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tools
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 年之前 |
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creator.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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creator.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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editTSCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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editTSCtrl.h
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 年之前 |
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editor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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editor.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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editorIconRegistry.cpp
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 年之前 |
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editorIconRegistry.h
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 年之前 |
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gizmo.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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gizmo.h
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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guiConvexShapeEditorCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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guiConvexShapeEditorCtrl.h
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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guiDecalEditorCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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guiDecalEditorCtrl.h
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11398bb04e
Issue found with PVS-Studio:
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10 年之前 |
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guiMissionArea.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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guiMissionArea.h
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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guiMissionAreaEditor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiTerrPreviewCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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tSelection.h
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5c688260d5
Issue found with PVS-Studio:
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10 年之前 |
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terrainActions.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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terrainActions.h
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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terrainEditor.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 年之前 |
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terrainEditor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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undoActions.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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undoActions.h
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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11 年之前 |
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worldEditor.cpp
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13fb5cd5b9
Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ
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6 年之前 |
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worldEditor.h
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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worldEditorSelection.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 年之前 |
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worldEditorSelection.h
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7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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9 年之前 |