Areloch e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. 9 jaren geleden
..
assets 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 jaren geleden
components 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 jaren geleden
decal 988bd47d52 Visibility change as sugested by dottools 10 jaren geleden
examples 3a18819e1e Issue found by PVS Studio: 10 jaren geleden
fps 553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. 9 jaren geleden
fx e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. 9 jaren geleden
gameBase 8250e4728d Mount Process Order Fix 1 9 jaren geleden
physics 34ad0c39d5 Removes the body for the physicsBody's findContact function until it's ready to be finished/used with the entity/component stuff. 9 jaren geleden
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
sfx 355ce5d854 Andrew's fix for ear transform with detached camera. 11 jaren geleden
turret a27fddc29a Turret Mounting 9 jaren geleden
vehicles 937b8830e1 Vehicle Mounting 9 jaren geleden
accumulationVolume.cpp c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 jaren geleden
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 jaren geleden
aiClient.cpp 2f48f31a6f Fixed String comparisons. 11 jaren geleden
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 jaren geleden
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 jaren geleden
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
aiPlayer.cpp fd7f8e5c8c Merge pull request #1657 from John3/fixAimOffset 9 jaren geleden
aiPlayer.h ef3162616b Removes an extraneous Namespace usage on a function declaration that could cause compiler errors. 9 jaren geleden
camera.cpp 3afd5461c6 Camera Mounting 9 jaren geleden
camera.h 11398bb04e Issue found with PVS-Studio: 10 jaren geleden
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 jaren geleden
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 jaren geleden
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
containerQuery.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
convexShape.cpp 3a18819e1e Issue found by PVS Studio: 10 jaren geleden
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 jaren geleden
debris.cpp 84e8cbb4ee Revert recent style cleanup changes. 11 jaren geleden
debris.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
entity.cpp 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 9 jaren geleden
entity.h 510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 9 jaren geleden
gameFunctions.cpp 553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. 9 jaren geleden
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 jaren geleden
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 jaren geleden
groundPlane.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 jaren geleden
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiMaterialPreview.cpp 84e8cbb4ee Revert recent style cleanup changes. 11 jaren geleden
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiObjectView.cpp 84e8cbb4ee Revert recent style cleanup changes. 11 jaren geleden
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() 12 jaren geleden
item.cpp cd3b080526 Item Mounting 9 jaren geleden
item.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 jaren geleden
levelInfo.cpp a928d142f7 Made some tweaks so I'm happy with it. 11 jaren geleden
levelInfo.h a928d142f7 Made some tweaks so I'm happy with it. 11 jaren geleden
lightAnimData.cpp ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 9 jaren geleden
lightAnimData.h ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 9 jaren geleden
lightBase.cpp dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 jaren geleden
lightBase.h 2753f562e8 shadow caching 10 jaren geleden
lightDescription.cpp 2753f562e8 shadow caching 10 jaren geleden
lightDescription.h 2753f562e8 shadow caching 10 jaren geleden
lightFlareData.cpp 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 11 jaren geleden
lightFlareData.h 190f68b998 Fix SkatterSky flare occlusion. 11 jaren geleden
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 jaren geleden
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 jaren geleden
missionMarker.cpp a285b7b07b SpawnSphere Mounting 9 jaren geleden
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 jaren geleden
objectTypes.h dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 jaren geleden
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 jaren geleden
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 jaren geleden
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
player.cpp 037ee82982 Player Mounting 9 jaren geleden
player.h c60be9a17e suggested revisions 10 jaren geleden
pointLight.cpp 2753f562e8 shadow caching 10 jaren geleden
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
portal.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
portal.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
prefab.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
prefab.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
projectile.cpp 2fbf6bdb9d Removed a space. 10 jaren geleden
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 jaren geleden
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 jaren geleden
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
resource.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 jaren geleden
rigid.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
rigidShape.cpp 8c2d5ee82c RigidShape Mounting 9 jaren geleden
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 jaren geleden
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shapeBase.cpp b5a957dfdc ShapeBase Mounting 9 jaren geleden
shapeBase.h f701228a37 Steve Acaster's Ai Poses 10 jaren geleden
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shapeImage.cpp 84e8cbb4ee Revert recent style cleanup changes. 11 jaren geleden
spotLight.cpp 2753f562e8 shadow caching 10 jaren geleden
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
staticShape.cpp c39ca2c25e StaticShape Mounting 9 jaren geleden
staticShape.h 963ef1ecdb Merge pull request #1654 from Azaezel/shape_mounting 9 jaren geleden
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 jaren geleden
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 jaren geleden
tsStatic.cpp f71e13a686 Fix bug #1664 by @Areloch 9 jaren geleden
tsStatic.h a9f77c4ffd TSStatic Mounting 9 jaren geleden
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
zone.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden