JeffR d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars před 3 roky
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forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows před 6 roky
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork před 6 roky
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. před 7 roky
renderDeferredMgr.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
renderDeferredMgr.h 9e65e940d0 lighting single buffer před 7 roky
renderFormatChanger.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' před 5 roky
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features před 6 roky
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer před 11 roky
renderImposterMgr.cpp d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars před 3 roky
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. před 8 roky
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features před 6 roky
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. před 8 roky
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer před 11 roky
renderParticleMgr.cpp 5a933c00d3 Removed old fixed function code from GFX. před 5 roky
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. před 8 roky
renderPassManager.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' před 5 roky
renderPassManager.h 6ade6f08ce Updated Assimp před 5 roky
renderPassStateToken.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. před 4 roky
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
renderProbeMgr.cpp 28bf6c5b8f Ensures that the capturing flag is toggled regardless of how we invoke for a probe to bake(previously it was only done with the batch bake) před 3 roky
renderProbeMgr.h 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. před 3 roky
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. před 8 roky
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
renderTranslucentMgr.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. před 4 roky
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 před 13 roky