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D3D11
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ce4d861658
Test PR for generating cubemap mips
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1 рік тому |
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Null
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ce4d861658
Test PR for generating cubemap mips
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1 рік тому |
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bitmap
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eb33fe04af
working vhacd
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1 рік тому |
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gl
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ce4d861658
Test PR for generating cubemap mips
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1 рік тому |
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sim
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efbe5e90f5
virtuals removed
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1 рік тому |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 роки тому |
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video
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eb33fe04af
working vhacd
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1 рік тому |
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gFont.cpp
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d87199f5da
Final Cleanup
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1 рік тому |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 роки тому |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 роки тому |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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3 роки тому |
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gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 рік тому |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 роки тому |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 роки тому |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxDrawUtil.cpp
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d9c4269d8b
bug fix
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1 рік тому |
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gfxDrawUtil.h
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0d448ad761
smoothing out results from gui shaders
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1 рік тому |
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gfxEnums.h
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e6c653c441
warnings cleanup
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1 рік тому |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxFence.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 роки тому |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 роки тому |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 роки тому |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 роки тому |
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gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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1 рік тому |
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gfxShader.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 роки тому |
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gfxStateBlock.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 роки тому |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 роки тому |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxTarget.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 роки тому |
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gfxTextureArray.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 роки тому |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 роки тому |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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3 роки тому |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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3 роки тому |
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gfxTextureObject.cpp
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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1 рік тому |
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gfxTextureObject.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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1 рік тому |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 роки тому |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 роки тому |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 роки тому |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 роки тому |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 роки тому |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 роки тому |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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screenshot.cpp
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d87199f5da
Final Cleanup
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1 рік тому |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 роки тому |