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D3D11
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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Null
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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bitmap
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gl
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4223a26f05
no message
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пре 5 година |
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sim
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d484a1a46e
apply consistent colorspace to cubemaps
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пре 7 година |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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пре 8 година |
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video
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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пре 6 година |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxAPI.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxCardProfile.cpp
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07b28cb29a
GFX card profile config file logging moved to debug only
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пре 6 година |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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пре 7 година |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxDevice.cpp
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b9c2db28e4
enhanced stage check
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пре 6 година |
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gfxDevice.h
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ab9fc302fc
Added D3D error code interpreter
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пре 6 година |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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пре 7 година |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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пре 7 година |
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gfxEnums.h
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f31445751f
Updates and fixes to probe and lighting logic.
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пре 7 година |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxFontRenderBatcher.cpp
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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пре 7 година |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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пре 9 година |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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пре 9 година |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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пре 10 година |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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пре 9 година |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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пре 9 година |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxStateBlock.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxStateBlock.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxStringEnumTranslate.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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пре 7 година |
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gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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пре 12 година |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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пре 7 година |
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gfxStructs.h
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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пре 7 година |
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gfxTextureHandle.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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пре 7 година |
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gfxTextureHandle.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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пре 7 година |
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gfxTextureManager.cpp
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6ade6f08ce
Updated Assimp
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пре 5 година |
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gfxTextureManager.h
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da18eaff45
Initial implementation of separated client and server create/destroy functions for module setup
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пре 6 година |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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пре 12 година |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxTextureProfile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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пре 6 година |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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пре 8 година |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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пре 9 година |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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пре 9 година |
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primBuilder.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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пре 7 година |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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пре 11 година |