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sdl
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059d531b62
linux followup work by tim
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há 6 anos atrás |
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tGL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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util
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dd08fd2e7d
Add OpenGL support.
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há 11 anos atrás |
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win32
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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há 7 anos atrás |
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gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxGLAppleFence.h
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dd08fd2e7d
Add OpenGL support.
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há 11 anos atrás |
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gfxGLCardProfiler.cpp
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059d531b62
linux followup work by tim
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há 6 anos atrás |
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gfxGLCardProfiler.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxGLCircularVolatileBuffer.h
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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há 9 anos atrás |
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gfxGLCubemap.cpp
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c9a63d63cf
Updated ToolsGuiTextPadProile to comply to editor theme
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há 6 anos atrás |
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gfxGLCubemap.h
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175f0eebb7
ongoing WIP of openGL cubemap arrays.
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há 6 anos atrás |
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gfxGLDevice.cpp
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059d531b62
linux followup work by tim
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há 6 anos atrás |
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gfxGLDevice.h
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059d531b62
linux followup work by tim
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há 6 anos atrás |
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gfxGLDeviceProfiler.cpp
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059d531b62
linux followup work by tim
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há 6 anos atrás |
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gfxGLEnumTranslate.cpp
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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há 7 anos atrás |
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gfxGLEnumTranslate.h
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dd08fd2e7d
Add OpenGL support.
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há 11 anos atrás |
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gfxGLOcclusionQuery.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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há 7 anos atrás |
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gfxGLOcclusionQuery.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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há 7 anos atrás |
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gfxGLPrimitiveBuffer.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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há 7 anos atrás |
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gfxGLPrimitiveBuffer.h
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dd08fd2e7d
Add OpenGL support.
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há 11 anos atrás |
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gfxGLShader.cpp
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059d531b62
linux followup work by tim
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há 6 anos atrás |
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gfxGLShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxGLStateBlock.cpp
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059d531b62
linux followup work by tim
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há 6 anos atrás |
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gfxGLStateBlock.h
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dd08fd2e7d
Add OpenGL support.
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há 11 anos atrás |
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gfxGLStateCache.h
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000c7b2263
GL work
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há 6 anos atrás |
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gfxGLTextureManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxGLTextureManager.h
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dd08fd2e7d
Add OpenGL support.
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há 11 anos atrás |
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gfxGLTextureObject.cpp
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059d531b62
linux followup work by tim
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há 6 anos atrás |
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gfxGLTextureObject.h
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9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
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há 11 anos atrás |
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gfxGLTextureTarget.cpp
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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há 7 anos atrás |
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gfxGLTextureTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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há 7 anos atrás |
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gfxGLUtils.h
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000c7b2263
GL work
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há 6 anos atrás |
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gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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há 9 anos atrás |
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gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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há 9 anos atrás |
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gfxGLVertexBuffer.h
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dd08fd2e7d
Add OpenGL support.
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há 11 anos atrás |
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gfxGLVertexDecl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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há 7 anos atrás |
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gfxGLVertexDecl.h
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dd08fd2e7d
Add OpenGL support.
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há 11 anos atrás |
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gfxGLWindowTarget.cpp
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60a29777fa
WIP updated UI
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há 6 anos atrás |
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gfxGLWindowTarget.h
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60a29777fa
WIP updated UI
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há 6 anos atrás |