Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) %!s(int64=7) %!d(string=hai) anos
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sdlCursorController.cpp 1098891565 Updates PlatformCursorController to use full set of SDL cursors. %!s(int64=7) %!d(string=hai) anos
sdlCursorController.h aa35157eef PlatformSDL implementation. %!s(int64=11) %!d(string=hai) anos
sdlSplashScreen.cpp 9fbea728d7 Merge branch 'development' of github.com:GarageGames/Torque3D %!s(int64=8) %!d(string=hai) anos
sdlWindow.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) %!s(int64=7) %!d(string=hai) anos
sdlWindow.h 4c13906865 Corrects input issues when typing into text fields and it bleeding through to player inputs. %!s(int64=10) %!d(string=hai) anos
sdlWindowMgr.cpp 49fa248ec4 Fills in monitor functions in PlatformWindowManagerSDL %!s(int64=7) %!d(string=hai) anos
sdlWindowMgr.h 49fa248ec4 Fills in monitor functions in PlatformWindowManagerSDL %!s(int64=7) %!d(string=hai) anos