant arg
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7 роки тому |
sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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10 роки тому |
sceneRenderState.cpp
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8eb442490a
Updates to component classes -
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7 роки тому |
sceneRenderState.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
sceneTracker.cpp
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970dd5c477
Reordering initialization methods #1912
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8 роки тому |
sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
simPath.cpp
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 роки тому |
simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 роки тому |