AzaezelX 4223a26f05 no message пре 5 година
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D3D11 b9c207765e uninitialized variables-gfx пре 5 година
Null b9c207765e uninitialized variables-gfx пре 5 година
bitmap b9c207765e uninitialized variables-gfx пре 5 година
gl 4223a26f05 no message пре 5 година
sim d484a1a46e apply consistent colorspace to cubemaps пре 7 година
util edd1e0a270 Removes Direct3D9 functionality. пре 8 година
video b9c207765e uninitialized variables-gfx пре 5 година
gFont.cpp b9c207765e uninitialized variables-gfx пре 5 година
gFont.h b9c207765e uninitialized variables-gfx пре 5 година
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 пре 6 година
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxAdapter.h b9c207765e uninitialized variables-gfx пре 5 година
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only пре 6 година
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) пре 7 година
gfxCubemap.h b9c207765e uninitialized variables-gfx пре 5 година
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxDevice.cpp b9c2db28e4 enhanced stage check пре 6 година
gfxDevice.h ab9fc302fc Added D3D error code interpreter пре 6 година
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility пре 7 година
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. пре 7 година
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. пре 7 година
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxFence.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxFontRenderBatcher.cpp b9c207765e uninitialized variables-gfx пре 5 година
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxFormatUtils.h b9c207765e uninitialized variables-gfx пре 5 година
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor пре 7 година
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes пре 9 година
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order пре 9 година
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. пре 10 година
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support пре 9 година
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxResource.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions пре 9 година
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size пре 7 година
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() пре 7 година
gfxStructs.h b9c207765e uninitialized variables-gfx пре 5 година
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. пре 7 година
gfxTextureHandle.cpp b4a1d18f42 Core implementation of Physical Based Rendering. пре 7 година
gfxTextureHandle.h b4a1d18f42 Core implementation of Physical Based Rendering. пре 7 година
gfxTextureManager.cpp 6ade6f08ce Updated Assimp пре 5 година
gfxTextureManager.h da18eaff45 Initial implementation of separated client and server create/destroy functions for module setup пре 6 година
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx пре 5 година
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators пре 6 година
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx пре 5 година
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. пре 8 година
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support пре 9 година
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support пре 9 година
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. пре 11 година