AzaezelX f956c17f3b for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 5 anni fa
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accuFeatureGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 anni fa
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 anni fa
bumpGLSL.cpp 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 6 anni fa
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 anni fa
customFeatureGLSL.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anni fa
customFeatureGLSL.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anni fa
debugVizFeatureGLSL.cpp 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 anni fa
debugVizFeatureGLSL.h 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 6 anni fa
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 anni fa
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 anni fa
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 anni fa
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
shaderCompGLSL.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 anni fa
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 anni fa
shaderFeatureGLSL.cpp f956c17f3b for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 5 anni fa
shaderFeatureGLSL.h 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 6 anni fa
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 anni fa
shaderGenGLSL.h 196b214eae engine: 10 anni fa
shaderGenGLSLInit.cpp 091af6bdff glowmap gl port rev1: debug yells about "ShaderFeatureGLSL::getInTexCoord - Type mismatch!", so will need to hunt that down before calling it final, but otherwise, functions. 6 anni fa