marauder2k7 d87199f5da Final Cleanup hace 2 años
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D3D11 0bdacb8795 Testing just disabling gfx device enumeration in test mode hace 2 años
Null 04f4a5fcf4 dedicated server nulltexturemanager work hace 3 años
bitmap d87199f5da Final Cleanup hace 2 años
gl 8c38448428 probe capture fixes hace 2 años
sim 63b2aba467 Apply suggestions from code review hace 2 años
util edd1e0a270 Removes Direct3D9 functionality. hace 8 años
video 7216ba8530 Revert "revert #1148 as prematurely incorporated" hace 2 años
gFont.cpp d87199f5da Final Cleanup hace 2 años
gFont.h b9c207765e uninitialized variables-gfx hace 5 años
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 hace 6 años
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format hace 2 años
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. hace 5 años
gfxAdapter.h b9c207765e uninitialized variables-gfx hace 5 años
gfxCardProfile.cpp 89b0c7f73b Console Refactor hace 2 años
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality hace 3 años
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality hace 3 años
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select hace 3 años
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select hace 3 años
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. hace 4 años
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. hace 4 años
gfxEnums.h 75625dc679 Reverse depth & 32F buffer format hace 2 años
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxFence.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. hace 5 años
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format hace 2 años
gfxFormatUtils.h b9c207765e uninitialized variables-gfx hace 5 años
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around hace 2 años
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes hace 9 años
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order hace 9 años
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. hace 10 años
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support hace 9 años
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxResource.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions hace 9 años
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review hace 2 años
gfxStateBlock.h 63b2aba467 Apply suggestions from code review hace 2 años
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format hace 2 años
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. hace 5 años
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() hace 7 años
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. hace 5 años
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. hace 7 años
gfxTextureArray.cpp cdf3b6cf79 kill console spam hace 3 años
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance hace 5 años
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 hace 5 años
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 hace 5 años
gfxTextureManager.cpp d23ee397e6 adds wetness hace 3 años
gfxTextureManager.h d23ee397e6 adds wetness hace 3 años
gfxTextureObject.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" hace 2 años
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. hace 12 años
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx hace 5 años
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators hace 6 años
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx hace 5 años
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. hace 8 años
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support hace 9 años
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support hace 9 años
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. hace 5 años
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
screenshot.cpp d87199f5da Final Cleanup hace 2 años
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. hace 11 años