Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor vor 7 Jahren
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
baseMatInstance.h d4c2eeea98 Selection Highlighting vor 8 Jahren
baseMaterialDefinition.h 2753f562e8 shadow caching vor 10 Jahren
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive vor 11 Jahren
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matInstance.cpp d4c2eeea98 Selection Highlighting vor 8 Jahren
matInstance.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matStateHint.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 vor 8 Jahren
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialDefinition.cpp 76908eae3c Eliminate DefineConsoleMethod vor 7 Jahren
materialDefinition.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialFeatureTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
materialFeatureTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
materialList.cpp a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) vor 8 Jahren
materialList.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialManager.cpp e718841467 Eliminate DefineConsoleFunction vor 7 Jahren
materialManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
miscShdrDat.h 3496c549b5 Hardware Skinning Support vor 9 Jahren
processedCustomMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
processedFFMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
processedFFMaterial.h 3496c549b5 Hardware Skinning Support vor 9 Jahren
processedMaterial.cpp bc1b506205 Merge pull request #2146 from Azaezel/specializationShenanigans vor 7 Jahren
processedMaterial.h 3496c549b5 Hardware Skinning Support vor 9 Jahren
processedShaderMaterial.cpp 33ebe34440 more gfx shadowvar cleanups vor 7 Jahren
processedShaderMaterial.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
sceneData.h d4c2eeea98 Selection Highlighting vor 8 Jahren
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups vor 7 Jahren
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. vor 11 Jahren
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren