Azaezel ae5fce6169 alternative to #2268 : remove secondary profiling 7 роки тому
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D3D11 ae5fce6169 alternative to #2268 : remove secondary profiling 7 роки тому
Null 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 роки тому
bitmap 45879b67ff Loader files didn't properly get deleted with the libmng and lungif library removal. 8 роки тому
gl 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 роки тому
sim 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 8 роки тому
util edd1e0a270 Removes Direct3D9 functionality. 8 роки тому
video 15f67015d3 Reordering initialization methods #1912 8 роки тому
gFont.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 роки тому
gFont.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
genericConstBuffer.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes 9 роки тому
gfxCardProfile.cpp edd1e0a270 Removes Direct3D9 functionality. 8 роки тому
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxCubemap.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxCubemap.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxDevice.cpp 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 8 роки тому
gfxDevice.h 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 8 роки тому
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxDrawUtil.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 роки тому
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 роки тому
gfxEnums.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 роки тому
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxInit.cpp 38237bfb62 _GFXInitGetInitialRes() cleanup 7 роки тому
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 роки тому
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 роки тому
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 роки тому
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 роки тому
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 роки тому
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxStringEnumTranslate.cpp d8eef376c8 Adds missing GFX Texture format strings 8 роки тому
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 роки тому
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 роки тому
gfxStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxTarget.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxTextureHandle.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxTextureHandle.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxTextureManager.cpp f70e11c7d7 from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) 8 роки тому
gfxTextureManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 роки тому
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order 9 роки тому
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxVertexColor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxVertexFormat.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 роки тому
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 роки тому
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 роки тому
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 роки тому
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 роки тому