Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 лет назад
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culling 15f67015d3 Reordering initialization methods #1912 8 лет назад
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 лет назад
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 лет назад
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 лет назад
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 лет назад
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
reflector.cpp ebf3f2d971 reflector classvar cleanups 7 лет назад
reflector.h ebf3f2d971 reflector classvar cleanups 7 лет назад
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 лет назад
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 лет назад
sceneContainer.cpp 265e64f6fc Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' 7 лет назад
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 лет назад
sceneManager.cpp e718841467 Eliminate DefineConsoleFunction 7 лет назад
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
sceneObject.cpp 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
sceneObject.h 8dedcf456a Cleanup of export function to remove redundant arg 7 лет назад
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 лет назад
sceneRenderState.cpp 68efd8e22a Updates to component classes - 8 лет назад
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
simPath.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 лет назад
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 лет назад