Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 years ago
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 years ago
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 years ago
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 years ago
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 years ago
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 years ago
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 years ago
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 years ago
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 years ago
materialDefinition.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 years ago
materialDefinition.h 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 years ago
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 years ago
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 years ago
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 years ago
materialList.cpp 6ade6f08ce Updated Assimp 5 years ago
materialList.h 7dbfe6994d Engine directory for ticket #1 13 years ago
materialManager.cpp d06c99a088 Adds function to get material definition by mapTo usage 5 years ago
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage 5 years ago
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 years ago
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 years ago
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 years ago
processedMaterial.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 years ago
processedShaderMaterial.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 years ago
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 years ago
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 years ago
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago