Areloch 701ae6034d Update simObject.cpp пре 6 година
..
test 1449c4df57 Add some tests for engineAPI and console пре 11 година
CMDgram.y d666322a1b Merging пре 8 година
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice пре 7 година
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice пре 7 година
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. пре 13 година
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod пре 7 година
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space пре 9 година
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
arrayObject.h 45ae5e71cb fixed lots of tabs and space пре 9 година
ast.h e80b66464e ast shadowvar cleanup пре 7 година
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice пре 7 година
astNodes.cpp e80b66464e ast shadowvar cleanup пре 7 година
bison.bat 7dbfe6994d Engine directory for ticket #1 пре 13 година
bison.simple 7dbfe6994d Engine directory for ticket #1 пре 13 година
cmdgram.cpp d666322a1b Merging пре 8 година
cmdgram.h d666322a1b Merging пре 8 година
codeBlock.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess пре 7 година
codeBlock.h d666322a1b Merging пре 8 година
codeInterpreter.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface пре 7 година
codeInterpreter.h d666322a1b Merging пре 8 година
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly пре 7 година
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
compiler.h d666322a1b Merging пре 8 година
console.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface пре 7 година
console.h 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
consoleDoc.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
consoleFunctions.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
consoleFunctions.h 39d5563a8c Added type checking functions пре 11 година
consoleInternal.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
consoleInternal.h d666322a1b Merging пре 8 година
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod пре 7 година
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. пре 13 година
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory пре 7 година
consoleObject.h fb412ff108 Add Type information for Properties in EngineXMLExport пре 7 година
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space пре 9 година
consoleParser.h 45ae5e71cb fixed lots of tabs and space пре 9 година
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. пре 7 година
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction пре 7 година
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives пре 9 година
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag пре 8 година
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order пре 9 година
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. пре 10 година
engineAPI.h e5884c56a7 Sqlite Console refactor, also rename param to make tooltip function more helpful пре 7 година
engineDoc.cpp 5282b37d9f shadowvar cleanup пре 7 година
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
engineExports.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order пре 9 година
engineFunctions.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args пре 7 година
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
engineObject.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions пре 9 година
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order пре 9 година
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport пре 7 година
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
engineTypes.h 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI пре 7 година
engineXMLExport.cpp fb412ff108 Add Type information for Properties in EngineXMLExport пре 7 година
fieldBrushObject.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice пре 7 година
fixedTuple.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args пре 7 година
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 пре 13 година
persistenceManager.cpp 76908eae3c Eliminate DefineConsoleMethod пре 7 година
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly пре 7 година
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly пре 7 година
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. пре 10 година
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction пре 7 година
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
scriptObjects.cpp c05d49058f Cleans up a redundant include. пре 8 година
scriptObjects.h b56f8674cd New ScriptTickObject пре 13 година
sim.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic пре 7 година
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. пре 9 година
simBase.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
simDatablock.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard пре 7 година
simDictionary.cpp 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. пре 7 година
simDictionary.h bcc5459818 whitespace пре 9 година
simEvents.cpp bcc5459818 whitespace пре 9 година
simEvents.h 3f97c2cedd Fix building on GCC пре 11 година
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess пре 7 година
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption пре 8 година
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList пре 7 година
simObject.cpp 701ae6034d Update simObject.cpp пре 6 година
simObject.h cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface пре 7 година
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. пре 8 година
simObjectList.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice пре 7 година
simObjectMemento.h bcc5459818 whitespace пре 9 година
simObjectRef.h 5ef130d581 Fixed some random Worder warnings пре 10 година
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
simPersistID.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod пре 7 година
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. пре 13 година
simSerialize.cpp bcc5459818 whitespace пре 9 година
simSet.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
simSet.h 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess пре 7 година
stringStack.cpp 593680fb3f Move StringStack methods into the cpp file пре 7 година
stringStack.h 593680fb3f Move StringStack methods into the cpp file пре 7 година
telnetConsole.cpp e718841467 Eliminate DefineConsoleFunction пре 7 година
telnetConsole.h 539efcb1e1 Input event changes пре 13 година
telnetDebugger.cpp e718841467 Eliminate DefineConsoleFunction пре 7 година
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. пре 11 година
typeValidators.cpp bcc5459818 whitespace пре 9 година
typeValidators.h 3bc15057ed exposes getters for typevalidators. пре 8 година