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culling
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 лет назад |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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pathManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 лет назад |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 лет назад |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 лет назад |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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reflector.cpp
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ebf3f2d971
reflector classvar cleanups
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7 лет назад |
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reflector.h
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ebf3f2d971
reflector classvar cleanups
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7 лет назад |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 лет назад |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 лет назад |
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sceneContainer.cpp
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265e64f6fc
Clean up MSVC warning [C4305]: truncation from 'double' to 'F32'
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7 лет назад |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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7 лет назад |
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sceneManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 лет назад |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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sceneObject.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 лет назад |
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sceneObject.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 лет назад |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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10 лет назад |
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sceneRenderState.cpp
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68efd8e22a
Updates to component classes -
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8 лет назад |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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simPath.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 лет назад |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 лет назад |