Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 anos atrás
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GUIs d720eb8ccd Makes the graphics menu in the stock UI mostly functional again 6 anos atrás
components 4aed48697d typos 6 anos atrás
datablocks 9db95f4fb2 Implemented proper ScriptAsset execution on load 6 anos atrás
levels 248f1da1c5 Standardizes the Level Assets to just use the regular asset description field for it's description 6 anos atrás
postFXs e7bf49e801 Moved unneeded modules to Templates/Modules 6 anos atrás
scripts 94b6749012 Catches FPSGameplay module up to new gamemode and module paradigm 6 anos atrás
source f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 anos atrás
ExampleModule.cs 6f02f64dd2 Re-enabled ExampleModule's keybinds 6 anos atrás
ExampleModule.module e7bf49e801 Moved unneeded modules to Templates/Modules 6 anos atrás