Robert MacGregor 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 년 전
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assets 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 년 전
decal 98a079a797 code duplication prune. should aid in stability 4 년 전
examples 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 년 전
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
fx 81aa43a4bd Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 3 년 전
gameBase 15ef8b4fbe Cleaned up implementation of #712 4 년 전
lighting 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 년 전
physics 98a079a797 code duplication prune. should aid in stability 4 년 전
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 년 전
sfx 98a079a797 code duplication prune. should aid in stability 4 년 전
turret 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 년 전
vehicles 93faa243ac cleanups for sound assets 4 년 전
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 년 전
accumulationVolume.cpp 98a079a797 code duplication prune. should aid in stability 4 년 전
accumulationVolume.h 98a079a797 code duplication prune. should aid in stability 4 년 전
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 년 전
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 년 전
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 년 전
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 년 전
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 년 전
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 년 전
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 년 전
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 년 전
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 년 전
cameraSpline.h a41b28f6b7 safety check 5 년 전
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 년 전
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 년 전
convexShape.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 년 전
convexShape.h 98a079a797 code duplication prune. should aid in stability 4 년 전
debris.cpp 98a079a797 code duplication prune. should aid in stability 4 년 전
debris.h 98a079a797 code duplication prune. should aid in stability 4 년 전
gameFunctions.cpp 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 년 전
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 년 전
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 년 전
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 년 전
groundPlane.cpp 98a079a797 code duplication prune. should aid in stability 4 년 전
groundPlane.h 98a079a797 code duplication prune. should aid in stability 4 년 전
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 년 전
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 년 전
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
item.cpp afb39d398f code review: 5 년 전
item.h afb39d398f code review: 5 년 전
levelInfo.cpp 98a079a797 code duplication prune. should aid in stability 4 년 전
levelInfo.h 98a079a797 code duplication prune. should aid in stability 4 년 전
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 년 전
lightBase.cpp 6ade6f08ce Updated Assimp 5 년 전
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 년 전
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 년 전
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
lightFlareData.cpp 98a079a797 code duplication prune. should aid in stability 4 년 전
lightFlareData.h 98a079a797 code duplication prune. should aid in stability 4 년 전
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 년 전
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 년 전
missionMarker.cpp e1a127715e sanity checks 3 년 전
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 년 전
notesObject.cpp 5de19404d9 mac compile fixes 5 년 전
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 년 전
objectTypes.h e04f844240 Scaling correction to probes in deferred mode to improve parallax adjustment 3 년 전
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 년 전
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 년 전
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 년 전
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 년 전
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 년 전
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 년 전
physicalZone.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 년 전
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 년 전
player.cpp f0d919e859 sound asset conversions - materials 4 년 전
player.h 98a079a797 code duplication prune. should aid in stability 4 년 전
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 년 전
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 년 전
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 년 전
portal.h 7dbfe6994d Engine directory for ticket #1 13 년 전
prefab.cpp 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 년 전
prefab.h 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 년 전
projectile.cpp 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated 4 년 전
projectile.h 98a079a797 code duplication prune. should aid in stability 4 년 전
proximityMine.cpp 93faa243ac cleanups for sound assets 4 년 전
proximityMine.h 98a079a797 code duplication prune. should aid in stability 4 년 전
resource.h 7dbfe6994d Engine directory for ticket #1 13 년 전
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 년 전
rigid.h 7dbfe6994d Engine directory for ticket #1 13 년 전
rigidShape.cpp 93faa243ac cleanups for sound assets 4 년 전
rigidShape.h 93faa243ac cleanups for sound assets 4 년 전
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
shapeBase.cpp 15ef8b4fbe Cleaned up implementation of #712 4 년 전
shapeBase.h 15ef8b4fbe Cleaned up implementation of #712 4 년 전
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 년 전
shapeImage.cpp 15ef8b4fbe Cleaned up implementation of #712 4 년 전
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 년 전
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 년 전
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 년 전
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 년 전
trigger.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 년 전
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 년 전
tsStatic.cpp 663335e556 TSStatic::updateMaterials() crashfix 4 년 전
tsStatic.h 19e4643707 new method tsstatic.getNodeTransform 4 년 전
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 년 전
zone.h dbf34df71d select within zone pushbutton 6 년 전