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assets
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 jaren geleden |
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components
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 jaren geleden |
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decal
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988bd47d52
Visibility change as sugested by dottools
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10 jaren geleden |
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examples
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3a18819e1e
Issue found by PVS Studio:
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10 jaren geleden |
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fps
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553cf260f1
Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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9 jaren geleden |
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fx
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e06018aeea
Properly initiates the max number of drops per batch to avoid possible corruption issues.
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9 jaren geleden |
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gameBase
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8250e4728d
Mount Process Order Fix 1
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9 jaren geleden |
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physics
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34ad0c39d5
Removes the body for the physicsBody's findContact function until it's ready to be finished/used with the entity/component stuff.
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9 jaren geleden |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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sfx
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355ce5d854
Andrew's fix for ear transform with detached camera.
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11 jaren geleden |
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turret
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a27fddc29a
Turret Mounting
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9 jaren geleden |
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vehicles
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937b8830e1
Vehicle Mounting
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9 jaren geleden |
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accumulationVolume.cpp
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 jaren geleden |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 jaren geleden |
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aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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11 jaren geleden |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 jaren geleden |
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aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 jaren geleden |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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aiPlayer.cpp
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fd7f8e5c8c
Merge pull request #1657 from John3/fixAimOffset
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9 jaren geleden |
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aiPlayer.h
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ef3162616b
Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
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9 jaren geleden |
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camera.cpp
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3afd5461c6
Camera Mounting
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9 jaren geleden |
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camera.h
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11398bb04e
Issue found with PVS-Studio:
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10 jaren geleden |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 jaren geleden |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 jaren geleden |
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containerQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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containerQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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convexShape.cpp
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3a18819e1e
Issue found by PVS Studio:
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10 jaren geleden |
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convexShape.h
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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13 jaren geleden |
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debris.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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11 jaren geleden |
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debris.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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entity.cpp
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89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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9 jaren geleden |
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entity.h
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510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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9 jaren geleden |
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gameFunctions.cpp
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553cf260f1
Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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9 jaren geleden |
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gameFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 jaren geleden |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 jaren geleden |
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groundPlane.cpp
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 jaren geleden |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiMaterialPreview.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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11 jaren geleden |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiObjectView.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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11 jaren geleden |
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guiObjectView.h
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9205561c96
guiObjectView.setCameraRotation()
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12 jaren geleden |
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item.cpp
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cd3b080526
Item Mounting
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9 jaren geleden |
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item.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 jaren geleden |
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levelInfo.cpp
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a928d142f7
Made some tweaks so I'm happy with it.
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11 jaren geleden |
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levelInfo.h
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a928d142f7
Made some tweaks so I'm happy with it.
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11 jaren geleden |
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lightAnimData.cpp
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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9 jaren geleden |
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lightAnimData.h
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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9 jaren geleden |
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lightBase.cpp
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 jaren geleden |
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lightBase.h
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2753f562e8
shadow caching
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10 jaren geleden |
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lightDescription.cpp
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2753f562e8
shadow caching
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10 jaren geleden |
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lightDescription.h
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2753f562e8
shadow caching
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10 jaren geleden |
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lightFlareData.cpp
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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11 jaren geleden |
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lightFlareData.h
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190f68b998
Fix SkatterSky flare occlusion.
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11 jaren geleden |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 jaren geleden |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 jaren geleden |
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missionMarker.cpp
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a285b7b07b
SpawnSphere Mounting
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9 jaren geleden |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 jaren geleden |
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objectTypes.h
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 jaren geleden |
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occlusionVolume.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 jaren geleden |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 jaren geleden |
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physicalZone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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physicalZone.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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player.cpp
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037ee82982
Player Mounting
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9 jaren geleden |
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player.h
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c60be9a17e
suggested revisions
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10 jaren geleden |
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pointLight.cpp
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2753f562e8
shadow caching
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10 jaren geleden |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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portal.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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prefab.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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prefab.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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projectile.cpp
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2fbf6bdb9d
Removed a space.
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10 jaren geleden |
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projectile.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 jaren geleden |
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proximityMine.cpp
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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11 jaren geleden |
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proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 jaren geleden |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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rigidShape.cpp
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8c2d5ee82c
RigidShape Mounting
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9 jaren geleden |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 jaren geleden |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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shapeBase.cpp
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b5a957dfdc
ShapeBase Mounting
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9 jaren geleden |
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shapeBase.h
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f701228a37
Steve Acaster's Ai Poses
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10 jaren geleden |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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shapeImage.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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11 jaren geleden |
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spotLight.cpp
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2753f562e8
shadow caching
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10 jaren geleden |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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staticShape.cpp
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c39ca2c25e
StaticShape Mounting
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9 jaren geleden |
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staticShape.h
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963ef1ecdb
Merge pull request #1654 from Azaezel/shape_mounting
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9 jaren geleden |
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trigger.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 jaren geleden |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 jaren geleden |
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tsStatic.cpp
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f71e13a686
Fix bug #1664 by @Areloch
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9 jaren geleden |
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tsStatic.h
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a9f77c4ffd
TSStatic Mounting
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9 jaren geleden |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |